Computer, the most powerful and advanced tool for people is widely used all around the world every day. This technology improved out ways of doing works and entertainments. But overly use of computer technology can creates addiction and loss of privacy. Computer can be used in many different ways, working, studying, gaming and even more. For instance, the workers can finish all tasks just easily by flicking keyboard on a simple computer.
Unfortunately, because of the commonly using of computer and Internet, people get anxious and worried when being offline. This means they are addicted to Internet. More formally and professionally; it’s called Internet Use Disorder. But no much people know this term, so what is a more professional definition for Internet Use Disorder? Internet use disorder is basically a new types of addiction that “Its symptoms include a preoccupation with gaming, withdrawal symptoms (Such as anxiety and irritability) while offline, the need to speed increasing amounts of time gaming (called “Tolerance”),” The aftermath of this addiction well creates “loss of other interests and hobbies, inability to and jeopardizing opportunities because of gaming.”-From LIVESCIENCE. This type of disorder mostly happens to juniors, the so-called “Digital Natives”.
Usually the kids are highly addict to computer gaming because they were born with computers technology, Kids nowadays can use Internet very well. But the problem is, they don’t use internet on studying, but
There is debate over whether compulsive online gaming will eventually be acknowledged as a process addiction (Capuzzi & Stauffer, 2016). Currently, Internet gaming disorder is identified as a condition that needs additional study because it displays diagnostic criteria involving addictive criteria, however it does not endorse a diagnosis at this time (Capuzzi & Stauffer, 2016). Internet gaming does acknowledge the following statement,” Internet gaming has been reportedly defined as an addiction by the Chinese government, and a treatment system has been set up” (Capuzzi & Stauffer,2016). There continues to be research that studies Internet gaming addiction, but additional information would help to better understand.
Internet gaming disorder deals with individuals who spend an excessive number of hours playing video games. Individuals who are addicted to gaming prefer playing video games than communicating with individuals in person. Individuals prefer to not eat just and rather stay awake playing.
The idea behind the internet was to revolutionize society and with over 3 billion individuals using it, it clearly succeeded (ITU, n.d.). However, individuals started coming online to check their email, watch a video, visit Facebook, or play an online game as a habit, may easily become addicted to these behaviors over time. According to the DSM-V, internet addiction applies to individuals who use the internet excessively, often without realizing how much time has passed, how much more they are using the internet and neglecting their basic needs, as well as, ignoring any negative impacts said internet use has caused (dsm). When not using the internet, the individual may feel withdrawal, angry, tense, and/or depressed; in addition, they may feel the need to have a better computer and more software, which is an internet-addicted individual’s form of tolerance (dsm). Time of use per day in those addicted to the internet is nearly double the time those who are not addicted spend online (Lee,
Addiction online has become very common in this day and age. With 88.8% of Americans having access to a device with internet there are plenty of individuals who have started drifting away from from their friends and family because of internet addiction. Internet addiction can become very dangerous for youths who are beginning to develop core learning skills which become essential later on in their adult life. It can cause students grades to take a harsh dip. This type of addiction can even cause cause financial problems. It can cause financial problems because of online gambling where a person would end up losing their sense of time and continuously spend their hard earned money on a risky decision that can lead to depression and and has the potential to strain family
Nowadays, computers are emerging rapidly than never before in human history. Everywhere you go, either stores, malls or even your homes is filled with all kinds of electronics. We have come to a stage whereby everything we do or placed our hands on must be computers. We don’t even need to ask our parents questions anymore, all our answers or solutions including problems are all in the internet. According to Theodore Roszak in “Shakespeare Never Lost a Manuscript to a Computer Crash,” argues that “the computer contributes nothing essential to the life of the mind.” I strongly agree! We are created to use our minds to solve problems and think critically. Although computer usage might be a benefit to the majority of the new generation, the fact is that computers can do harm to the society such as lack of memory and isolation.
Goldberg presented the first definition for Internet-related disorders, Internet Addiction Disorder (IAD), as a behavioral addiction that serves as a coping mechanism and borrows from substance-dependence criteria from the DSM-IV (Garrison & Long, 1995, p. 20; Goldberg, 1996). Expanding the definition to include six "core components" of Internet addiction (salience, mood modification, tolerance, withdrawal symptoms, conflict, and
Kwiatkowska examined 100 students aged 19 to 24 years old and resulted that due to long term stay online, young people have problem in learning, work and family’s duties, online stay above 5 hours a day maybe followed by increased risk of addiction (Kwiatkowska et.al, 2007). Excessive user and addictive user may face some problems due to their Internet usage problem.
