Write the main class of this Java program vending machine
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Write the main class of this Java
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- java Design an interface named Encryptor that has a single (abstract) method named encrypt with one String argument named message. The method should return a String (which will be the encrypted message). Design a class named EncryptorOne that implements the Encryptor interface, and with one int instance variable named shift. The constructor should have one parameter to initialize the shift. Implement the method encrypt so that each letter of the message sent as the argument (with lowercase letters) is shifted by the value in shift. For example, if shift is 3, a will be replaced by d, b will be replaced by e, c will be replaced by f, and so on with a wraparound (i.e. with shift 3, x will be replaced by a, y will be replaced by b, and z will be replaced by c). The method should return the modified version of the message. (HINT: The value of a character literal is the integer value of the character in the Unicode character set. So, adding an integer (say, shift) to a character and…Implement a JAVA application that keeps track of package deliveries to consumers. Theapplication consists of the following classes:• Item: Create a class called Item. The class has two member variables oftype String named name and description and provides getter and settermethods for both.• Mail (abstract class): Implement an abstract class called Mail . The class hasa member variable of type String named address and a getter method for it.• Letter: Implement a class called Letter that inherits from Mail . The classhas one member variable of type String named contents.• Package: Implement a class called Package that inherits from Mail . Theclass has one member variable of type Item[] named items and a gettermethod for it.• DeliveryTruck: Implement a class called DeliveryTruck with a singlemember variable of type Mail[] of length 10. Add the following method:o void load(Mail mail): This method stores the given mail argumentat the next available spot in the member variable.a package ParentPackage, define a class Code Tantra with the instance variables-student name, registration number, a float array of length 7 (to store the marks scored in 7 questions in TermEnd exam), total marks and percentage. Define a constructor that receives the name, registration number and an array of 7 marks and adds the top 5 marks and stores the sum in total marks in the same package, define a class Percentageclass with a method to calculate the percentage Define a subpackage ChildPackage" with a class GradeClass that inherits the PercentageClass and includes a method to print the count of S. A. B, C D E and 'F' grades, based on the percentage obtained(Java Code)
- This way, any class that implements the Visible interface can define its own behavior for making an object visible or invisible based on its specific requirements.Create a Priority Java interface with two methods: setPriority and getPriority. The interface should define a method for assigning numerical priority to a group of objects. Create a class named Task that represents a task (such as one on a to-do list) that implements the Priority interface. Make a driver class to test certain Task objects.Java Programming Following the specifications given in the following detailed UML diagram, develop or modify all required classes: Design the Payroll interface, having the following two methods: calculateMonthlyGrossPay(): double displayPayInfo(): void - displays the information of the employee, followed by the information about the pay for a month Modify Person.java to show that it implements Payroll interface - you will not implement the interface methods here, which will change the type of class Person is; Modify Student, Employee, and Faculty to express the fact that they inherit behavior from Person that includes Payroll. You do not implement any of the methods from the Payroll interface in any of these classes. Design Graduate class as a subclass of Student. This class inherits the attributes and behavior of Student. The class has an additional attribute: department: String - the department student is registered in. Create the accessor and mutator methods for a new…Please see the below. I have most of it, except for the Inventory class. Would be helpful to see an example of it.Design and implement Java program as follows:(1) There will be a Book Java class with following attributes: id, title, and price.(2) There will be an Inventory Java class which stores and manages a list of Book objects(3) Inventory class will provide the following functionality:a. Add: Prompts user for book data and add to the inventory list. If the book alreadyexists (based on id value), the add request will fail and an error message will beprinted to the consoleb. Remove. Prompts user for book id, finds the id in the inventory list and removesit. If the book matching the id is not in the inventory, remove request will fail andan error message will be printed to the consolec. Find: Prompts user for book id, finds the id in the inventory list and print all thedata for the book (id, title, and price). If the book matching the id is not in theinventory, find request will fail…
- This way, any class that implements the Visible interface can define its own behavior for making an object visible or invisible based on its specific requirements.Create the Priority Java interface, which has the methods setPriority and getPriority. A method for determining numerical priority among a group of objects should be defined by the interface. Create and implement a class named Task that represents a task that implements the Priority interface, such as one that is on a to-do list. To test some Task objects, construct a driver class.Java Question - Based on code, which answer out of the choices "A, B, C, D, E" is correct. Question has one correct answer. Thank you. Part 2 - 10. Given the following code, which statement is true? class Water() { ... }class Juice() extends Water { ... }class Apple() { ... }class ApplePie() { Apple a1 = new Apple(); }class AppleJuice() { Apple a1 = new Apple(); Water w1 = newWater(); } A. Juice is a superclass and Water is a subclass.B. ApplePie is a superclass of Apple.C. ApplePie is a composite class that contains an instance of Apple class.D. AppleJuice is a superclass that contains an instance of Apple class and an instance of Water.E. Water is a composite class that contains an instance of Juice.5Need help developing the following in Java: Create an abstract class "Shape" with the following specifications: An abstract method "surface_area ()" of return type double An abstract method "volume()" of return type double Put your code in a Java source file named "Shape.java." I. Create a class "Sphere" that extends the Shape class with the following specifications: Attributes: Radius Constructor: Implement a parameterized constructor needed to initialize the data. toString: Implement a "toString" method that prints out the surface area and volume. Implement methods to compute the surface area and volume. II. Create a class "Cylinder" that extends the Shape class with the following specifications: Attributes: Radius, height - both of type double Constructor: Implement a parameterized constructor to initialize the data. toString: Implement a "toString" method that prints out the surface area and volume. Implement methods to compute the surface area and…
- JAVA Please help asap, having trouble figuring this out and it is due tonight. Write the abstract super class Transaction, and two of its subclasses, Payment and Sale (you do not need to supply any comments other than your name). I. Write an abstract superclass encapsulating a Transaction: The Transaction super class has an instance variable representing the customers name, and 3 methods: an overloaded constructor, a toString() method that returns a message including the name of the customer, and an abstract method called calculateAmount()which will be implemented in your subclasses. II. Write a non-abstract subclass that inherits from the Transaction class encapsulating a Payment: The Payment class has instance variable representing the payment amount received and 3 methods. It has an overloaded constructor, a toString() method that returns a message including customers name, the name of the class Payment, and the payment amount, an non-abstract class…in java Part 1. Create a Parent ClassCreate a complete Java class that can be used to create a Computer object as described below:A Computer has a:- Manufacturer- Disk Size- Manufacturing Date- Number of coresa) Add all instance variables (data encapsulation is expected).b) The class must have getters and setters for all instance variables.c) The class must have two constructors: a no-arg constructor and a constructor thatreceives input parameters for each instance variable.d) Implement a toString() method for your class.1. Design a Java JFood class for a food which implements both cloneable and comparable interfaces The class should have the following private member variables: mId: an integer that holds the food ID mName: a string that holds the food name mQuantity: an integer that holds quantity of servings of food mCalory: a double that holds calory of one serving of food mIngredients: an array of String that holds the names of all ingredients and its size is three and the class should have the following public member functions: default constructor: initializes the product to some default one constructor #2: accepts id, name, quantity, calory and ingredients as arguments. The method should set these values to the appropriate instance variables setFood: accepts quantity, calory and ingredients as arguments. The method should set the arguments to the appropriate instance variables. Please note ingredients need be set as deep copy. Five respective get functions to retrieve the five instance…