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Classroom Simulation Game Analysis

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ing, and classroom simulation games. It is the instructional method bias (Grasha 1996, 93-95), a tendency to select teaching processes because the structural features associated with them are personally attractive. Teachers may like the fact that computers allow them and their students to talk to each other outside of class. Or, a particular method may be valued because it permits relevant movies or CD-ROM based learning modules to be used in a course.
Such motives ignore the fact that technology based and other teaching processes should do more than allow novelty into the classroom and more than help organize and structure how time is spent inside and outside of class. Issues such as how technology fits into a conceptual framework of principles

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