One of the most prevalent fields in healthcare - nurses - comprise “nearly four million professionally active members who provide a critical role in the delivery of safe, quality care within the US” (Snavely). Even with so many active members, “there’s a troubling nursing shortage and an impending surge in the numbers who will need nursing care” (Halloran). With this shortage of nursing it is important that inexpensive and accessible professional training be available. With the use of virtual reality, it is possible to cost-effectively and professionally train a new generation of nurses. It is said that, “large projection displays are as effective an environment for learning as head-mounted displays, while being far less expensive” (Kilmon).
Virtual reality systems are used for simulating different real life situations on the computer which looks approximately same as the real world. In these tools, user need to wear some special cloths which has sensors attached, these sensors observe and record all the activities and responses of the user. These tools are very useful in training of many technologies like in pilot training of Boeing dreamliner, or some new technology etc.
Being a student in the UW nursing school, I can not only take advantage of the special classroom settings, but also the advanced technology. With classroom settings designed for active learning, it gives me opportunities to share my thoughts and ideas with other students. Instead of listening passively, we would work as a team to find out the best solution for patients. Besides, the unique state-of-the-art technology allows me to practice and apply my knowledge in a simulated hospital setting. Since every practice is recorded, I can take a look at those videos several times and self-reflect. Thus, I can correct my mistakes and improve.
Although this specific program will likely not become available to average consumers, the same foundations for the simulation will be available on the marketplace while being affordable at the same time. In time, applied use of virtual reality such as the Oculus Rift will become mainstream and accepted in everyday life not only due its entertainment value, but also due to its affordability for consumers everywhere. Thoughts of virtual reality often resemble fantastical scenarios reminiscent of scenes in movies with similar themes like Gamer, The Matrix, Total Recall, and Inception. After one delves into the VR technology in products such as the Oculus Rift, one will begin to believe, and he or she will brace themselves for the tidal wave that is the paradigm shift of virtual reality.
Mission: One church, one heart one purpose advancing health awareness and providing people with tools to take responsibility for their health through early detection and prevention. The project is a public health intervention event with interactive and educational information with screenings and basic preventive medicine for the community.
Does the Big Nurse, despite Chief’s perception of her, have the patients’ best interests and well being in mind? Why or why not?
Creating and implementing a high fidelity patient simulation lab for about 4,000 nurses working at XXXXXX. This program will provide nurses working at XXXXXX with a supportive and safe learning environment to ensure they are providing safe, effective, knowledgeable care to the patients they care for.
Technology is continuously evolving and expanding. In the nursing field, technology has become essential. From taking vitals, inputting electronic medical records, to even using simulation training, nurses rely on the advances in equipment technology to successfully perform everyday tasks. One of the most beneficial technological advances that has been created for the nursing profession is simulation training. Nurses use simulations laboratory trainings while in nursing school and throughout the work field. Simulations laboratories are specialized labs that have controlled computerized patients that are capable of exemplifying different humanistic reactions and responses such as overdose, cardiac arrest, and even respiratory complications (Kapucu, 2017). These specialized trainings allow for nurses to develop new competencies in patient care and demonstrate new evidence based care techniques with computerized patients before performing these competencies on the floor with an actual patient. Nurses are continuously going to encounter simulation trainings in order to aid their professional development with patients. Simulation trining strategies can be used alone or even in affiliation with other different teaching methods to help increase the learning experience (Kapucu, 2017).
