this. Then create a gui for the program similar to the one is the photos below. The description of the encryption and decryption code is below In the photos
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- Please help me fix the errors in this java program. I can’t get the program to work. There are two classes AnimatedBall and BouncingBall Class: AnimatedBall Import java.swing.*; import java.awt.*; import java.awt.event.*; public class AnimatedBall extends JFrame implements ActionListener { private Button btnBounce; // declare a button to play private TextField txtSpeed; // declare a text field to enter number private Label lblDelay; private Panel controls; // generic panel for controls private BouncingBall display; // drawing panel for ball Container frame; public AnimatedBall () { // Set up the controls on the applet frame = getContentPane(); btnBounce = new Button ("Bounce Ball"); //create the objects txtSpeed = new TextField("10000", 10); lblDelay = new Label("Enter Delay"); display = new BouncingBall();//create the panel objects controls = new Panel(); setLayout(new BorderLayout()); // set the frame layout controls.add (btnBounce); // add controls to panel controls.add…In this java program, run this program in netbeans show the picture of the output. Source Code: package adder; import javax.swing.*; import java.awt.*; import java.awt.event.*; class WindowDestroyer extends WindowAdapter { public void windowClosing(WindowEvent e) { System.exit(0); } } public class Adder extends JFrame implements ActionListener { public static final int WIDTH=400; public static final int HEIGHT=300; private JTextField inputOutputField; private double sum=0; public static void main(String[]args) { Adder guiAdder=new Adder(); guiAdder.setVisible(true); } public Adder() { setTitle("Adding Machine"); addWindowListener(new WindowDestroyer()); setSize(WIDTH,HEIGHT); Container contentPane=getContentPane(); contentPane.setLayout(new GridLayout(2,1)); JPanel buttonPanel=new JPanel();…PLEASE HELP ME IMPROVE MY JAVA PROGRAM/CODE , PLEASE ADD SOMETHING ON MY CODE import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.Scanner; public class oopfr implements MouseListener, KeyListener, ActionListener { private JPanel jp; private JFrame jf; private JTextField tf, z; private JLabel nm, jl, n, v, c; private JButton button, button2, button3; oopfr() { jp = new JPanel(); jp.setBackground(Color.YELLOW); jf = new JFrame("Consonant and Vowel Count"); jf.setSize(500, 500); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.add(jp); jf.addKeyListener(this); jp.setLayout(null); nm = new JLabel("Name: "); nm.setBounds(10, 20, 55, 20); jp.add(nm); z = new JTextField(); z.setBounds(100, 20, 130, 20); z.setBackground(Color.WHITE); z.addKeyListener(this); jp.add(z); button = new…
- The first one is answered as follows. Help with the second one. package test;import javax.swing.*;import java.awt.*;import java.awt.event.*; public class JavaApplication1 { public static void main(String[] arguments) { JFrame.setDefaultLookAndFeelDecorated(true);JFrame frame = new JFrame("print X and Y Coordinates");frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLayout(new BorderLayout());frame.setSize(500,400); final JTextField output = new JTextField();;frame.add(output,BorderLayout.SOUTH); frame.addMouseListener(new MouseListener() {public void mousePressed(MouseEvent me) { }public void mouseReleased(MouseEvent me) { }public void mouseEntered(MouseEvent me) { }public void mouseExited(MouseEvent me) { }public void mouseClicked(MouseEvent me) {int x = me.getX();int y = me.getY();output.setText("Coordinate X:" + x + "|| Coordinate Y:" + y);}}); frame.setVisible(true);}}java code does not run and I don't know what is wrong with it. can someone help fix it. import javax.swing.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener; public class RestaurantOrderSystem extends JFrame implements ActionListener { private JLabel title; private JPanel panel; private JComboBox<String> foodList; private JCheckBox extraCheese; private JRadioButton smallSize, mediumSize, largeSize; private JTextField totalPrice; private JButton orderButton; private double basePrice = 0.0; private double total = 0.0; public RestaurantOrderSystem() { setTitle("Restaurant Order System"); setSize(400, 400); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // create title label title = new JLabel("Select your food and options:"); title.setBounds(20, 10, 300, 30); add(title); // create panel for components panel = new JPanel();…This is a JAVA Pizza Builder GUI code. Please finish the program by completing the classes and methods in the starter code. The expected output and instructions is provided in the picture. Starter Code as follows:- import javax.swing.*;import javax.swing.border.*;import java.awt.*;import java.awt.event.*; public class PizzaBuilder { private static JFrame myFrame = new JFrame("Build a Pizza"); private static JRadioButton small, medium, large; private static ButtonGroup bg; private static JLabel sizeList = new JLabel("Sizes List: "); private static JLabel Price = new JLabel("Total $ "); private static JLabel totPrice = new JLabel("0.0"); private static JLabel topsPrice = new JLabel("Topping $ "); private static JLabel toppingsPrice = new JLabel("0.0"); private static final double LARGE=16.49; private static final double MEDIUM=13.49; private static final double SMALL=10.49; private static final double MEATITEM=2.25; private static final…
