Assignment 1
Assignment 1 is worth 10% of your final grade, and should be completed after Lesson 3. This assignment has two parts: * Part A: six short-answer questions worth a total of 30 marks
* Part B: three case analyses worth a total of 70 marks
Part A: Short-answer Questions (30 marks total)
Answer each question in one to two paragraphs. (5 marks each) 1. What are the main specific functionalities and features included in an e-commerce server (e-commerce suite)?
Some of the main functionalities and features included in e-commerce servers/suites involve the ability of them to support different business models, while still maintaining complete functionality, and utilizing various tools to assist in business
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Case 1 (20 marks)
Read the case Amazon.com: Transforming Estrategy—from Clicks to Bricks in your Lesson 1 reading from Trites & Boritz (pp. 43–44 in your e-text) then answer the following questions. 1. What challenges is Amazon facing with their strategy to expand into new markets?
(10 marks)
2. What is the main business model adopted by Amazon? How has this model changed since the business was created? (10 marks)
Case 2 (30 marks)
Read the case Google Glass: Augment My Reality in your Lesson 2 reading from Laudon & Traver (pp. 65–67 in your e-text) then answer the following questions. 1. What is augmented reality technology and how could it be used in e-commerce? Explain your answer using an example. (10 marks)
2. Search the web and find three augmented reality developments other than Google Glass. Describe them and explain what technologies these developments are based on. (5 marks)
3. What are the benefits and limitations or augmented reality? (10 marks)
4. If you are an e-commerce manager, would you adopt any of these technologies, and why? (5 marks)
Case 3 (20 marks)
You have been hired as the project leader to develop the e-commerce system of a large retailer specializing in offering grocery products in 20 locations across Alberta. The CEO needs to know the options available for building the e-commerce site and what technologies should be
E-commerce is the process of buying and selling of various products and services by businesses through the Internet. Primarily there are five types of ecommerce systems: Business to Consumer (B2C)
This paper will analyze virtual reality to explain what VR is and any drawbacks it may have, how and how much it is being used in education currently, how it is benefiting disabled learners, who are able to have access to it, and what a future with VR may look like.
E-commerce is a product that has been available since the early 90’s. It is something that people are familiar with. A product that is now part and parcel of people’s lives.
Many organizations industriously look for the opportunity to gain the competitive advantages in their industries. One of the opportunities that frequently used by the organization is the implementation of e-commerce. Thus, the e-commerce and the online sale transaction become popular in each industry. E-commerce provides many benefits, such as the saving of shopping time, the cost savings, convenience, and free from geographical constraints.
The characteristics of augmented reality are also explained. This also contains the comparison between the augmented reality and virtual reality. Augmented reality includes both virtual objects and real environment and virtual reality includes the concept of only virtual things. The model of Paul Milgram and Fumio Kishino is also described named milgram’s reality- virtuality continuum which includes the concept of mixed reality.
Abstract: We are on the verge of ubiquitously adopting Reality technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. These technologies will support us in fields such as education, maintenance, design and reconnaissance. This paper does a comparative study on Augmented Reality and Virtual Reality. This paper describes about the evolution, working, applications in various fields, advantages and disadvantages of Augmented Reality and Virtual Reality. It explains the state of art by reviewing some applications of Reality technology.
In this project I will give you the basics information about virtual reality and virtual reality glasses. I will tell you how it works, about its advantages and disadvantages, history and also little bit about history.
In this technology era, Augmented Reality (AR) was created to fulfil human curiosity about exploring beyond the reality. Humans build up the experiences of a real world based on the responses from sense organs, such as eyes, ears, nose and hands. By replacing real images, using sound and tactility with computer-generated illusions, augmented reality offers us a new way to interact with the physical world. It creates an altered version of our reality, which is refined with digital information, on the screen of your own computer or mobile devices. Merging and combining the virtual and the real, it can create a totally new range of experiences for the users. Nowadays augmented reality have been adopted in the fields of military, medical, entertainment,
There are two types of e-commerce platforms hosted and self-hosted open source. The hosted platforms are billed
A standard definition of AR is given by Azuma (1997) that “Augmented Reality (AR) is a variation of Virtual Reality (VR). This new technology is about augmenting the real-world environment with virtual information to create a mixed reality live view.” According to Azuma, there are three common characteristics of AR: “the combination of real-world environment and virtual information, interactive in a real-time and the scenes in 3D environment.” The first characteristic states that AR allows the user to see the real-world environment combined with the virtual objects. The second characteristic describes that during the use of AR, all the view and scenes are happening in a real-time, so
The Introduction in this paper describes AR and compares it with Virtual Reality (VR). In section 2 some applications of this technology will be listed briefly. Section 3 describes the technical aspects of AR.
In this report I will be explaining to you the benefits and negatives of ecommerce. I will also be talking about electronic payments and the risk of on-line fraud and what it could mean for your business. To finish off this report I will be giving my recommendation, but by then I think you will have already made your mind up whether you want expand your business into the area of ecommerce or not.
We may define Augmented Reality (AR) as a real time direct or indirect feed of a physical real world environment that has been augmented “enhanced” by connecting a virtual artificial intelligence to it. This technology aims to simply the user’s life by conducting an amount of virtual information not only directly to his environment, but also to any non-immediate view of the real world. (D. W. F & Poelman, 2010)
Since the technologies are making augmented reality possible it become highly effective than ever by delivering augmented reality meetings to educational settings through mobile phones and computers. Moreover, wireless mobile phones, such as tablet PCs, smartphones and other electronic devices, are progressively leading augmented reality into the mobile arena where applications are developing, especially in training and education (Rhys, et al.).
Augmented Reality is the primary technology that is utilized in this project. The functionality of the application is based on Augmented Reality. Augmented Reality is an integration of the physical world along with the virtual world. Most of the people confuse Augmented Reality with Virtual Reality, but virtual reality is the simulation of the physical world in a virtual world. There is quite a difference like in acting a movie and watching a movie.