tic-tac-toe grid of size n is a grid composed of empty tiles bounded by solid lines. The grid is composed of n tiles in width and n tiles in height. Tic-tac-toe is usually played on a grid of size 3. We want to write a program to display on the console a tic-tac-toe grid of size n. Each tile has a certain width in number of characters (for example 6) and a certain height in number of lines (for example 3). Here is the expected output of the program for n = 3: # # # # # # #################### # # # # # # #################### # # # # # # You need to display a tic-tac-toe grid of size n = 3 that respects this exact display format, with tiles of size 6 x 3. It should be easy to modify your program to change n, the width and height of the tiles, and the character used for the solid lines (in the example above we use the character "#"). To do this, your program should start with declarations of variables n, height, width and characterLines. Use loops. Do not use function definitions. Do not use the multiplication operator on text (such as "#"*6) which does not exist in other languages.
PYTHON PROGRAMING : Code must only be in python.
A tic-tac-toe grid of size n is a grid composed of empty tiles bounded by solid lines. The grid is composed of n tiles in width and n tiles in height. Tic-tac-toe is usually played on a grid of size 3.
We want to write a program to display on the console a tic-tac-toe grid of size n. Each tile has a certain width in number of characters (for example 6) and a certain height in number of lines (for example 3). Here is the expected output of the program for n = 3:
# #
# #
# #
####################
# #
# #
# #
####################
# #
# #
# #
You need to display a tic-tac-toe grid of size n = 3 that respects this exact display format, with tiles of size 6 x 3. It should be easy to modify your program to change n, the width and height of the tiles, and the character used for the solid lines (in the example above we use the character "#"). To do this, your program should start with declarations of variables n, height, width and characterLines.
Use loops. Do not use function definitions. Do not use the multiplication operator on text (such as "#"*6) which does not exist in other languages.
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