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    Positive and Negative Effects of Video Games The video game technology, like most technologies, has changed drastically in the last few years. Arcades may look much the same on the surface as they did a decade or two ago, but the games have become far more violent, sophisticated and addictive. When one visits the video arcade it is not surprising to see children pointing and shooting something that looks suspiciously like a real weapon. If Pong – or, for that

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    Executive Summary Play Station and video games are technologies used for entertainment across all age groups all around the world. The young children aged from 5 to 10 years old occupy the largest percentage of users. Today there is wide variety of games attributed to the advancement in technology. The report is a detailed documentation of the impact of gaming on children with references to recent scholarly articles. It also touches on other involved parties in the management of the media entertainment

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    mentioned by Charles Baudelaire in his writings. A flaneur is the casual wanderer observer and reporter of street life in the modern city. In the twentieth-century Walter Benjamin returned to the concept of the flaneur with his work The Arcades Project. In The Arcades Project, Benjamin puts forward two complementary concepts to explain human response to modern city life. Erlebnis and Erfahrung.The city walker can be understood as an analogy with the flaneur. There are two kinds of spaces: geographical

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    but where will that take us? In 1975the first game was invented called PONG. “Pong was the first game developed by Atari Inc., by Nolan Bushnell and Ted Dabney.” (History, 2017) So with PONG being the first game invented and Call of Duty being the most popular game now a days I thought it was good to see how gaming has changed from 1972 to 2017. With how the whole aspect has changed from a simple tennis sport simulator to a well detail high programed game. Within a year of Pong being out Atari launched

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    The World Of Dance Media

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    2017 Ryan Heffington’s unconventional style has the public wide-eyed and craving more. From his choreographic work in Sia’s Chandelier and Elastic Heart videos, among many others, Heffington’s name is on the frontier of the commercial dance, film, music, fashion and film industries (“Sir Heffington”). His work parallels the definition of edgy. The public has experienced his work at Walt Disney Concert Hall, Hammer Museum L.A.C.E. gallery, L.A. County Museum of Art, and the Dorothy Chandler Pavilion

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    To quote the famous game designer Santiago Sir “Games are not just art, they are the most revolutionary form of art mankind has ever known about”. Video games are a hybrid form of art that brings together multiple forms of art. Video games are very aesthetic. They achieve this through the use of their realistic graphics, in depth development of the story, and the emotional attachment built overtime with the game. Video games have come a long way in the development of the graphics system. To really

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    The Effects of Video Games Taz Ramsay Lamar Community College The Effects of Video Games “Video games have been around since the early 1970’s”. Computer Space was the first video game to be produced, and it was created and developed by a company called Nutting Associates. “In 1972, a company called Atari introduced a game called Pong”. Atari was formed by a person named Nolan Bushnell, a developer of Computer Space, who left Nutting Associates to found Atari, which then produced Pong. “Pong

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    Why Violent Video Games Don't Cause Violence

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    blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists

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    Violence in Video Games Do video games containing violence spark people of today to commit violent acts? Violence in video games are blamed for some of todays violent crimes. Some people believe that these crimes are committed due to playing a video game. Others believe that video games are a easy excuse for the violent acts, and keep America from looking deeper into the minds of people committing these acts. Video games are also thought to be a good way to take out some hostility. In

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    (256) The Flaneur as critical observer The paradox of digital media - Explain relevance of topic to design practice - Explain how the topic may be applied to the contemporary practice of design - How it may provoke new ways of thinking/designing/practicing/and/or contextualising in the future. The flaneur is a historic figure from the late nineteenth century. His activity was that of flanerie to stroll the streets and observe the bustling life of the modern city. Due to the revolution of digital

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