To implement the ActionListener interface, which of the following packages must be imported? Java.awt.event javax.swing Javax.swing java.util Java.math
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To implement the ActionListener interface, which of the following packages must be imported?
Java.awt.event
- javax.swing
- Javax.swing
- java.util
- Java.math
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- Which of the following packages must be imported to implement the ActionListener interface?a. java.awt.eventb. javax.swingc. java.utild. java.mathA GUI implementation is given below. Complete the program as per comments. import java.awt.*; import java.awt.event.*; import javax.swing ]; swing package public class JFrameAppTwo extends | { Il extends what? implements what? implements Il text filed of size 15 /l text filed of size 15 JTextField x1 = JTextField x2 = JLabel ans = new JLabel("Ans="); JButton calc = Il a button with label "Sub" JFrameAppTwo (() { super("Two Values Calculator "): setSize(300,100); selLayout( add(x1); add(x2); add(ans); add(calc); calc. ): Il set Grid layout of 3 by 3 Il add action listener to calc button setVisible(true); setDefaultCloseOperation(EXIT_ON_CLOSE); } public void actionPerformed( double t1 = Double.parseDouble(x1.getText().trim(); double t2 = Double.parseDouble(x2.getText().trim()3: ans.setText( "Ans=" + ( t1 - t2 )): } public static void main(String|| args) { ]) { Il parameters Il Create an anonymous object of classWrite a javaFX application that displays a text field, a color picker, and a button. When the user presses the button, display the text obtained from the text field in the color selected by the color picker. Heres what I got so far: import javafx.application.Application; import javafx.event.ActionEvent; import javafx.geometry.Pos; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.ColorPicker; import javafx.scene.control.TextField; import javafx.scene.paint.Color; import javafx.scene.text.Text; import javafx.stage.Stage; import javafx.scene.layout.GridPane; import javafx.scene.layout.HBox; import javafx.scene.layout.VBox; public class PP619 extends Application{ private Text message; private ColorPicker colorPicker; private TextField txtName; private Button btnDisplay; //Allows user to select color and write text public void start(Stage primaryStage) { colorPicker = new ColorPicker(Color.BLACK);…
- Please help me fix the errors in the java program below. There are two class AnimatedBall and BouncingBall import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class AnimatedBall extends JFrame implements ActionListener{private Button btnBounce; // declare a button to playprivate TextField txtSpeed; // declare a text field to enterprivate Label lblDelay;private Panel controls; // generic panel for controlsprivate BouncingBall display; // drawing panel for ballContainer frame;public AnimatedBall (){// Set up the controls on the appletframe = getContentPane();btnBounce = new Button ("Bounce Ball");//create the objectstxtSpeed = new TextField("10000", 10);lblDelay = new Label("Enter Delay");display = new BouncingBall();//create the panel objectscontrols = new Panel();setLayout(new BorderLayout()); // set the frame layoutcontrols.add (btnBounce); // add controls to panelcontrols.add (lblDelay);controls.add…Please help me fix the java program below. I keep on getting hello world when I run it AnimatedBall.java import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class AnimatedBall extends JFrame implements ActionListener{private Button btnBounce; // declare a button to playprivate TextField txtSpeed; // declare a text field to enterprivate Label lblDelay;private Panel controls; // generic panel for controlsprivate BouncingBall display; // drawing panel for ballContainer frame;public AnimatedBall (){// Set up the controls on the appletframe = getContentPane();btnBounce = new Button ("Bounce Ball");//create the objectstxtSpeed = new TextField("10000", 10);lblDelay = new Label("Enter Delay");display = new BouncingBall();//create the panel objectscontrols = new Panel();setLayout(new BorderLayout()); // set the frame layoutcontrols.add (btnBounce); // add controls to panelcontrols.add (lblDelay);controls.add…In Java. The prompts/output and input examples are in the blue box in screenshot.
- write simple Java application that shows a JFrame with a different layout using the different layout manager classes. Create Java program using any layout manager. please put your observation with the java programIn this java program, run this program in netbeans show the picture of the output. Source Code: package adder; import javax.swing.*; import java.awt.*; import java.awt.event.*; class WindowDestroyer extends WindowAdapter { public void windowClosing(WindowEvent e) { System.exit(0); } } public class Adder extends JFrame implements ActionListener { public static final int WIDTH=400; public static final int HEIGHT=300; private JTextField inputOutputField; private double sum=0; public static void main(String[]args) { Adder guiAdder=new Adder(); guiAdder.setVisible(true); } public Adder() { setTitle("Adding Machine"); addWindowListener(new WindowDestroyer()); setSize(WIDTH,HEIGHT); Container contentPane=getContentPane(); contentPane.setLayout(new GridLayout(2,1)); JPanel buttonPanel=new JPanel();…Write a javaFX program . . . (rest of question on picture) **This is the ClockAnimation.java** package chapter15; import chapter14.ClockPane;import javafx.application.Application;import javafx.stage.Stage;import javafx.animation.KeyFrame;import javafx.animation.Timeline;import javafx.event.ActionEvent;import javafx.event.EventHandler;import javafx.scene.Scene;import javafx.util.Duration; public class ClockAnimation extends Application {@Override // Override the start method in the Application classpublic void start(Stage primaryStage) {ClockPane clock = new ClockPane(); // Create a clock // Create a handler for animationEventHandler<ActionEvent> eventHandler = e -> {clock.setCurrentTime(); // Set a new clock time};// Create an animation for a running clockTimeline animation = new Timeline(new KeyFrame(Duration.millis(1000), eventHandler));animation.setCycleCount(Timeline.INDEFINITE);animation.play(); // Start animation// Create a scene and place it in the stageScene…
- Create a flowchart for this Java Programimport java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.*;import javax.swing.JOptionPane;public class Calculator extends Frame implements ActionListener {Label fn, sn, op;TextField tf1, tf2, tf3;Button c;Calculator() {fn = new Label("First Number:");fn.setBounds(60, 70, 110, 20);sn = new Label("Second Number:");sn.setBounds(60, 100, 110, 20);op = new Label("Operator:");op.setBounds(60, 130, 110, 20);tf1 = new TextField();tf1.setBounds(180, 70, 150, 20);tf2 = new TextField();tf2.setBounds(180, 100, 150, 20);tf3 = new TextField();tf3.setBounds(180, 130, 150, 20);c = new Button("Compute");c.setBounds(173, 170, 163, 30);c.addActionListener(this);add(fn);add(sn);add(op);add(tf1);add(tf2);add(tf3);add(c);setSize(400, 250);setLayout(null);setVisible(true);}public void actionPerformed(ActionEvent e) {try {double n1 = Double.parseDouble(tf1.getText());double n2 = Double.parseDouble(tf2.getText());double r;char ch =…In JAVA. please upload screenshot of successful output as well. Thank youmy function in javascript only works on window load. it does not work on button click. Why is that? How do i fix that?
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