Video game controversies

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    Video Game Stereotypes

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    to help people understand that video games don’t play a major role in youth violence. My position as a member of the audience is neutral. I believe the author of this article was trying to reach a resistant audience. The reason why I concluded this, was because each subtitle is a negative statement about video games. The content below the subtitle then disproved the statement to be true. For example, one subtitle reads, “Children are the primary market for video games”, (Jenkins). A statistic from

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    Call Of Duty As A Satire

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    can say is that I'm glad this garbage didn't occur when I played Call of Duty extensively when I was still in school. If I was still involved in the franchise the way I used to be in 2009 when I was 15, I would have wasted hundreds of dollars on a game that I simply wanted to play for fun. As reprehensible as this is, the people that should be most ashamed are Ali-A​, TmarTn​ and other COD Youtubers. The majority of your viewers are people that are as enamored with Call of Duty now, as I was when

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    present day, the video game industry has been growing in popularity and profit at an amazing rate, with profits exceeding $10 billion in 1999 (Senate Commitee on the Judiciary, 1999). As time has progressed, the content of these games has become more and more realistic, and the violence in them has become more realistic. Concerns about this violence, from the relatively tame Pac-Man of the early 1980s to the near photo-realistic bestsellers of today, have been around since video games first enter the

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    latest victim is video games that portray violence. For many years you have had a firm stance on video games and how they are corrupting children. In one tweet you wrote, "Video game violence and glorification must be stopped - it is creating monsters!" However there is a lack of research connecting increased violence with this kind of video games, which is coupled with an overwhelming amount of researching proving that there is no connection between the two. In reality, video games are actually beneficial

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    Elena Lee 13 September 2015 Prosecutor Issue #3 – Are Violent Video Games Protected by the First Amendment? Here, I stand before you, Your Honor, to represent the California law, which states to restrict the purchase of video games by minors, namely children under eighteen, and appeal the majority’s opinion of Justice Antonin Scalia on Brown v. Entertainment Merchants Association, U.S. Supreme Court (June 27, 2011). We all understand the meaning of freedom of speech that the First Amendment

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    The purposes of this project were to examine TV violence and analyze how TV violence may influence children’s aggression. In Bandura’s Bobo doll experiment, results showed that children who observed aggressive models toward the Bobo doll were more likely to imitate that behavior than children who observed non-aggressive models. Male children were more likely to imitate the model if they were the same-sex compared to female children. Male children displayed more physical aggression compared to female

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    paying bills, communicating with family members and loved ones has become easier due to the advancements in technology. Additionally, we are getting several types of entertainments, from news cast, pod cast, instant movie streaming and playing video games. Big companies are also utilizing these advancements in technology to get the necessary skills to work in their institutions. The world has become connected, allowing everybody to stay connected to everyone at any time. In short, technology has

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    find the meaning in everything. Whether it is through our relationships, school, or life in general, we are always exploring to find the answer. In Robert Scholes’ article, On Reading a Video Text, illustrates how pop culture seems to demolish the meaning that people find in simple things like commercials and videos. People in America seem to forget how to analyze and observe texts correctly. Scholes states, “many Americans today are without culture; they simply have a different culture from that

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    Introduction Video games are generally played for amusement and entertainment; also, they can go about as a support in mitigating anxiety. Because of progressing innovation, feature diversions have developed and developed into an expansive realm affecting those inside this domain. Consequently numerous moral issues are brought to our consideration because of this improvement. Subsequently, we ought to distinguish how new feature recreations are morally influencing individuals who play them. The moral

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    do not know of,and the enemy is; Video games.Violent video games are currently in the possession of millions of children, and these games are having a bad influence on them. Most people do not know this and do not know that the consequence could be dire. In the article “Violent video games are hurtful to our children” the author,Blagojevich Rod, says that we are currently engaged in a battle for the minds and souls of our children. That these violent video games are leading the children down the

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