Jaron Lanier

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    Virtual World

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    VIRTUAL WORLD CONTENTS: VIRTUAL IN THE REAL WORLD HISTORY APPICATIONS/USES WHY VIRTUAL WORLD RATHER THAN REAL WORLD FUTURE REAL WORLD: It is the world where we can feel , touch,emotions etc. VIRTUAL WORLD: It is a world where digital creatures look like real life , sounds like real life & feel like real life. ABOUT VIRTUAL REALITY: In 1965 , Ivan Sutherland published a paper called ,” The Ultimate display “ in which he described the computers as

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    This is a curious book; a text that in its physical production – its writing, its publication and possibly even its reception – says much more than its actual words disclose. Which is not to say those words are badly written or otherwise lacking. Laurence Scott has set himself the formidable task of registering the impact of the new digital technologies on our cognition, our perception and our emotions; in short, our phenomenology in its broadest sense. Other pundits take on the political, economic

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    Since the first time an image was transported to a laptop screen or a handheld device was used to communicate to people in other countries, the world has been a system of calls, emails, texts, and networks that are all categorized under the term technology. We started off with technology that helped us forage for food or manage our livestock. However, tech today is a basis of telecommunications and the use of different mechanical mechanisms that are seemingly robotic. How far we have come from the

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    Social media has connected us in unimaginable ways, and introduced us to a world much larger than our humble backyards. Nowadays, nearly everyone has a Facebook, an Instagram, or a Twitter account. Grandparents, teenagers, children, and even some pets are a part of one social network or another. While websites like Facebook are great for sharing pictures, stories, and interests, but they are also capable of raising awareness about important issues that may have been overlooked. Recently, the overuse

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    Social media has connected us in ways we never imagined, and also introduced us to a world much larger than our humble backyards. Nowadays, nearly everyone has a Facebook, an Instagram, or a Twitter account. Grandparents, teenagers, children, and even some pets are a part of one social network or another. Websites like Facebook are great for sharing pictures, stories, and interests, but they are also capable of raising awareness about important issues that may have been overlooked before. Recently

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    Introduction What does “augmented reality” means? AR is the acronym for augmented reality. A rough definition of augmented is to maximize or change to a higher extent. Augmented reality, which is a type of virtual reality, basically means that the real-world environments are duplicated in a computer. A combination of reality and virtual scenes, created a composited view for the end-user which are generated by the computer. The computer with augmented reality system augments the real-world view or

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    Virtual reality is such a cool concept in technology. It’s something that a lot of people are at the very least intrigued by. Maybe not something that they think about or look up on a daily basis, but something that they may keep an eye on. I mean Google has sold over 5 million Google cardboards and has shipped over 10 million of them. For those that don’t know what Google cardboard is, it’s a virtual reality platform that Google made ( a cardboard headset) that you put on your head that you use

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    One of the leading virtual reality website VRS.org (Virtual Reality Society) founded in 1984 by Jaron Lanier, who is often regarded as the person who coined the term virtual reality claims that “Early forms of virtual reality included blocky looking graphics and crude renderings which did not take long to produce but would not meet today’s ever increasing

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    Interactivity In Art Essay

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    Interactivity In Art Abstract: This essay examines the nature of interactivity in the arts through a cybernetic model, to arrive at an understanding of how interactive artworks can maintain and augment the subjectivity of the viewer. The cybernetic discourse foregrounds the relationship between the physical artifact (machine and/or work of art), the participant/spectator, and information/data/content. By examining the shifts in focus from each part of the cybernetic equation, several

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    NEW ERA UNIVERSITY #9 Central Avenue, New Era, Quezon City Gadgets Obsession and Academic Performance Of High School Students Submitted by : Go, JolinaQ. Colintava, Lanimarie Dizon, Mark Lean Salvador, Angel G. Chapter 1 THE PROBLEM AND ITS BACKGROUND INTRODUCTION Gadget refers to any electronic device that has specific functions like voice recording, music playing, surveillance, video playing, photos displaying, etc. The advantage here is that because of its mobility, it can

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