250 WORDS ANWSERS FOR EACH QUESTION 1. According to Delfabbro (2009) games of chance can be classified across four dimensions. Explain one of these dimensions and identify a form of gambling at each extreme point of this dimension.
Delfabbro(2009) has mentioned that locational characteristics is also influences the nature of gambling activities such as whether they can play at home, alone, a groups, at casino, or can be on telephone and on internet. Besides, the locational characteristics of gambling play a significant role in people’s choice of gambling activity (Productivity Commission, 1999).
Different venue can also affect social relationships, and environmental air at the scene of gambling activities. Players prefer to engage
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Report No. 10, AusInfo, Canberra. pp 3.16-3.17
Richard McGowan, 2008, The Gambling Debate, USA, pp. 39-40.
2. Do you agree with the statement that “People gamble because it is fun”. Explain why or why not.
I agree that “People gamble because it is fun”. According to Panos Markopoulos, Wijnand IJsselsteijn, Duncan Rowland (2008) that fun is enjoyment, amusement, or light-hearted pleasure things that make people feel happy to do it. Related to gambling, fun means the feeling of excitement, emotional ups and downs, make the people have an impassioned feeling to addict the game.
Van Hoff, H, Vallen G, McDonald M & Weiner (2007) indicated that there are three major reasons people gamble for fun such as entertainment, social activity and exhilaration. Entertainment is an activity that helps people achieves a distraction from the boredom and the difficulties of daily life. (William Norman Thompson, 2001) Gambling offer a sources of entertainment because gambling give an excitement when the players join in the new games. Beside the entertainment, gambling can be defined as a social activity such as a great way to relax from stressful life, sadness or depression, to feel more powerful, to be in control of social situations, to feel less shy, and to make friends. (Jeffrey L. Derevensky, Rina Gupta, 2004) Moreover, the exhilaration can give the gambler quite an adrenaline rush when sharing exciting moment of
Gambling is becoming increasingly popular in today’s society. Major casinos and online gambling sites attract
Economic The Australian gambling market is remarkable in the world’s gambling industry. It has already been mature and showed a very strong growing momentum with 2.9% annually over the last five years, and it was predicted that the growth rate would be constant in a medium-term period. (Sudarsanam, 2011)There are four categories of gambling activities. Gaming is the largest type with the annual turnover over $10.2b, and other three types are Casino, wagering and lotteries, and the annual turnover was $3.2b, $2.6b and $2.1b respectively. (Sudarsanam, 2011)
Gambling can be found in places such as casinos, local stores, and online. Over the years, gambling has found more homes. College campuses and college sports are among the various places in which gambling is taking place. College students and more specifically student-athletes are engaging in gambling for various reasons. According to (Huang, Jacobs, Derevensky, Gupta, & Paskus, 2007)“the top 3 reported reasons for student- athlete gambling were “for fun” (75.6%), “to win money” (53%), and “for excitement (52.1%).” College students are participating in all types of gambling most of them being legal. Results from (Huang, Jacobs, Derevensky, Gupta, & Paskus, 2007) study show that “in regards to the types of gambling behavior engaged in by
There are many reasons to link financial problems and crime to the large revenues of gambling. Financial losses are one of the extreme threats and costs to the gambler. This is because
While a few argue gambling is just a way for the government to manipulate citizens and exploit them, in actuality gambling is a fun way to make some dough. And the money is not the only prize up for grabs, gambling also provides an enjoyable way to pass time. It also helps fund publicly funded activities, such
Gambling has been a popular activity in the United States from the 1600’s to the present day United States. As gambling grows as a worldwide enterprise, it expands the United States with the opportunities it provides and the attention it consumes. Gambling as a whole benefits different recreational activities and events such as sports. Gambling also allows people visiting places like Las Vegas to enjoy playing poker with friends and even winning money after a game of poker or Slot Machine. Gambling allows many activities to be expanded to their full potential and offer people the full
