Video game culture

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    The Far Reaching Influence Video Games Have on Culture All you can see on screen is a pair of arms holding a gun as you proceed down a poorly lit, grungy tunnel. Looking down, you can’t see your own feet—not because of the gloom, they simply weren’t included in the design. A heads up display shows ammo, health, shields, and a motion tracker in the corner while an aiming reticule sits in the center of the screen. The graphics are shoddy at best by today’s standards, but at the time it was released

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    Video games in pop-culture. Video games and computer games (from here on both categories will be simply referred to as video games for simplicity) have entered the domain of pop culture fairly recently. Although the first video game was developed in 1958 by William Higginbotham, their popularity didn’t occur until the seventies with the appearance of Pac-man and Frogger in the arcades (Computer and Video Games). If the younger generation of video game consumers would take a look at what was out

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    With the video game culture taking over the youth of the nation it’s easy to forget where the beginning of this colossal enterprise started. With the lack of video games in the past the original family games started with classic board games resembling Monopoly and life. These timeless games gave birth to their own culture that allowed players to become immersed in fantasy worlds. This included the creation of games like Dungeons & Dragons which would spawn its own generation of gamers. Recently

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    customers paying about $20.77 billion dollars on video games, hardware, and accessories only in 2012, the video game industry has been converted to a mass medium commonly relished by a varied viewers. 58 per cent of Americans play video games and the typical game player is 30 years old and has been playing for over 13 years (Mibba creative writings, 2013) The demographics of video game culture have evolved following the 1980s and 90s, when video games were perceived as something of interest predominantly

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    This video game was actually backed by the department of Energy, and used an oscilloscope (an electric testing device, commonly used to detect brainwaves or cardiac pulses) as the display. The 1960’s gave rise to one of the first widely acceptable titles, “Spacewar!” along with the invention of the light gun. However, when the 1970’s arrived, video games began to take off. In 1971 Nolan Bushnell and Ted Dabney created a coin operated

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    ABSTRACT Video games have become a driving force in our culture today, and the effects, both positive and negative are scrutinized on a daily basis. The violent aspects of this form of media are a cause of concern, but to what effect remains an important question. This research proposal aims to look at a gap in the literature on this topic by qualitatively accessing aggression and enjoyment of players based on varying difficulty levels and numerous genre types available in the market today. The

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    Video games have been known as a key factor in consumption in the past ten years. A valid argument can be made that more people spend their money on video games than films and music. In today’s generation, video games have become a part of our American culture. Some of the most precious memories kids have upon their childhood are the video games they played when they were young. For example, I grew up playing Pokemon, Guitar Hero, Kingdom Hearts, Mario Kart, and list goes on and on. My friends grew

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    Around the middle of the 20th Century man cultures started to grow beyond what they previously were thanks to different mediums (such as television and music) helping to push boundaries; with this came the birth of pop culture. Considering pop culture is a shortened version of popular culture it’s clear that many of the things in pop culture would be short lived. The short lived trends and happenings are labeled as “fads”. Strangely enough, some fads are made to transform and actually become a mainstay

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    The term pop culture can be defined as ‘The culture of the people’ a culture that flourishes through social interaction and mass media that is most actively involved in by the public. Pop culture can cover a wide range of materials and as such should be looked at as a topic open to discussion, interpretation as to why it is popular and what makes it popular. Since pop culture includes an expansive spectrum of subjects I am going to be focusing on one of those and that is Video games. In this essay

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    positive. Violent video games and movies are a source of entertainment which includes violence that is causing the American culture to decline. The American culture has become very violent through entertainment. Video games are a form of entertainment which have violence in them. Some violent video games are “Call of Duty” and “Star Wars Galaxies.” The younger audience love to play these games and quickly become addicted to them. A news education correspondent stated, “"Violent" games were defined as

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