Randy Pausch was a teacher, who taught his students valuable lessons dealing with Virtual Reality and also with life. He spoke countless lectures in multiple colleges, like the University of Virginia , and Carnegie Mellon University, where he went to obtain his Ph.D. Pausch was most known for his book, The Last Lecture. This book is based on a lecture he spoke on called, “Really Achieving Your Childhood Dreams,” which happened to also be his very last lecture. In September of 2006, Randy was diagnosed with pancreatic cancer and in August of 2007 he was given a terminal diagnosis of “ 3 to 6 months of good health ” (Pausch 62). In The Last Lecture, Pausch makes a distinction between “people” and things” through lessons like pouring soda in
Our primary competitor in the inpatient domain is the incumbent solution of allocating a patient sitter position, at a cost of $10,000/bed/month. The next best solution that leverages technology is provided by AvaSure—with its AvaSys “telesitter” product. The “telesitter” is in fact a live human sitter that the hospital merely relocates into an office to watch over a collection of monitors, each showing the video feed of 8 to 12 different beds. If a patient is seen to be pulling out IV lines, getting out of bed, or otherwise needs assistance, the telesitter is trained to alert the nursing team and will try to call out via a speaker placed next to the camera – a potentially jarring experience for the patient not expecting a disembodied voice
Flight nursing is developing new classes and simulation workshops in order to help nurses become more comfortable performing their duties in the air. New Zealand has the first life-sized air ambulance in the world (Longmore, 2016, p. 40). The life size simulator gives nurses an opportunity to bring an unfamiliar work environment to life. The simulator mimics the noises of flight, provides poor lighting and even imitates turbulence (Longmore, 2016, p. 40). On board the flight are high-tech manikins that can speak, bleed, and even sweat (Longmore, 2016, p. 40). It gives flight nurses a chance to encounter unfamiliar situations they may experience in the air and problem solve these situations before experiencing it in a real life situation. It enables flight nurses develop more confidence and ultimately creates a safer environment for
Virtual reality(VR) is a relatively new frontier in the technology industry. So new in fact, that, at its current stage, what it is and its potentials are unfamiliar to the general public. VR originally started gaining momentum as a new platform to game on, but its potential must be analyzed broadly in more than just one vocation. Because of the immersion VR provides, it has an immense capacity to benefit the educational field. Everyone is unique in the way they learn best; some people learn best by reading, some people learn audibly better, and, some people learn visually.
Once the technology had been developed to a point where it could actually be utilized, VR was often seen as more of a tool than a new method of entertainment. The technology was fine-tuned and then used in flight simulators during the 70s to train pilots before they got into a real plane. The technology then made its way to the entertainment industry during the video-game boom of the 80s. Since its inception, Virtual Reality technology has found a wide range of uses in very unpredictable ways. The military, the space program, medical students and even driving schools use virtual training environments that take place in a version of Virtual Reality.
VR systems support 3-dimensional graphics, wide angle of view, stereovision, and viewer-centered perspective. In many VR systems the participant is not seated and is free to walk about and gesture broadly. These features make a computer system which is closer to a workshop, an operating room, or a national park than it is to a desk in an office. This perspective allows freedom in the creation of human-computer interfaces that is not afforded by the current standard interfaces [4].
Furthermore, according to Shaojing Fan, Yongping Zhang, Jianbo Fan, Zhongkun He and Yu Chen (2010), virtual reality is an emerging technology with a variety of potential benefits for many aspects of education, medical treatment, and scientific research. One of advantages of Virtual Reality is people can immerse themselves in an environment that would generally be unavailable due to cost, safety or perception restriction. Research by Abulrub, Attridge and Williams (2011) suggested that a new generation of engineering students is entering higher education level with their own worth computing knowledge and skills. They also have high expectations that their institutes will introduce them to suitable technologies for their successful transformation into industry. Technological requirements encounter academic institutions to adopt appropriate and suitable strategies in order to meet all of educational demand. Hence, virtual reality is one of the best solutions as its solution and advancement in immersive and interactive technologies can give visible and noticeable effects on different style and learning. Moreover, virtual reality known as technology that is attractive to students.
Seeing is believing, these words are the best combination to understand the meaning of Virtual Reality (VR). VR is one of the best asset and aspect of our future. No other technology has seen such a revolution like VR has. It is practically in use in almost every field such as entertainment, gaming, defense, robotics, medical, healthcare, military, education, fashion, heritage, business, engineering and many more fields. VR sometimes called Virtual Environment has drawn much attention in the last two decade. Extensive media coverage causes the much more rapid increase in the interest of the masses. Very few people, however, really know what VR is and what are its open problems are. In this report a historical overview of virtual reality is presented, basic terminology as an introduction are listed, followed by applications of this technology in science, work, and entertainment areas. Its present developments are thoroughly discussed in this report. Finally, the future of VR is considered in two aspects: technological and social. New research directions, technological frontiers and potential applications are pointed out. The possible positive and negative influence of VR on life of average people is speculated.