Write a program that lets the user play the game of Rock, Paper, Scissors against the com- puter. The program should work as follows. 1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the com- puter has chosen paper. If the number is 3, then the computer has chosen scissors. (Don't display the computer's choice yet.) 2. The user enters his or her choice of “rock", “paper", or “scissors" at the keyboard. (You can use a menu if you prefer.) 3. The computer's choice is displayed. 4. A winner is selected according to the following rules: • If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) • If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) • Ifone player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.) • If both players make the same choice, the game must be played again to determine the winner. Be sure to divide the program into methods that perform each major task.

C++ Programming: From Problem Analysis to Program Design
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ISBN:9781337102087
Author:D. S. Malik
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Chapter5: Control Structures Ii (repetition)
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17. Rock, Paper, Scissors Game
Write a program that lets the user play the game of Rock, Paper, Scissors against the com-
puter. The program should work as follows.
1. When the program begins, a random number in the range of 1 through 3 is generated. If
the number is 1, then the computer has chosen rock. If the number is 2, then the com-
puter has chosen paper. If the number is 3, then the computer has chosen scissors. (Don't
display the computer's choice yet.)
2. The user enters his or her choice of “rock", “paper", or “scissors" at the keyboard. (You
can use a menu if you prefer.)
3. The computer's choice is displayed.
4. A winner is selected according to the following rules:
• If one player chooses rock and the other player chooses scissors, then rock wins. (The
rock smashes the scissors.)
• If one player chooses scissors and the other player chooses paper, then scissors wins.
(Scissors cuts paper.)
• Ifone player chooses paper and the other player chooses rock, then paper wins. (Paper
wraps rock.)
• If both players make the same choice, the game must be played again to determine
the winner.
Be sure to divide the program into methods that perform each major task.
Transcribed Image Text:17. Rock, Paper, Scissors Game Write a program that lets the user play the game of Rock, Paper, Scissors against the com- puter. The program should work as follows. 1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the com- puter has chosen paper. If the number is 3, then the computer has chosen scissors. (Don't display the computer's choice yet.) 2. The user enters his or her choice of “rock", “paper", or “scissors" at the keyboard. (You can use a menu if you prefer.) 3. The computer's choice is displayed. 4. A winner is selected according to the following rules: • If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) • If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) • Ifone player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.) • If both players make the same choice, the game must be played again to determine the winner. Be sure to divide the program into methods that perform each major task.
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