Mass shootings, youth violence, and anti-social behaviors have caused society to point their finger at video games. Video game reformists claim that video game violence causes aggressive behavior which result in violent acts. The best way to approach society’s claim is with Albert Bandura’s cognitive-behavioral “Modeling” approach. This research shows that although video game violence may condone aggressive behavior, it is not the only factor triggering individuals to act aggressively or perform violent acts.
The “Modeling” Approach
Social Learning Theory
In the early 1970’s, Albert Bandura and a team of researchers analyzed behavior and its environmental stimuli. Their groundbreaking conceptual and empirical evidence founded a new
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Bandura’s theory, “places special emphasis on the important roles played by vicarious, symbolic, and self-regulatory processes which receive relatively little attention even in the most contemporary theories of learning. These differences in governing processes carry certain implications for the way one views the causes of human behavior… virtually all learning phenomena resulting from direct experiences can occur on a vicarious basis through observation of other people’s resulting from direct experiences can occur on a vicarious basis through observation of other people’s behavior and its consequences for them.”
Modeling and Aggression.
Since Social Learning Theory became one of the primary theoretical explanations of human behavior in 1976, other research studies have produced numerous other modeling and imitation theories. One such theory, From Antecedent Conditions To Violent Actions: A General Effective Aggression Model (performed in 2004), suggests that factors increase aggression by increasing aggressive affect, aggressive cognition, or arousal.
Cognitive and Behavioral Effects
This theory presented findings from for experiments that were performed to test the effects of trait hostility, pain, and cognitive cues on state hostility (1), on lexical decisions for aggressive and control words (2), on escape motives (3), and on aggressive behavior (4). The findings were consistent with the
Noteworthy due mostly to the work of Albert Bandura, social learning theory attempts to explain behavior through the interaction of three variables: the environment, the behavior, and psychological processes. With his model, Bandura stepped away from strict behaviorism and opened the doors for the cognitivist movement. His premise is that human behavior and learning is influenced by a complex network of observations made about the behaviors, beliefs, and emotional responses of those in our
The general aggression model (GAM) is the most contemporary theory of aggression as of 2015. The GAM, as discussed by Anderson and Bushman (2002), focuses on addressing and discovering the biological, environmental, psychological, and social factors that influence aggression. This aggression model “accounts for both short- and long-term effects of an extensive range of variables of aggression (Warburton & Anderson, 2015, p.375)” due to its biosocial-cognitive approach. Benjamin (2016) describes the opportunity for appraisal presented within this theory. GAM articulates the influences on a person’s immediate appraisal of the situation. “This immediate appraisal occurs automatically, and includes an interpretation of the situation and an
Throughout this course, we have explored a vast amount of theories, however, Albert Bandura’s Social Learning Theory (SLT) has been the one that intrigued me the most. Bandura’s SLT “strongly emphasized the importance of observational learning and cognitive variables in explaining human behavior (Powell, Honey, & Symbaluk 2017).” According to our readings Bandura agrees with the behaviorist learning theories of classical and operant conditioning, he proposes that the SLT is a result of both person and situation, which does not have the same effect from either component on their own (Powell, Honey, & Symbaluk 2017). One of his most well-known studies involves a bobo doll. In which Bandura demonstrates that when someone observes violent behavior it increases the chances of violence of the spectator, and
What is human aggression? Aggression is the intentional behavior aimed at causing physical harm or psychological pain to another person. Multiple regions of the brain and body influence the expression of aggression, including various hormones and neurochemical systems. Abnormal biological function can influence patterns of aggressive behavior, making them more or less likely depending on social and physical contexts. There are five theories that can help answer the question whether human aggression is learned or innate. Berkowitz proposed that aversive events such as frustration, provocations, loud noises, uncomfortable temperatures, and unpleasant odors can produce negative effects, also known as cognitive neoassociation theory. The social learning theory, which was proposed by Bandura, says that people acquire aggression like how they acquire other social behavior, either by direct experience or observing others. Huesmann proposed that when children observe violence in the mass media, they learn aggressive scripts, known as the script theory. The excitation transfer theory, proposed by Zillman, notes that physiological arousal dissipates slowly, but after it has dissipated the person remains ready to aggress for as long as the self-generated label of anger persists. The social interaction theory, proposed by Tedeschi & Felson, ) interprets aggressive behavior as social influence behavior. With those five theories the answer that most psychologists come up with is the
Albert Bandura’s Social Learning Theory describes the process through which people acquire new info, forms of behavior, or attitudes from others firsthand or vicariously. The likelihood of a behavior presenting itself will rely on the amount of reinforcement it receives and the value that the individual associates to it. While some behavior may be rewarded, others may produce unfavorable responses. An individual will learn from the consequences of these actions and when a similar situation arises, they will alter their behavior according to what was most successful in the past.