- Please help me fix the errors in this java program. I can’t get the program to work Class: AnimatedBall Import java.swing.*; import java.awt.*; import java.awt.event.*; public class AnimatedBall extends JFrame implements ActionListener { private Button btnBounce; // declare a button to play private TextField txtSpeed; // declare a text field to enter number private Label lblDelay; private Panel controls; // generic panel for controls private BouncingBall display; // drawing panel for ball Container frame; public AnimatedBall () { // Set up the controls on the applet frame = getContentPane(); btnBounce = new Button ("Bounce Ball"); //create the objects txtSpeed = new TextField("10000", 10); lblDelay = new Label("Enter Delay"); display = new BouncingBall();//create the panel objects controls = new Panel(); setLayout(new BorderLayout()); // set the frame layout controls.add (btnBounce); // add controls to panel controls.add (lblDelay); controls.add (txtSpeed); frame.add(controls,…Look at the following applet code snippet: 1 import javax.swing.*; 2 import java.awt.*; 3 public class GraphicsTest extends JApplet 4 { 5 public void init() 6 { 7 getContentPane().setBackground(Color.WHITE); 8 } 9 public void paint(Graphics g) 10 { 11 int[] xCoords = {20, 20, 60, 100, 140, 140, 100, 60}; 12 int[] ycoords = {20, 100, 140, 140, 100, 60, 20, 20}; 13 super.paint(g); 14 g.setColor(Color.YELLOW); 15 g.fillPolygon(xCoords, yCoords, 8); 16 g.setColor(color.BLACK); 17 g.setFont(new Font("SansSerif", Font.BOLD, 35)); 18 g.drawString("SLOW", 35, 95); 19 } 20 } How many vertices does the polygon have? Justify your answer.Modify this code to make a moving animated house. import java.awt.Color;import java.awt.Font;import java.awt.Graphics;import java.awt.Graphics2D; /**** @author**/public class MyHouse { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(750, 500); panel.setBackground (new Color(65,105,225)); Graphics g = panel.getGraphics(); background(g); house (g); houseRoof (g); lawnRoof (g); windows (g); windowsframes (g); chimney(g); } /** * * @param g */ static public void background(Graphics g) { g.setColor (new Color (225,225,225));//clouds g.fillOval (14,37,170,55); g.fillOval (21,21,160,50); g.fillOval (351,51,170,55); g.fillOval (356,36,160,50); } static public void house (Graphics g){g.setColor (new Color(139,69,19)); //houseg.fillRect (100,250,400,200);g.fillRect (499,320,200,130);g.setColor(new Color(190,190,190)); //chimney and doorsg.fillRect (160,150,60,90);g.fillRect…
- Please help me fix this java code which is supposed to be a Pac-Man game Java program is below import java.awt.*; import javax.swing.JFrame.*; public class ManyPacMans extends JFrame { public void paint(Graphics g) { g.drawghostShape(60,30,40); setBackground(Color.BLUE); g.fillghostShape(130, 30,100, 80); g.drawghostShape(60,30,40); setBackground(Color.PINK); g.fillghostShape(130, 30,100, 80); g.drawghostShape(60,30,40); setBackground(Color.RED); g.fillghostShape(130, 30,100, 80); g.drawOvalpacman(30,130,50, 60); setForeground(Color.yellow); g.fillOval(130,130,50, 60); } public Ghost(String imgPath, int x, int y, int speed, boolean ip) { super(imgPath, new int[] {0,0}, GHOST_WIDTH, GHOST_HEIGHT, GHOST_FRAMERATE, x, y); super.addFramesForAnimation("scatter", "ghost_scatter.png", 0, 0, 22,0); super.speed = speed; startX = x; startY = y; scoreValue = 200; } public ManyPacMans() { initUI(); } private void initUI() { add(new…Please help me fix the java program below. I keep on getting hello world when I run it AnimatedBall.java import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class AnimatedBall extends JFrame implements ActionListener{private Button btnBounce; // declare a button to playprivate TextField txtSpeed; // declare a text field to enterprivate Label lblDelay;private Panel controls; // generic panel for controlsprivate BouncingBall display; // drawing panel for ballContainer frame;public AnimatedBall (){// Set up the controls on the appletframe = getContentPane();btnBounce = new Button ("Bounce Ball");//create the objectstxtSpeed = new TextField("10000", 10);lblDelay = new Label("Enter Delay");display = new BouncingBall();//create the panel objectscontrols = new Panel();setLayout(new BorderLayout()); // set the frame layoutcontrols.add (btnBounce); // add controls to panelcontrols.add (lblDelay);controls.add…Java ProgramEdit this program that when you press the clear button, it actually clears the textfield and data of the previous numbers pressed.import java.awt.BorderLayout;import java.awt.Container;import java.awt.Dimension;import java.awt.GridLayout;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.util.ArrayList;import javax.swing.*;public class Pincode extends JPanel implements ActionListener {JLabel display, displayExtra;JButton numButton;JButton clr;JButton etr;String displayContent = "";String[] numPadContent = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "CLEAR", "0", "ENTER"};ArrayList<JButton> buttonList;String PASSWORD = "061904";JFrame f;Pincode(Container pane) {pane.setPreferredSize(new Dimension(320, 335));display = new JLabel(displayContent);displayExtra = new JLabel(displayContent);display.setPreferredSize(new Dimension(320, 25));display.setBorder(BorderFactory.createLoweredBevelBorder());pane.add(display,…