“Internet, mobility, and multimedia are important technology tools that are used in education industry” (Hameed 372).Although the internet is an important tool in the classroom and out, it does have downsides. Websites have become more commercialized, and this has made searching through websites difficult since not all websites are reliable. In the Journal done by Shihab Hameed he says that statistics show that teenagers use the internet more than adults, they use the internet to play games, listen to music and meet new people. Hameed also mentions that it reduces student activity. Students are able to get solutions to homework and as result
The term is being coined by Dr. Kimberly Young, an assistant professor of psychology at the University of Pittsburgh at Bradford, in Bradford, Pa. With her paper's presentation, the APA will classify excessive Internet use as addictive, in the same way that drugs (including alcohol), gambling, video games, and some types of eating
Research started in 1983 aimed to discover how this addiction starts, the prevalence, as well as the risk factors associated with this behavior. “The studies on Internet gaming addiction in the new millennium reported prevalence estimates which vary significantly and range from 0.2% in Germany25,26 to 50% of Korean teenagers.” (Kuss, D. J.) In fact, South Korea views this addiction as a public health concern. So much so, that up to 24% of children diagnosed with internet addiction are hospitalized. As a growing number of studies appear, the psychological consequences are becoming better defined. These consequences include, “Sacrificing real-life relationships, other pastime activities, sleep, work, education, socializing, and relationships, obsession with gaming and a lack of real-life relationships, lack of attention, aggression and hostility, stress, dysfunctional coping, worse academic achievement, problems with verbal memory, and low well-being and high loneliness.” (Kuss, D.
Under the new DSM-5 framework, Internet gaming disorder refers to the “persistent and recurrent use of the Internet to engage in games, often with other players, leading to clinically significant impairment or distress…” (American Psychiatric Association, 2013). The diagnostic symptoms include difficulty controlling use, continued use despite knowledge of psychosocial problems, using gaming to escape or relieve negative moods, loss of interest in other activities, and significant impact on relationships, work or education (Petry et al., 2014). There are 9 criteria for characterising a person with Internet gaming disorder and 5 out of the 9 criteria must be met within one year, such as preoccupation or obsession
Although Internet-Use Disorder is not an official health disorder for the books yet, there’s plenty of research to support the idea that addiction is real and extremely unpleasant. “Sufferers” display symptoms of withdrawal when they are unable to access the internet, while those that do appear to experience a process in their brain that is very similar to heroin and cocaine addicts. UCLA Researchers released to CBS the following in regards to test results of brain activity through the stages of high internet usage and withdrawal, "The (Internet addiction/ withdrawal) results in brain activity results also suggest that IAD may share psychological and neural mechanisms with other types of substance addiction and impulse control disorders." Many
Internet gaming is one of the most common problem of which many people around the globe are facing in their daily lives. Addiction, one of the serious problems with internet gaming have caused severe changes to their behavior and attitude to life. Majority of teenagers and
There is not a clear stated definition of digital addiction however Shaw and Black (2008) characterize Internet addiction by excessive or poorly preoccupations, urges or behaviours regarding computer use and internet access that lead to impairment or distress. However as the term addict is a strong description DA is seen as a general misuse of the internet in various forms, as no formal definition exists the author sees the disorder as problematic computer usage resulting in negative consequences. According to Young et al DA is a broad term covering a wide variety of behaviours and impulse control problems. K.Young (1999) also categorised DA into five subtypes of DA, they are cybersexual addiction, cyberrelationship addiction; net compulsion (e.g. gambling or shopping on the internet); information overload (e.g. compulsive database searching); and computer addiction (excessive game-playing). This project highlights social network addiction which falls into the category of cyberrelationship addiction but also contemplates all other types.
Computer technology was one of the most advanced scientific and technological inventions in the 20th century. It can be programmed to carry out a set of calculations and logical operations. Every year the number of individuals who use computers is increasing at a swift rate. However, whether computer technology changes personal lifestyle that is better or not is a complex issue and there are respective arguments that need to be inspected. Arguments sustentation of a computer technology suggests that computer technology helps workers to achieve highly efficient working style, assists individuals to release pressure and expands social networking. On the other hand arguments against includes the addictive syndrome, reduction of face-to-face interactions and serious effect on health.