x2 + y2 < 900 on the xy-plane. At any point (xx) in this world you've also associated a danger function d(xx) that measures how likely it is to encounter an enemy at that point. Thus high values of d(xy) correspond to dangerous points, while low values of d(xy) correspond to safe points. If -x2y d(xx) = e find the safest point(s) and most dangerous point(s) in-game.

Elementary Geometry For College Students, 7e
7th Edition
ISBN:9781337614085
Author:Alexander, Daniel C.; Koeberlein, Geralyn M.
Publisher:Alexander, Daniel C.; Koeberlein, Geralyn M.
Chapter2: Parallel Lines
Section2.5: Convex Polygons
Problem 41E
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8.
) You are designing an RPG (role-playing game) for a gaming console and have decided to use an
open world design, where players can explore the terrain freely, encountering enemies by chance. Your
design team has coded this in-game world to exist on the circle
Transcribed Image Text:8. ) You are designing an RPG (role-playing game) for a gaming console and have decided to use an open world design, where players can explore the terrain freely, encountering enemies by chance. Your design team has coded this in-game world to exist on the circle
x2 + y2 < 900
on the xy-plane. At any point (xx) in this world you've also associated a danger function d(xx) that
measures how likely it is to encounter an enemy at that point. Thus high values of d(xy) correspond to
dangerous points, while low values of d(xx) correspond to safe points. If
-x2y
d(xx) = e
find the safest point(s) and most dangerous point(s) in-game.
Transcribed Image Text:x2 + y2 < 900 on the xy-plane. At any point (xx) in this world you've also associated a danger function d(xx) that measures how likely it is to encounter an enemy at that point. Thus high values of d(xy) correspond to dangerous points, while low values of d(xx) correspond to safe points. If -x2y d(xx) = e find the safest point(s) and most dangerous point(s) in-game.
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