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How Violent Video Games Negatively Impacts The Developing Child

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How Violence in Video Games Negatively Impacts the Developing Child
Haley Frost
Westview High School

The topic of violence in video games has been a highly controversial conversation for many years. According to a 2010 Kaiser Family Foundation study, 10 hours and 45 minutes on average are spent per day using technology among all 8- to 18-year-olds, which is over a 2 hour increase over the past five years (Rideout et al, 2010, 2). Exposure to violent video games is significantly linked to increases in aggressive behavior, aggressive cognition, and delinquency and decreases in prosocial and helping behavior (Anderson, 2004, 118), consistent with the General Affective Aggression Model. This model predicts the short and long term effects of violent video games on aggressive behavior. Many experiments have proven this, though there are some researchers who think that the results may be flawed and that the research needs to be corrected.
Video game violence controversy dates back to archaic games like Space Invaders and Pac-man, as the object of these games was essentially to kill. The real debates, though, began in 1993 when games like Mortal Kombat and Night Trap were released. In Mortal Kombat, the player is engaged in a street fight with an opponent and at the end if the latter has been brutally weakened, the player is given the reward of “Fatality”. This reward involves heinous acts that range from setting the opponent on fire until his skeleton is visible or

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