In the eyes of intellectuals, entrepreneurs, and anyone else who wants to be recognized for their own ideas, it is considered appalling to steal the ideas of another and pass them off as your own. However, intellectual property can be hard to claim therefore making plagiarism difficult to confirm. Many Americans assume that Disney outshines their competition due to their staff’s unbelievable ability to come up with exciting new original ideas. However, in recent discussions of Disney’s newest movie, Coco, a controversial issue has been whether Disney has stolen aspects from one of 20th Century Fox’s and the animation studio Reel FX’s works, The Book of Life. On one hand, some argue that when making a movie about the same holiday there are bound to be similarities. From this perspective, it is a mere coincidence that there are many similar aspects within the two movies. On the other hand, however, others argue that there are too many coincidences within the movies for Disney not to have been influenced by 20th Century Fox’s work. In the words of American journalist Drew Grant, one of this view’s main proponents, “Coco’s animation is so strikingly similar to that of The Book of Life that it’s impossible not to imagine Coco’s animators mining the previous film for concept art” (Grant). According to this view, Disney is lying about their source materials and inspiration. In sum, then, the issue is whether Disney stole key aspects from The Book of Life and will not admit it or
Since the 1930’s, the Walt Disney Company is known for producing characters, images, as well as stories which have created happiness for audiences around the world. This corporation has grown from a small cartoon studio run by famous Walt and Roy Disney to a million dollar business. In Janet Wasko’s novel, “Understanding Disney”, Wasko explains Disney as corporation calling it “The Disney Empire”. Throughout her novel, Wasko argues that Disney is set up like a typical profit seeking corporation, as well as creates and manufactures fantasy, and lastly re-invents folk tales by “Americanising” them.
Imagine yourself as one person trying to totally reinvent the way that families are entertained. I will be talking to you about a farmer that became an animator. A farmer as a visionary leader, impressive. That is the story of Walt Disney. By all rights, Walt Disney was an excellent animator, but he had the self-awareness to know that he could not make his vision a reality on his own. I believe that Walt Disney is a visionary leader and I will show you how he used “Team Building”, “a group organized to work together”, (Thomas N. Barnes Center, 2012)(p.2) skills, “Diversity”, “a composite of individuals characteristics, experiences, and abilities”, (Thomas N. Barnes Center, 2012)(p.3) skills, and Full Range Leadership Development, “Contingent Reward”, “When the follower fulfills the leader’s expectation, a reward is provide to reinforce the demonstrated positive behavior.”,(Thomas N. Barnes Center, 2012),(p.14) skills to inspire people to buy into his vision and motivate others to help him accomplish his vision. I informed you earlier that I believe Walt Disney is a visionary leader, but that doesn’t make him an ethical leader. Through Walt Disney’s violation of “Honest”, “the bottom line is we don’t lie”, (United States Air Force Core Values, 1997), (p.1), “Openness”, “the free flow of
The Mickey Mouse Monopoly documentary reveals the obscure social messages behind the animated films created by the Disney Company. Although we are conditioned to believe that these movies are pure forms of entertainment, further examination has proved that there are hidden messages concerning gender, race and class that Disney is instilling in the minds of children. The speakers in the documentary argue that Disney is extremely political and hides its ideas behind innocence, magic and fun. When masked by features that are appealing to a younger audience, it is difficult to realize these ideas without taking a closer look.
Walter Elias Disney was an amazing film producer, director, screenwriter, voice actor, animator, entrepreneur and philanthropist. Mr. Disney left this world, impacting and inspiring the lives of everyone and changing the world of movie-making forever. Walt Disney was the creator of popular animated characters such as Mickey Mouse, Donald Duck, Alice in Wonderland, and Snow White. He is the namesake for the Walt Disney Company, Walt Disney Resort, and many more. Walt Disney had lived an enthralling life, and improved the field of entertainment tremendously. To sum it all up, Walt Disney will always be remembered as the best entertainer of
Even though Orenstein can contradict herself at times, her argument is very strong by the rhetorical questions she uses. Throughout the article, the author writes about the rise in Disney products. Orenstein writes a lot of the rise was due to Disney’s Counsel discussing the vision of a princess room. To describe the visions the author uses a series of rhetorical questions to let readers imagine
What images come to mind as you reflect on your childhood? Playgrounds, blackboards, and soccer balls may be among the warmest of memories. Yet for many mermaids swim their thoughts, princesses get swept of their feet, and lions roar to their loyal place in the animal kingdom. There is no doubt that today’s entertainment has most of its touch using classical influences. Walt Disney has produced animated films that have captured the heart and imagination of audiences of all ages around the world through the magic of storytelling and imagery. Many of us appreciate the imagination and magic that Disney puts into its animations with out knowing they are based off of classical and traditional storylines
Professor Faden is a film/media teacher at Bucknell University in Lewisburg Pennsylvania. He received his PhD. while in Florida. Now in addition to teaching he makes some films and writes papers on film and media. When doing these things he would have to have a good understanding of copyright laws so as not to break them when creating works. Faden demonstrates this knowledge when making the “A Fair(y) Use Tale”, by not committing copyright infringement on Disney Studios.
