Write problem definition for the following agents: a) Robot navigation b) Automatic assembly sequencing c) Internet searching d) VLSI layout
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- The solution to any problem involves performing a series of actions in a specific___________Problem Statement: The mathematician Conway imagined a game, called game of life, whichconsidered cells that are susceptible to reproduce, disappear, or survive when they obey certainrules. These cells are represented by elements on a grid of squares, where a grid has an arbitrarysize. Thus, each cell (except those on the boundaries of the grid) is surrounded by eight squaresthat contain other cells. The rules are stated as follows:1. Survival: Each cell that has two or three adjacent cells survives until the next generation.2. Death: Each cell that has at least four adjacent cells disappears (or dies) by overpopulation.Also, each cell that has at most one adjacent cell dies by isolation.3. Birth: Each empty square (i.e., dead cell) that is adjacent to exactly three cells gives birthto a new cell for the next generation.It is worth noting that all births and deaths occur at the same time during a generation.Write a program that simulates this game and displays all successive…Problem Statement: The mathematician Conway imagined a game, called game of life, whichconsidered cells that are susceptible to reproduce, disappear, or survive when they obey certainrules. These cells are represented by elements on a grid of squares, where a grid has an arbitrarysize. Thus, each cell (except those on the boundaries of the grid) is surrounded by eight squaresthat contain other cells. The rules are stated as follows:1. Survival: Each cell that has two or three adjacent cells survives until the next generation.2. Death: Each cell that has at least four adjacent cells disappears (or dies) by overpopulation.Also, each cell that has at most one adjacent cell dies by isolation.3. Birth: Each empty square (i.e., dead cell) that is adjacent to exactly three cells gives birthto a new cell for the next generation.It is worth noting that all births and deaths occur at the same time during a generation.Write a program that simulates this game and displays all successive…
- Problem Statement: The mathematician Conway imagined a game, called game of life, whichconsidered cells that are susceptible to reproduce, disappear, or survive when they obey certainrules. These cells are represented by elements on a grid of squares, where a grid has an arbitrarysize. Thus, each cell (except those on the boundaries of the grid) is surrounded by eight squaresthat contain other cells. The rules are stated as follows:1. Survival: Each cell that has two or three adjacent cells survives until the next generation.2. Death: Each cell that has at least four adjacent cells disappears (or dies) by overpopulation.Also, each cell that has at most one adjacent cell dies by isolation.3. Birth: Each empty square (i.e., dead cell) that is adjacent to exactly three cells gives birthto a new cell for the next generation.It is worth noting that all births and deaths occur at the same time during a generation.Write a program that simulates this game and displays all successive…Problem Statement: The mathematician Conway imagined a game, called game of life, whichconsidered cells that are susceptible to reproduce, disappear, or survive when they obey certainrules. These cells are represented by elements on a grid of squares, where a grid has an arbitrarysize. Thus, each cell (except those on the boundaries of the grid) is surrounded by eight squaresthat contain other cells. The rules are stated as follows:1. Survival: Each cell that has two or three adjacent cells survives until the next generation.2. Death: Each cell that has at least four adjacent cells disappears (or dies) by overpopulation.Also, each cell that has at most one adjacent cell dies by isolation.3. Birth: Each empty square (i.e., dead cell) that is adjacent to exactly three cells gives birthto a new cell for the next generation.It is worth noting that all births and deaths occur at the same time during a generation.Write a program that simulates this game and displays all successive…Maze represents a maze of characters. The goal is to get from the * top left corner to the bottom right, following a path of 1’s. Arbitrary * constants are used to represent locations in the maze that have been TRIED * and that are part of the solution PATH. use java
- Computer programming languages have all of the following types of building blocks (constructs) except a debugging b iteration c sequence d selectionDevelop problem-solving skills that generate idea creation, and apply them to everyday personal and professional experience. Instructions A syllogism is a type of logical argument that uses deductive reasoning to come to a conclusion. There are many types, but for this task, you will use a categorical syllogism. Categorical syllogisms: This type of syllogism assumes if A is a part of C, then B is a part of C (A and B are members of C). You can organize the syllogism in three sentences: 1. Your employer wants to promote a productive and logical work environment. To organize your thoughts and ideas in a coherent manner, you must practice your cognitive skills on a daily basis. To practice the process of creative problem solving, your boss has asked you to create two categorical syllogisms about a hypothetical everyday problem. For example, you are regularly late for work. 2. For your third and final syllogism, your boss wants you to introduce a new minor premise that would provide…True or False Pseudo codes are set of rules on how statements can be conveyed. Rectangle is a flow chart diagram which visually presents the flow of data through processing system. The process of creating executable program through code written using a compiled programming language is called execution.
- Material : Fuzzy Logic As a member of an excellent engineering team, you and the team are asked to design a futuristic car capable of automatically controlling the speed of the car based on the variable linguistic inputs such as temperature and weather (cloud-cover). Now, given three variable linguistics namely: temp = (freezing, cool, warm, hot); cloud-cover = (sunny, partly, overcast); speed = (slow, fast) With each of membership function is as follows (See First Picture): Determine what is the speed of the car if the variable input temp=55oF and the cloudcover = 35% with fuzzy inference rules applied are: If cloud_cover = sunny & temp = warm → speed = fast If cloud_cover = cloudy & temp = cool → speed = slowComputer Science Please provide UML diagram and Java code Directions This exercise requires designing a program which solves the problem described in the problem statement below. Provide comments in your pseudo-code and Java program as necessary. Your solution must include these components: UML Class diagram Flowchart (Optional) Pseudo-code (Optional) Program Coded Program Output Problem Statement Design a class named Car that has the following fields: year: The year field is an integer that holds the car’s year. make: the make field is a String that holds the make of the car. speed: the speed field is an integer that holds the car’s current speed. In addition, the class should have the following constructor and other methods: Constructor: The constructor should accept the car’s year >model and make as parameters. These values should be assigned to the object’s yearand make fields. The constructor should also assign 0 to the speed field. Accessors: design…C++ code A simple version of snakes and ladderImplement a game that initially asks how many players will play the game. The game will then ask the name of each player. The game is played as follows:1. The game is played iteratively. In every iteration, every player takes turn to roll a dice. The face value of dice is added to the total score of the player.2. The first player to reach 100 score gets 1st position. The second player to reach 100 score gets 2nd position.3. When a player reaches 100, he no longer remains part of the play. If current score + face value is greater than 100, then the player will retry in the next iteration, i.e., the score must exactly become 100.4. There are ladders at 20 and 60. If a player’s score becomes exactly 20, the score becomes 40. If a player’s score is exactly 60, the score becomes 75. Similarly, there are snakes at 50 and 90. If a player’s score is exactly 50, the score become 40. If a player’s score is exactly 90, the score becomes 79.5. When n-1…