Write a program that will help an elementary school student learn multiplication. Use a Random object to produce two positive one-digit integers. The program should then prompt the student with a question, such as: How much is 6 times 7? The student then inputs the answer. Next, the program checks the student’s answer. If it’s correct, display a message from the possible responses to a correct answer below, and ask another multiplication question. If the answer is wrong, display a message from the possible responses to an incorrect answer below, display the same question again, and let the student try it repeatedly until the student finally gets it right. A separate function should be used to generate each new question. This function should be called once when the application begins execution and each time the student answers the question correctly. After the student gets five questions correctly, give him/her the opportunity to exit the program. The student might choose to continue, but after every correct answer, thereafter, give him/her another opportunity to exit the program. Possible responses to a correct answer: (Selected at random) Excellent! Very good! Nice work! Way to go! Keep up the good work! Possible responses to an incorrect answer: (Selected at random) That is incorrect! No. Please try again! Wrong, Try once more! No. Don’t give up! Incorrect. Keep trying! No input, processing, or output should happen in the main function. All work should be delegated to other functions. Include the recommended minimum documentation for each function. Every function in your program should be limited to performing a single, well defined task, and the name of the function should express that task effectively.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Write a program that will help an elementary school student learn multiplication. Use a Random object to produce two positive one-digit integers. The program should then
prompt the student with a question, such as:
How much is 6 times 7?
The student then inputs the answer. Next, the program checks the student’s answer. If it’s correct, display a message from the possible responses to a correct answer below, and ask another multiplication question. If the answer is wrong, display a message from
the possible responses to an incorrect answer below, display the same question again, and let the student try it repeatedly until the student finally gets it right.
A separate function should be used to generate each new question. This function should be called once when the application begins execution and each time the student answers the question correctly. After the student gets five questions correctly, give him/her the opportunity to exit the program. The student might choose to continue, but
after every correct answer, thereafter, give him/her another opportunity to exit the
program.
Possible responses to a correct answer: (Selected at random)
Excellent!
Very good!
Nice work!
Way to go!
Keep up the good work!
Possible responses to an incorrect answer: (Selected at random)
That is incorrect!
No. Please try again!
Wrong, Try once more!
No. Don’t give up!
Incorrect. Keep trying!
No input, processing, or output should happen in the main function. All work should be delegated to other functions. Include the recommended minimum documentation for each function.
Every function in your program should be limited to performing a single, well defined task, and the name of the function should express that task effectively.

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