The author of Animating Revolt and Revolting Animation, Judith Halberstam, uses rhetorical strategies to speak to her point that animated movies can be used to reach a wide ranging audience to convey deep underlying messages in a way that is entertaining for all. The author points out how Pixar movies brings non-traditional characters to life and faces them against real life struggles but does so in a happy ending manor that captivates audiences. This is accomplished by the author introducing a plot line from a Pixar movie that illustrates a struggle or classic battle and then describes the characters that are in the struggle and how they live through it. The author then describes an actual real life struggle and relates it back to the animated movie.
For most of society, the word Disney elicits warm feelings: memories of early Saturday mornings with family watching cartoons, family trips to Disney World, or a movie that was so encapsulating it was watched over and over again. Disney achieves a high level of regard from most of society unparalleled by other companies. Penn State education professor, Henry A. Giroux, accompanied by Grace Pollock, argues in his book The Mouse That Roared: Disney and the End of Innocence that society is blinded by Disney’s façade of “childhood innocence” and that Disney’s marketing tactics are far from innocent at all.
According to the leadership of the Southern Baptist Convention, the Walt Disney Corporation historically stood for “basic American virtues and values” but now represents a “significant departure from Disney’s family-values image, and a gratuitous insult to Christians and others who have long supported Disney.” Their belief is that Disney entertainment products produced while Walt Disney was alive differ substantially from those produced in the post-Walt era. Through time, it is inevitable that particular things have changed since the production of Walt’s personal films from the 1920’s to the 1960’s (such as being aesthetically and cinematically advanced, in
The Disney Corporation has had both positive and negative effects on American society. Disney has majorly affected both the youth and adults in America by way they interact with each other, what they expect from each other, and how parents bring up their youth in harsh and unrealistic expectations according to Disney. Disney has fostered a strong sense of imagination in the past, present and future youth of America. This sense of imagination is necessary to the development of children when it comes to success in life and self-confidence. The Disney Corporation knows how to work it’s audience for a profit and mastering that skill has allowed Disney to accumulated billions by advertising and selling fantasies to young children and their parents. It’s also these very ideas that influence what Americans believe our government and policies should be founded on. In “The Mouse That Roared” the author states “Education is never innocent, because it always presupposes a particular view of citizenship, culture, and society. And yet it is this very appeal to innocence, bleached of any semblance of politics, that has become a defining feature in Disney culture and pedagogy” (Giroux 31) This quote defines Disney at large. Disney has created the idea of ‘imagination’ in American society and perpetuates it in everything America does and influences everything America stands. In everyday American life, politics and business, The Disney Corporation has a hand in it.
“Disney provides representations (and lacks representations) that help shape and normalize our sense of gender, race, sexuality, ethnicity, and history. These corporate images resonate with other representations, texts, and discourses in the pastiche of contemporary visual culture. “ (Tavin and Anderson, 33) The Disney company, with its beginning in the late 1920s, has become over the years a dominant player in the entertainment business, forming a constitution of recognizable values, such as pride, morality, kindness, innocence, fearlessness, hope, finding our true self, altruism, etc., using repetitive themes and recurring characters. Although Disney is considered to be primarily entertaining for the masses, especially for children who cannot
With Life, Animated, Ron states that Disney is arguing that, ‘We trust you the viewer to see who we are through the eyes of this person who turned their movies into a vessel to make his way in the world’ (Suskind, cited in Roston,
Disney has become a marketing goliath and the #1 entertainment company in the US. They have been able to develop a creativity-driven philosophy that over time was tempered by financial responsibility and that benefitted from powerful synergies between its divisions. From the very beginning, Disney has been synonymous with innovation within the children’s entertainment industry, from their introduction of animations with synchronized audio, full-length animated feature films and then later into theme parks and on-ice and Broadway shows. One important element of Disney’s success was the extent to which they integrated and expanded into different
Plagiarism is the process of taking some one else work or ideas and showing it as their own works (Oxford Dictionaries). The purpose of this study is to understand 6 different ethical reasons used by student to overcome with plagiarism and with help of these ethical reason, faculties can bring a solution to stop or prevent plagiarism. Where as unethical behavior can also lead to worries in school or colleges, so there is need to correct it so that it has positive impact on organizational ethics. Although, after reading this journal article, it was clearly seen that mostly used ethical reasons are Deontology, Situational Ethics and Machiavellianism to overcome with the problem of Plagiarism (Ashworth and Bannister, 1997).