If gambling is considered money stealing, why do some many people participate? Some people explain gambling as feeling a “high” they feel a rush of the adrenaline they receive from it. The motivation that helps you feel you can do more intense things, leading to an overall sense of accomplishment. The feeling of winning is so important to each and every gambler that it forms the basis of everything you do. It’s a mixture of survival, motivation and tangible benefits. The game is enjoyable and exciting, but the money is the most important goal for most people. Studies show that
RCP literature also cites that persons who are depressed, anxious and/or have bipolar affective disorder are also more likely to become gamblers. Chrysalis highlights
Gambling in the words of McLean and Yoder (2005) "means risking something of value, usually money, on an event that has an unknown outcome." In the opinion of the authors, gambling can assume various forms including but not in any way limited to "casino games, betting on sporting events, playing bingo, buying raffle tickets, and playing lotteries" (McLean and Yoder, 2005). Over time, gambling has grown in popularity with the same being legalized in many jurisdictions across the world. However, those opposed to gambling and the legalization of the same continue to cite various reasons in an attempt to backup their assertions. One of the reasons cited by those opposed to gambling according to McLean and Yoder (2005) is that the costs of gambling easily outweigh the benefits associated with the same. This argument advances the idea that the interests of the society override those of an individual. Thus the
But what media outlets have failed to acknowledge is that not all people are problem gamblers. Its as if a study on alcoholism has been completed yet neglecting the effect of fine wines.
When choosing to gamble their hard-earned money and although most do not believe they are going to win, consumers are spending their money on the emotions and feelings the activity of gambling conjures. Consumers gamble because they want to feel the high of an adrenaline rush, escape the pressures of their daily lives, and feel as if they are engaging in risky behavior without actually betting their life in exchange for the rush. The feelings of exuberance and anticipation are most of the package deal in which consumers invest when they make the decision to bet their money inside a casino, or in any other gambling environment. Although consumers know the odds are not stacked in their favor for significant monetary gain, the feelings and
Utilitarianism suggests that the act that results in the greatest amount of happiness for the greatest number of individuals is the option that we should choose. Whether gambling should be deemed as an ethical or unethical act depends entirely on the consequences and benefits gambling has on casinos, gamblers, and non-gamblers. If gambling results in the overall increase of a casino’s profit and the overall increase of a gambler’s profit and mental health, then the act of gambling would be considered ethical. However, if the act has more negative implications than positive, then the act of gambling would be unethical. For example, it would be unethical if the transaction between casinos and gamblers was rigged solely for the casino 's financial benefit while exploiting those who gamble there. The significant concern of this paper is not to point a finger at casinos and other gambling mediums as a means to blame them for the mental conditions of those who we’d consider as gambling addicts. Instead, the point of this paper is to acknowledge the effects of gambling and propose the importance of responsibility. I will present an unbiased view of gambling, paying close attention to the psychological effects and motives individuals have regarding gambling at casinos. Also, I will look at the positive results associated with having a successful casino business, so that allowing gambling is ethical from a utilitarian point of
Gambling "Gambling is defined as risking money or something of value on the outcome of an event involving chance when probability of winning or losing is less than certain. "[i] Over the past ten years, Ontario has undergone a dramatic change in gambling attitudes. Since the legalization of gambling in Ontario in 1994, there has been an explosion of gambling opportunities for the public.
Then there are the race tracks. They are now legal in over four fifths of all the states in America. The owners of the track take 18 to 21 percent of money wagered. The bettor has a likelihood of winning only a 0.41 to 0.44 probability of winning. That is about one half of one percent! But, it is a well-known fact that when a man wins at gambling, he is very likely to stay in for another game—and then lose his winnings! It is no wonder that it is called “gambling fever.” It is almost an insanity which grips a person.
For thousands of years, mankind has enjoyed spending money on games of chance. Today this has developed into a multi-billion dollar worldwide phenomenon- the gambling industry.