What does the green vector (whatever color it is on your device - it points from the object toward the center of the circular path) represent and why does it always point toward the center of the circular path? Are there any conditions that would make it change direction? If so, describe those conditions.

University Physics Volume 1
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ISBN:9781938168277
Author:William Moebs, Samuel J. Ling, Jeff Sanny
Publisher:William Moebs, Samuel J. Ling, Jeff Sanny
Chapter4: Motion In Two And Three Dimensions
Section: Chapter Questions
Problem 4.4CYU: Check Your Understanding If the two golf shots in Example 4.9 were bunched at the same speed, which...
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What does the green vector (whatever color it is on your device - it points from the object toward the center of the circular path) represent and why does it always point toward the center of the circular path? Are there any conditions that would make it change direction? If so, describe those conditions.
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Speed - 2.00 m/s
t= 0.00 s
Radius = 1.00 m
Play Pause «Step Step so Reset
OCheck here to show velocity and acceleration vectors
This is a simulation of a ball experiencing uniform circular motion, which means it
travels in a circle at constant speed. Use the sliders to adjust the
of the path.
and the radius
If you show the vectors, you will see the ball's velocity vector, in blue, and its
acceleration vector, in green. The velocity vector is always tangent to the circle, and
the acceleration vector always points toward the center of the circle.
If the vectors are shown, and the ball has gone about three-quarters of the way around
the circle, you will also see a vector triangle. The vector triangle is showing why the
ball's acceleration vector points toward the center. We're thinking about which way the
acceleration vector points at the bottom of the circle. The purple vector shows the
velocity just before the ball reaches the bottom point, so we can consider it to be the
initial velocity. The light blue vector shows the velocity just after the ball passes through
the bottom point, so we can consider it to be the final velocity. The black vector
therefore represents the change in velocity at the bottom point - note that the change in
velocity points up, which is toward the center of the circle for that lowest point. The
acceleration is proportional to the change in velocity (it is the change in velocity divided
by the time it takes the ball to move from the purple point to the light blue point), so the
acceleration points in the same direction as the change in velocity - toward the center.
Simulation written by Andrew Duffy, and first posted on 8-09-2017.
This work by Andrew Duffy is licensed under a Creative Commons Attribution-
NonCommercial-ShareAlike 4.0 International License.
This simulation can be found in the collection at
http://physics.bu.edu/-duffy/classroom.html.
The counter has been running on this page since 8-10-2018. The number of people
accessing the page since then is:
Transcribed Image Text:12:20 1 Student AA Not Secure – physics.bu.edu Speed - 2.00 m/s t= 0.00 s Radius = 1.00 m Play Pause «Step Step so Reset OCheck here to show velocity and acceleration vectors This is a simulation of a ball experiencing uniform circular motion, which means it travels in a circle at constant speed. Use the sliders to adjust the of the path. and the radius If you show the vectors, you will see the ball's velocity vector, in blue, and its acceleration vector, in green. The velocity vector is always tangent to the circle, and the acceleration vector always points toward the center of the circle. If the vectors are shown, and the ball has gone about three-quarters of the way around the circle, you will also see a vector triangle. The vector triangle is showing why the ball's acceleration vector points toward the center. We're thinking about which way the acceleration vector points at the bottom of the circle. The purple vector shows the velocity just before the ball reaches the bottom point, so we can consider it to be the initial velocity. The light blue vector shows the velocity just after the ball passes through the bottom point, so we can consider it to be the final velocity. The black vector therefore represents the change in velocity at the bottom point - note that the change in velocity points up, which is toward the center of the circle for that lowest point. The acceleration is proportional to the change in velocity (it is the change in velocity divided by the time it takes the ball to move from the purple point to the light blue point), so the acceleration points in the same direction as the change in velocity - toward the center. Simulation written by Andrew Duffy, and first posted on 8-09-2017. This work by Andrew Duffy is licensed under a Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International License. This simulation can be found in the collection at http://physics.bu.edu/-duffy/classroom.html. The counter has been running on this page since 8-10-2018. The number of people accessing the page since then is:
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