When the viewpoint position e = (0, 1, 0), the line-of-sight direction g = (0, −1, 0), and the upward direction t = (1, 1, 0), the world coordinate system is changed to the camera coordinates. Calculate the rotation matrix.
When the viewpoint position e = (0, 1, 0), the line-of-sight direction g = (0, −1, 0), and the upward direction t = (1, 1, 0), the world coordinate system is changed to the camera coordinates. Calculate the rotation matrix.
New Perspectives on HTML5, CSS3, and JavaScript
6th Edition
ISBN:9781305503922
Author:Patrick M. Carey
Publisher:Patrick M. Carey
Chapter4: Graphic Design With Css: Creating A Graphic Design For A Genealogy website
Section4.2: Visual Overview: Shadows And Gradients
Problem 3QC
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(1) When the viewpoint position e = (0, 1, 0), the line-of-sight direction g = (0, −1, 0), and the upward direction t = (1, 1, 0), the world coordinate system is changed to the camera coordinates. Calculate the rotation matrix.
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