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    Pinball is a game many remember fondly, though few venture to play. Initially, pinball was replaced by video games such as Pong, Space Invaders, and Pac Man; eventually even they would be forgotten in favor of home video game systems and the internet. However, prior to its disappearance, pinball had a lifespan of approximately 70 years, during which it endured a 34 year ban in many places; having been convicted of being immoral games of chance (Porges, n.d.). Hollywood used it to represent rebels

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    “waka waka” ringing through my ears. In some ways, my ring represents reaching the next level of this game, the game of life. Drawing closer to the ever evident end, I’m, in a way, forced to thinking about the person I was, the person I’ve become, and the person I want to be. When we began high school, we were thrown into an unknown world of new faces, new studies, and new dreams. Much like a video game, we made our way through obstacles, finding new ways to escape problems and get to the next stage

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    Essay About Ultima

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    In Rememberance of Ultima Back in the day, when all there was, was tabletop, pen and paper RPGs. This is the type of video game that we were dreaming about. Incidentally, this is the type of game that we got with the Ultima series for the SNES. Now, anyone that played any of the Ultima games will experience some nostalgia while playing AntharioN. However, many gamers missed out on that series entirely. AntharioN enables all gamers to experience this piece of RPG history and relive this moment in

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    invention of the television and arcade games digital media has been utilized as a way to entertain children. Next were the generation of video games in an arcade. Children searched, and worked to have quarters to spend at the arcade. They waited in line to play their favorite games. These children may have used walkie talkies or called peach other on the land-line, but ultimately they were found playing outside or in the arcade. According to Funk & Wagnalls, the first video game console was the Magnavox

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    of Games Platforms Introduction Video games are a big part of life in modernized countries. It is one of the biggest entertainment money makers and of the things people enjoy doing. They are now mostly played inside the comfort of your home, with a console or computer. But things weren 't always like this. About 40 years ago you would most likely go to the arcade to play. The consoles they had out were either expensive or not good enough to compete with the arcade ones. Classic video games were

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    Fall Of Atari

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    video game giant Atari rose and fell. It fell due to a combination of factors, including bad tradeoffs, a surplus issue, and a deficiency in entrepreneurial ability. The Founder Nolan Bushnell sold Atari to the wrong company, administrators tended to overestimate their game and console demand, and finally Atari lost its founder and best programmers. With all these factors, Atari closed it’s door for the final time in 1983. When Atari was created, it started off with success in merely arcade games

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    December 11, 2017 American Lit. The Effects of Video Games Today we see video games as a fun way to spend your time or a complete waste of time. Video games are sold and played worldwide. Video games were first used by scientist. In 1952, British professor A.S. Douglas created OXO, also known as tic-tac-toe, as part of his doctoral dissertation, which is a long essay on a particular subject, at the University of Cambridge. The first arcade video game sold commercially was Computer Space by Nutting Associates

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    when a boy collects baseball cards. In today’s society it is not always about the collection, but the distraction that the consumer goods can provide, whether going out to the theatre to see a movie, immersing oneself into a novel, or playing a video game, American consumer culture thrives off of the purchase of items that serve as a distraction from one’s mundane continuation of everyday life. Throughout history the advancement of consumer goods that focus on escapism is evident, from the development

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    Time to Play with Education The exponentially evolving video game technology has impacted the lives of the most recent generations. Play is an effective way for young children to acquire knowledge on their own. With games becoming more and more mobile and easy to access, it is safe to say that most, if not all, have learned a thing or two from playing video games. There are many assumptions that these stimulating games bring nothing but a negative influence to students’ academic performance. It

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    The video game industry has changed a lot since its inception, and a large part of that is due to the video game crash of 1983. Despite this, the market itself has remained roughly the same except for the actual devices in it. The quality of the video games has drastically improved over the years. Unfortunately, something that will never change are the greedy companies looking for a quick buck. While the video game industry has grown and improved since the crash, some similarities are starting to

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