“According to Kaj Bjorkqvist, a pioneer in the field of human aggression, the development of social and verbal skills allows for "sophisticated strategies of aggression," "with the aggressor being able to harm a target person without even being identified: Those strategies may be referred to as indirect aggression” ("Sex Differ- ences," 179).”
He also recognizes that character traits within a person can influence behavior, but does not believe traits alone can explain behavior and learning. Instead, Bandura expanded upon these theories and developed the concept of reciprocal determinism, which posits that the person, their environment, and behavior all influence one another. Bandura argued that personal factors affect behavior, which alters the environment, and that environment is not only a cause of behavior, but also an effect of behavior, and these all operate “as interlocking determinants of each other” (Bandura, 1978, p. 346). Therefore, if we are going to attempt to understand human behavior, all of these factors and their mutual influences must be recognized. (Cloninger, 2007, p.353).
This paper looks to examine several sources of research related to the development of aggressive behaviors, and criminality. The purpose of this is to assess several of the factors associated with aggression and criminal behaviors. The paper will focus on Crick and Dodge’s model of Social Information Processing, with specific emphasis on Hostile Attribution Bias theory. In exploring this, there will also be discussion of the mental health disorders associated with this model, discussion of how these aggressive behaviors lead to criminal behaviors, and a look at treatment modalities that have been researched as effective treatment for these behaviors.
Social Learning theory is a criminology theory established by Ronald Akers. Akers wrote “Deviant Behavior: A Social Learning Approach” to explain what he believed drove individuals to participate in deviant behavior. Social learning theory describes deviance as a learned behavior. When individuals witness others whom they have a close relationship with, such as friends and family, partake in deviant behavior they are likely to engage in the same activities. They begin to believe this behavior is normal and appropriate. These individuals will develop the same definitions for certain actions and adopt the habits of those within their primary group. When they participate in these actions, they may have more positive reactions than negative,
Akers and Sellers (2013) has stated that social learning theory is an expanded theory of differential association processes and improves it with differential reinforcement and other principles of the behavior theory. They added classical conditioning (the sharpening of involuntary reflex behavior); discriminative stimuli (internal stimuli that lead to signals for behavior); schedules of reinforcement (rewards and punishment ratio following behavioral feedback); and other theories of behavior (Akers & Sellers, 2013).
Albert Bandura’s Social Learning Theory is a theory that includes development theories in order to understand how children learn. Bandura’s theory is based on how people can learn by observing others, how internal mental states influence people, and how learning something does not change one’s behavior every time. Bandura was able to find out that people learn by three observational models. The first model is the live model which includes observing how someone demonstrates the behavior, the verbal instruction model which learning occurs through auditory directions, and the symbolic model where modeling occurs through media sources such as internet, movies, and books.
This paper provided the reader information on two theoretical explanations of violence. The two theories that were discussed was excitation transfer theory and displaced aggression theory. The two theories were defined, compared, analyzed and supported by scholarly studies. The reader at should have a better understanding of the two selected theoretical explanations of
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are
Albert Bandura is considered the developer of social learning theory, which is also known as social cognitive theory (Corey, 2013; Feist et al., 2013; Thoma et al., 2015). Badura’s theory, while based upon the principles of behaviorism, departs from the traditional behavioral model and leaves room for the exploration of unobservable mental states and their influence on behavior (Corey, 2013; Thoma et al., 2015). Social Cognitive theory bases its theory of learning on two types of learning processes: observational learning and enactive learning (Feist et al., 2013). In contrast to Skinner’s belief that reinforcement is required for learning, Bandura believes that learning is possible simply by observing the behavior of others; while reinforcement facilitates learning, it is not a necessary requirement (Feist et al., 2013). Enactive learning is learning through direct experience, and is similar to the concept of operant conditioning; people determine appropriate behaviors by evaluating their behavior and the potential consequences thereof (Feist et al., 2013). Where behavioral theory adopts the ABC approach to behavior, social cognitive theory uses a BPE approach known as Triadic Reciprocal Causation. In TRC, BPE stands for behavior, person variables, and environment (Feist et al., 2013). Within the TRC, the term person encompasses many variables including memory, judging, anticipation, gender, social position, physical attributes, and planning; the belief is that
Based on Bandura’s social learning theory, human development is continuous. This concludes that people are constantly changing, developing, gathering skills, watching and performing. Using Ben as an example, he gradually learned certain things in the ESL classroom. As I previously mentioned, writing was very difficult for him upon arriving to the U.S. Ben first learned how to hold a pencil properly, overserving from others and pictures that we provided to him, then he learned how to write his ABC’s, next he learned how to spell his name, and lastly proceeded to form words and write out short paragraphs independently. This demonstrates a smooth process, which Ben had to perform before attempting to write short papers in class.