Write a program to score five – card poker hands into one of the following categories: nothing, one pair, two pairs, three of a kind, straight (in order), flush(all the same suit), full house(three of a kind and one pair), four of a kind and a straight flush (both straight and flush). Use an array of structures to store the hand. The structure has one member for the value and one for the suit of the
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- C PROGRAMMING Write a c program to score five – card poker hands into one of the following categories: nothing, one pair, two pairs, three of a kind, straight (in order), flush(all the same suit), full house(three of a kind and one pair), four of a kind and a straight flush (both straight and flush). Use an array of structures to store the hand. The structure has one member for the value and one for the suit of the card.Write a program that reads a set of details for a group of employees and then cansearch based on the employee number to find the employee and display his/her information. Theprogram will prompt the user to give the number of employees and then the details (employeeno, employee name, address, position). For the address, the user will give the details: house no,street, city. [Hint: Use a structure Employees and a structure Address].The user will prompt then to give an employee number and the program will check if theemployee exists and then to display his/her information.Write a C++ program to add new details in the existing ArrayList and to remove details from the ArrayList. Use Menu to add, remove and display the Hall details. Strictly adhere to the Object-Oriented specifications given in the problem statement. All class names, member variable names and function names should be the same as specified in the problem statement. Create Hall class with private member variables Data type Variables string name int contactNumber double costPerDay string ownerName Include appropriate getters, and setters and constructor (name,contactNumber,costPerDay,ownerName) in this order for the Hall class. Include following public member function in Hall class Method Name Description list<Hall> getHallDetails() This method is used to return the hall details.[Hall details are already pre-populated in the template code] Create HallBO class and include following member function Method Name Description…
- Write a C++ program that will display multiple-choice trivia questions, accept the user's answers, and provide a full key and a score at the end. Design and implement a class called Question. The Question class contains the following information: a stem (the text of the trivia question) an array of 4 multiple choice answers (the text of each possible answer) the letter of the correct answer (A, B, C, or D), called the key. This class will be used to represent trivia questions in a trivia game. The following operations should be available for Question objects (use the provided names). Construct a Question with no values (use empty strings for stem and answers and 'X' for the key). Construct a Question given its 3 components (). setStem: Set the stem question. getStem: Return the stem question. setAnswers: Set the 4 answers given an array. The answers will NOT include the letter (A, B, C, or D). getAnswer(i): Return the single answer at index i. setKey: Set the key letter. getKey:…Question: Write a program with C# to Simulate a game of tic tac toe. A game of tic tac toe has two players. A Player class is required to store /represent information about each player. The UML diagram is given below. Player -name: string -symbol :char Player (name:string,symbol:char) getName():string getSymbol():char getInfo():string The tic tac toe board will be represented by a two dimensional array of size 3 by 3 characters. At the start of the game each cell is empty (must be set to the underscore character ‘_’). Program flow: Your program must ask for each player’s name and their special symbol or character (usually an ‘X’ or ‘O’). Display each player’s name and symbol. The program must then display the board (the 2 dimensional array). The player whose turn it is has their name displayed and is asked for a row and column number to place their symbol. They can enter -1 -1 as the row and column number to quit. Repeat 2 and 3 until one player enters -1 -1.…advanced java For this assignment you will write a program to represent geometric shapes and some operations that can be performed on them. The idea here is that shapes in higher dimensions inherit data from lower dimensional shapes. For example a cube is a three dimensional square. A sphere is a three dimensional circle and a glome is a four dimensional circle. A cylinder is another kind of three dimensional circle. The circle, sphere, cylinder, and glome all share the attribute radius. The square and cube share the attribute side length. There are various ways to use inheritance to relate these shapes but please follow the inheritance described in the table below. All shapes inherit getName() from the superclass Shape. Specification: The program should have the following classes: Shape, Circle, Square, Cube, Sphere, Cylinder, and Glome and two interfaces Area and Volume (Area.java and Volume.java are given below). The volume of a glome is 0.5(π2)r4 where r is the radius. Your classes…
- JAVA Create a UML using the UML Template attached. (This is part I need most) In this lab, you will be creating a roulette wheel. The pockets are numbered from 0 to 36. The colors of the pockets are as follows: Pocket 0 is green. For pockets 1 through 10, the odd-numbered pockets are red and the even-numbered pockets are black. For pockets 11 through 18, the odd-numbered pockets are black and the even-numbered pockets are red. For pockets 19 through 28, the odd-numbered pockets are red and the even-numbered pockets are black. For pockets 29 through 36, the odd-numbered pockets are black and the even-numbered pockets are red. Create a class named RoulettePocket. The class's constructor should accept a pocket number. The class should have a method named getPocketColor that returns the pocket's color, as a string.Declare a struct worker with the following attributes: char array first name string surname int age double salary. then , declare a structure my worker which is of type worker. ( read carefully, dont make a mistake! ) one line is needed for the answer. in c programmingIN JAVA Cartesian Item Programming Depiction of the test: The Cartesian result of two arrangements of numbers An and B is characterized as the arrangement, all things considered (a,b) where an is an individual from An and b is an individual from B. It is frequently addressed by the image A x B and is alluded to as the Cartesian item since it starts in Descartes' meaning of logical calculation. The Cartesian result of two arrangements of genuine numbers is as requested sets. for example An equivalents [1, 2, 3]. B approaches [4, 5]. C = [(1, 4), (1, 5), (2,4), (2.5), (3,4), (3,5)] is the Cartesian item. Presently, given a facilitate tuple (i,j), where I signifies A[i] and j indicates B[j], and knowing A, B, develop a capacity that profits the file of a part in Cartesian item C as per (i,j) Introduction code: Primary public class /** * Repeat over the information lines individually. */ IOException is tossed by open static void main(String[] args). new…
- Write a program in Java for the university consisting of the following categories: A mere Person classification contains the following variables:String name The person's name. 1int id id number. 2Write a constructor that receives the variables and a function (ID int , name String(add) whereYou receive the person's name and ID number and assign them. Write the Students class that inherits from the Person class containing the variablesnext:String Specialization The student's specialization. 1double gpa student average. 2Write a constructor that accepts the variables. (Two and a half degrees). Write the Employee class that inherits from the Person class containing the variablesnext:String jop The job name. 1int salary 2Write a constructor that accepts the variables. Create an interface for the program as shown in the following imageJava program: 1. Write a PaypalAccount class to include both balance and accountID as the instance variables. Make sure each instance of this account will have a unique accountID. In other words, different account object should have different accountID (hint: class variable). 2. Write a Bank class with main method. In the main method, ask the user to input how many accounts (say numOfAccount) to be generated in the bank (assuming less than 1000). Then create an array to hold these numOfAccount of Account objects. For eachAccount object, generate a random balance in the range of 0.0-1000.0. Assume that your campus ID is 141-88-2014; search the array to see if there is an account with accountID as 141 (the first three digits of your campus ID). If there is not an account with accountID as 141, then set the accountID of the last account in the array as 141; transfer all the balance of the first account to the account with accountID of 141. Set the balance of the account with accountID…Assume you have a system with the following (As in the picture) write the following in c++ (using Inheritance) and make menu Implement the above system using inheritance in the best possible way. Keep every object size as small as possible. Implement all methods (setter/getter/constructors and destructors) Note that the region area is 0 while the city is len*width and the country is the sum of their cities. Create array of countries called Arab of 22 countries. Write a function fill that fills the array Arab Write a method that finds the city that has the max area in a country Write a method that sorts the cities in a country from the largest to the smallest area