Write the output of the java code fragmen
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- Can I please have the answer in C++ language 4.7: Time Machine Your time machine is capable of going forward in time up to 24 hours. The machine is configured to jump ahead in minutes. To enter the proper number of minutes into your machine, you would like a program that can take a start time (in hours, minutes, and a Boolean indicating AM or PM) and a future time (in hours, minutes, and a Boolean indicating AM or PM) and calculate the difference in minutes between the start and future time. A time is specified in your program with three variables: int hours, minutes; bool isAM; // You can also use a char, i.e. A or P for example, to represent 11:50 PM, you would store: hours = 11,minutes = 50, isAM = false or if using a char, hours = 11,minutes = 50, isAM = 'A' This means that you need six variables to store a start and future time. Write a program that allows the user to enter a start time and a future time. Include a function named computeDifference that takes the six variables as…Programming Problem 3 – Broken GPS Consider yourself driving with 60 miles/hour in a city that has only grid like streets, and your GPS is broken. The specifications of the problem are: • With (x, y) as the coordinates of the car, consider the initial position (0,0). • At each intersection, the only directions available are North, South, East or West • The GPS is broken, and it chooses the direction randomly at each intersection, which happens every 5 minutes • The assumption is that the car has the same speed at all times, including when it changes direction and turns. Write a program that calculates the direct distance from the initial point to the location point of the driver after one hour of driving (i.e. the distance between two points). Java PrograConsider the following predicates:Student(x): x is a studentSmart(x): x is smartLoves(x, y): x loves yTakes(x, z): x takes zand the following domains:domain of x and y: {all UB students}domain of z: {the courses offered by UB CSE}Express each of the following statements using quantifiers, logical connectives, and the predicates givenabove. You may use variables, other than x and y, when/if needed.Note: Alice and Bob are UB students. CSE115 is a course offered by UB CSE.a) There exists a smart student.b) Every student loves some other student.c) There is a student who is loved by every other student.d) Alice doesn’t take CSE 115.e) No student loves Bob.
- Programming Language: C++ Develop a Tic Tac Toe game that will match a player against the computer. Do’s: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example: the attatched picture. Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X’s and O’s in the right positions. After each game, ask the user if they want to play again. If they do, start the game again. Do not’s: Don’t use User Classes or Objects Don’t use imagesThree forms of negation are given for each statement. Which is correct?a. Some people like mathematics.1. Some people dislike mathematics.2. Everybody dislikes mathematics.3. Everybody likes mathematics.b. Everyone loves ice cream.1. No one loves ice cream.2. Everyone dislikes ice cream.3. Someone doesn’t love ice cream.c. All people are tall and thin.1. Someone is short and fat.2. No one is tall and thin.3. Someone is short or fat.d. Some pictures are old or faded.1. Every picture is neither old nor faded.2. Some pictures are not old or faded.3. All pictures are not old or not faded.Description After midterm, kind teacher C.C. in class Rou decides to holds a bingo game in class Rou. The game rules are as followed: 1. Every student should prepare a 5 by 5 girds on the bingo card. 2. Filling bingo card with a number from 1 to 25. Each number should exist exactly once. 3. Handing the filled bingo card to the teacher. 4. According to teacher CC's mood, she will come out an order of the numbers from 1 to 25. 5. For each bingo card, the teacher will mark the number as the order in step 4. until all numbers in some lines are marked. 6. Each marked number will consider one additional point for the student. There are 12 lines in the bingo card, 5 vertical lines, 5 horizontal lines, and 2 diagonal lines. Please write a program to help teacher C.C. to judge bingo cards. Input The first line of input is an integer nn, shows the number of students, numbering through 1 to n. Followed by 5n5n lines are bingo cards. Every 5 lines are one card. The last line with 25 integers is…
- Modified coin-row problem:If we modified the coin-row problem, so that you cannot take the adjacent coin, and youcannot take the coin next to the adjacent coin also (see example below), what would thedynamic programming formula F(n) be?Example: A, B, C, D, E, F, G, H, I, JIf A is taken, then B & C cannot be taken, but D (or above D, like E and so on) can be taken.If B is taken, then A, C, D cannot be taken.And so on.Java. please take note of the following correction: The sentence "Please note that +/- sign represents private and public modifiers respectively" should be "Please note that +/- sign represents public and private modifiers respectivelyThree forms of negation are given for each statement. Which is correct?a. Nobody is perfect.1. Everyone is imperfect.2. Everyone is perfect.3. Someone is perfect.b. All swimmers are tall.1. Some swimmer is not tall.2. There are no tall swimmers.3. Every swimmer is short.c. Every planet is cold and lifeless.1. No planet is cold and lifeless.2. Some planet is not cold and not lifeless.3. Some planet is not cold or not lifeless.d. No bears are hungry.1. Only bears are hungy.2. All bears are hungry.3. There is a hungry bear.
- When you borrow money to buy a house, a car, or for some other purpose, you repay the loan by making periodic payments over a certain period of time. Of course, the lending company will charge interest on the loan. Every periodic payment consists of the interest on the loan and the payment toward the principal amount. To be specific, suppose that you borrow $1,000 at an interest rate of 7.2% per year and the payments are monthly. Suppose that your monthly payment is $25. Now, the interest is 7.2% per year and the payments are monthly, so the interest rate per month is 7.2/12 = 0.6%. The first months interest on $1,000 is 1000 0.006 = 6. Because the payment is $25 and the interest for the first month is $6, the payment toward the principal amount is 25 6 = 19. This means after making the first payment, the loan amount is 1,000 19 = 981. For the second payment, the interest is calculated on $981. So the interest for the second month is 981 0.006 = 5.886, that is, approximately $5.89. This implies that the payment toward the principal is 25 5.89 = 19.11 and the remaining balance after the second payment is 981 19.11 = 961.89. This process is repeated until the loan is paid. Write a program that accepts as input the loan amount, the interest rate per year, and the monthly payment. (Enter the interest rate as a percentage. For example, if the interest rate is 7.2% per year, then enter 7.2.) The program then outputs the number of months it would take to repay the loan. (Note that if the monthly payment is less than the first months interest, then after each payment, the loan amount will increase. In this case, the program must warn the borrower that the monthly payment is too low, and with this monthly payment, the loan amount could not be repaid.)Can you help me how to slove the program by C++, please ? The game of Pig The game of Pig is a dice game with simple rules: Two players race to reach 100 points. Each turn, a player repeatedly rolls a die until either a 1 ("pig") is rolled or the player holds and scores the sum of the rolls (i.e. the turn total). At any time during a player's turn, the player is faced with two decisions: roll - if the player rolls 1: the player scores nothing and it becomes the opponents turn. 2 - 6: the number is added to the player's turn total and the player's turn continues. hold - The turn total is added to the player's score and it becomes the opponent's turn. This game is a game of probability. Players can use their knowledge of probabilities to make an educated game decision. Assignment specifications Hold-at-20 means that the player will choose to roll continually roll a die until they reach 20 or more or until they are forced to quit because they rolled a pig. For this assignment, you…Independent and dependable variables