Video game content rating system

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    these games. Is it that the child are mimicking what they see or is it effecting the child’s brain. At Indiana University, Dr. Vincent Matthews decided to create a study to watch brain patterns after playing violent video games. They performed three different tests to find out how these games impacted the brain. They picked out 28 students from campus to play either violent video games, first person shooter games, or non-violent games. What they found was after a couple hours playing these games that

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    Video Game Effects on Children The effects of video games on children has been widely debated on multiple occasions. Most homes contain at least one video game system. There are plenty of companies involved in the rapidly growing gaming industry. These companies ensure a wide variety of types and genres of video games exist in the world today, and most people, including adults, will have very little difficulty identifying precisely which game is their favourite. The fact of the matter

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    Purchase Violent Video Games? Bryan Dorsette Dr. Williams English AP 18 May 2017  Table of Contents Abstract 2 Introduction 3 History 3 Problem Statement 4 Factual Data 5 Case Studies 5 Resolution 6 Conclusion 7 Works Cited 9   Abstract In the U.S., retail stores will not allow underage teens or minors to purchase violent or mature rated video games without a guardian. 97 percent of teens in the U.S., ages 12-17 play video games. More than half of the best selling games are violent or mature

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    as television, movies, and video games. This violent content is also perceived as harmful and is having a negative effect on those who consistently view it, especially our youth. Therefore, rating systems and content blocking devices have been designed to warn viewers of graphic content or to place inappropriate out of reach for those not suited to view it. Yet, if there is so much concern circulating violent media, why is it that companies continue to create such content and push the envelope? It’s

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    Introduction A violent video game is defined as a video game where the range of options available to a player includes killing, maiming, dismembering, or sexually assaulting an image of a human being (Robert Wood Johnson Foundation, 2010). For many years there has been increasing concern by the general public, policy makers and social scientists as to whether or not violent video games have a negative influence on the behaviour of youth. With the popularity of the gaming culture growing dramatically

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    people, usually politicians and the news media, have been quick to blame video games for societal woes, saying violence in video games causes violent behavior and makes people anti-social. Some have even argued video games cause racism, sexism, and cause health problems, but most research that points towards video games being bad are inconsistent and sometimes contradictory. And yet people still want to restrict and censor video games, even though they are an art form just like film or paintings or what

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    (M) rated violent video games. If there were any violators of this law, a hefty fine of $1,000 would have been issued. However on July 23rd, 2011, the Supreme Court did not have enough evidence and revoked this law claiming that it is unconstitutional and violates the 1st amendment (Mears). Even though video game makers scored a huge victory, the problem still exists. Research confirms that children are spending an increasing amount of time playing top rated violent video games. On average, boys

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    Abstract Past studies have shown a link between violent video games and an increase in aggressive behaviors. The intent of the present study was to further investigate these findings. It was predicted that players who engage in violent video games would show higher rates of aggression. Participants (N = 20) were asked to complete two short surveys, the Buss and Perry (1992) aggression questionnaire and Anderson and Dill’s (2000) video game exposure scale. The results of the study did not support

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    Introduction Many studies suggest that violent video games contribute to the aggressions of video games players. Today over 85% of video games contained violence, and the rest have explicit content like sex, drugs, and disregard to human life (Carnagey, Anderson, & Bushman, 2007). Someone who is new to video games is exposing themselves to violence, and for many the general concern comes from being influence from such games. For example, video games first influence school shooting that first started

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    2013 Video Game Violence The evolution of video games has taken a drastic change since the 1970’s when video games were first introduced. Since then every decade video games have become more violent in nature with strong language and realistic to suit society today. Craig Anderson states that with more violence in video games they would sell better than games with less violence (Anderson, Gentile, and Beckley pg.5). Violent video games really became popular when the first person shooter games were

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