Chess
Merit Badge Workbook
This workbook can help you but you still need to read the merit badge pamphlet.
The work space provided for each requirement should be used by the Scout to make notes for discussing the item with his counselor, not for providing the full and complete answers. Each Scout must do each requirement.
No one may add or subtract from the official requirements found in Boy Scout Requirements (Pub. 33216 – SKU 616334).
The requirements were last issued or revised in 2013 • This workbook was updated in December 2013.
Derek Boing
Scout’s Name:__________________________________________
468
Unit: __________________________________________
Neil Kimes
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Counselor’s
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castling:
A combined move of King and Rook permitted once for each side during a game.
The King moves two squares to either side, and the Rook toward which it moves is placed on the square the King passed over.
en passant captures
Abbreviated e.p. One Pawn can capture another e.p. if the capturing Pawn has reached the fifth rank and the captured Pawn is moved two squares forward on an adjacent file. The capture is made as though the opponent’s Pawn had moved only one square forward.
4. Do the following
a. Demonstrate scorekeeping using the algebraic system of chess notation..
White
Black
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b. Discuss the differences between the opening, the middle game, and the endgame. opening The start of a Chess game. The first phase of the game before the middlegame and endgame, in which players try to rapidly develop their pieces, gain room for their pieces to maneuver, and on bringing their Kings to safety.
middle game The second phase of the game following the opening, and the one in which much of the action takes place. The development of the pieces is complete or nearly complete and many pieces are captured or traded as the players pursue their creative plans.
endgame
Also called the ending. This is the third and final state of the game after the opening and middlegame, characterized by the relatively few Chessmen on the board. The King is typically used more aggressively in the ending than in the
Another character that best show the theme life is a game is Bonzo. Bonzo is Ender’s adversary. His life was also a game because he is an enemy, he has the advantage and he dies. Bonzo hated Ender the minute Ender stepped into Bonzo’s platoon. Right then and there Bonzo became Ender’s enemy. In many combat games there is an enemy who is trying to make it more difficult. Bonzo who is an enemy wanted Ender gone because Bonzo was jealous of Ender’s winning streak. Bonzo hated him and he was furious. On page 205, Crazy Tom questioned, “That some of the older boys want to kill you?” This quote refers to Bonzo and other soldiers. They are Ender’s enemy and they wanted to annihilate him. Every enemy’s goal is to destroy their victim and Bonzo tried with an advantage. Advantage is also another reason why life is a game. While playing games somebody always has the advantage. In this case Bonzo brought other soldiers to confront Ender. Page 207, bottom paragraph describes how seven boys were watching Ender in the showers. This example demonstrates the advantage that Bonzo has over Ender. Whether it is two against one or fighting soldiers without any weapons. Advantage is a contributing factor in games and that portrays how Bonzo’s life is a game. With an advantage a person might think you are going to win, but Ender thought differently. Ender overcame the odds and
“Four Directions” is the story of Waverly Jong, the young prodigy chess player who lashes out at her mother because of her constant showing off of Waverly. After returning to chess, Waverly realizes that her skill and determination is gone, along with the support and love from her mother. She beings to understand that her winning was solely dependant on her mother’s boastful remarks about her daughter, the love the Lindo was so openly expressing.
central to the play. I am going to look at only the first act of the
Carry-an illegal move where the birdie is hits the racquet, but only stays on it, before it is hit back to the other side
One major controversy in effect today is whether girls should be allowed to join the Boy Scouts of America or should there be a distinct separation between the girls and boys. In the article, “Boy Scouts Face Renewed Push to Let Girls Join the Ranks” by David Crary, several girls across the nation have took it upon themselves to try and join the Boy Scouts of America. Some believe that girls should be able to join in order to gain the same scouting experience as the boys in the organization. Others including myself, believe that if the girl scouts aren’t happy with their scouting, they should take the initiative to make a difference in their own community.
Lastly, being a chess player involves being strategic. While Waverly is versing an American man, she says, “ ‘Blow from the South’, it murmured. ‘The wind leaves no trail’. I saw a clear path…lean away from the wind so he is easier to knock down’ ” (Tan 4). Waverly is using methods taught by Lau Po to knock down her opponents knight. She imagines that the wind is blowing, knocking down the knight. This relates to the title because Lau Po is teaching Waverly his rules of winning a chess tournament. Therefore, chess is a game that involves many rules and strategies to be successful.
In the second chapter of the book Ender’s Game by Orson Scott Card, Peter and Ender play
Imagine you were in the bathroom minding your own business and someone comes in and tries to kill you. Ender's Game is about a boy named Ender Wiggin who goes to Battle School and plays the game. Later the commanders find Ender's full potential and tricks him into killing the entire bugger species.
I thought that the climax of this story was when Ender played and won in his final examination. While Ender thought the final examination was yet another “silly game”, the final examination was really the last battle of the Third Invasion (the other games/training were the smaller battles). I thought that this was the climax because this was the moment that Ender was essentially preparing for. He had spent his whole entire life training to become a commander and while he may not have known, the adults and teachers around him all knew that he was going to not be the first to fight buggers, but the last. Though Ender was unable to return back home on Earth, after winning the war against the buggers, his life was not as intense or fast-paced.
c. The battle of death is the game that no one knows the result of until the end
It was littered with papers and open books, rock fragments, brownish bones and a petrographic microscope. The only semblance of order on the desk was a digital chessboard. The current game had been in play for quite some time. One move each day. The Mieses-Reshevsky stratagem from the thirties was almost unknown. His unseen adversary had advanced a knight and bishop in a pincer attack that now threatened his queen. He had found the slow-motion game an unlikely and unexpected
Pawns are unusual because they move and capture in different ways: they move forward, but capture diagonally. Pawns can only move forward one square at a time, except for their very first move where they can move forward two squares. Pawns can only capture one square diagonally in front of them. They can never move or capture backwards. If there is another piece directly in front of a pawn he cannot move past or capture that
The game she refers to would be the
Despite so, this sense of incompetence often brings about a special link that draws me to the pawn, arguably, the weakest, most useless, invaluable and powerless piece on the board. It’s the piece that reflects ordinary people, those that aren’t significantly better than their peers and live their day to day life without a particular goal in mind. It’s also one that utilize the most basic and simplest of the rules, moving one tile at a time, always forward, and never back. Nevertheless, if it manage to reach far down it’s designated column, to the final square of the opposing side, it is raised to any piece the player desires. The pawn, a patient teacher of life, shows how underlying talents in the ordinary's only gets to shine after working
B. suffered a lot during his time of imprisonment, though he did not go insane as quick as other captives. It was because he accidentally found himself a savior, ‘a wonderful weapon against the oppressive monotony of his own space and time’.7 What he found was a chess manual. With this book, his solitude suddenly perished! He immediately started preparing a chess-board with his sheet, and used bread for the chessmen. But it didn’t work, since he continually got confused about which piece of bread represented which chessman. Then he decided: he was going to play the games in his head. At first it was really difficult, because he had to memorize all of the positions of the chessmen. In time he got used to visualizing the chess-board and its thirty-two chessmen. He didn’t need the sheets nor the bread, for he had already reached the borders of