Most countries around the world have cities and people that exist within media saturated spheres. Consumerism and commodification promote items to most economic classes, and through marketing they are urged to purchase and consume the products advertised. Japan is no exception to this, but there is a slight difference that appears to set Japan apart ever so slightly. In Japan, there is a group of consumers, sometimes regarded as a subculture, known as the otaku. For now, just bear in mind that the otaku are a group of consumers, often male, who purchase items associated with popular cartoons, videogames, and comics. They purchase these items and care for them with a reverence comparable to Western fandoms. The otaku, however, are more than fans. They engage in normal fandom behaviors, such as consuming popular media, creating works associated with the media they are a fan of, and supporting the creator or studio that produces the media they are fans of. In addition to these behaviors, the otaku also live in a society that is heavily influenced by rigid societal structures and tradition. With these elements in mind, the otaku can be examined in a myriad of ways. Historicism, sociology, anthropology, fandom studies, and feminism are just a few of the ways in which to examine this group. Many may wonder why studying this group may be beneficial, and the reason is that this dissertation has found just one of many reasons to examine the otaku. The reason is that their
In our over mediated world we are constantly surrounded by pop culture, it is unescapable. what we view as popular culture effects the values we place on those things and we believe we can make judgments based on what types of pop culture certain people love and identify with. Because pop culture holds so much power over our frames of reference, view of the world, and view of people it is extremely important that we understand just what pop culture is and the power it holds over us. Once we understand the power pop culture has we can begin to think about it critically and critique it. In this essay I will explain the origins of populate culture as described by Mather Arnold and FR Leavis, analyze a few definitions of popular culture as defined
There has never been a time when popular culture has been more pervasive and influential in American society. With advances in technology and creative innovation, outlets for popular culture have expanded greatly and are virtually innumerable. Through the consumption of television, music, magazines, movies, newspapers, blogs, and memes to name a few, American citizens and others around the globe are inundated with ideals and images that work to mold their collective psyche by impacting every facet of their daily lives and by providing a critique of modern-day society. Perhaps much of the influence of popular culture lies in the fact that its primary function is to appeal to the masses;
The understanding of popular culture is a modern phenomenon in industrialized countries. The perception of popular culture is something that emanates, starting from the lower class to the higher class. There is an authenticity within each class of the understanding of popular culture. One could perceive a cultural object as spiritual, exploitive, or perhaps even a medium of communication from history to present day. As Stuart Hall proclaims, the power of perception of a cultural object can make the view of popular culture as a site for struggle between the different social forces and classes over the meaning and value ascribed to a certain cultural object (442).
Fandom is the state or state of being a fanatic of somebody or something - the aficionados of a specific individual, group, anecdotal arrangement, and so on., viewed all in all as a group or subculture. (I.e. Breaking Bad fandom, Twilight fandom or Harry Potter fandom). There are a wide range of meanings of what it intends to be a "fan." Although there is some scholarly civil argument encompassing the meaning of fandom itself, this work will utilize the definition that it includes a "group of individuals sorted out socially around their common energy about a popular society question or protests" (Baym, 2007). Fandom ponders at dedications to questions in differing territories, for example, music, TV, film, writing, sports, comic books, and computer games, to give some
From the beginnings of its first mentioning, back in the late 20th century, the popular culture gained the status of a global mainstream, allowing it to have a greater impact on most of the Western countries. Although it is often used as a term in general, almost every country in the Western culture has its own pop culture that usually dominates only in their country. However, one type of popular culture found ways to dominate, not only in their own territory, but also around the whole globe: American pop culture. (McGaha, 2015) Being one of the first countries to develop pop culture, the US popular culture grew enormously in the last couple of years, and most of all movies. Throughout this brief elaboration, we shall explore some of the characteristics
Fandoms, do you know what they really are or do you have a misguided understanding from popular media? Fandom is a broad spectrum of interest, from reading comic books to watching television shows, a fandom members involvement is central to themselves. Unfortunately for Fandom members what they view as a hobby has been warped by the media and they are viewed by society as wanting to escape any real life responsibilities.
Japan, that strange and exotic land in the east, has a complex and interesting history that has shaped and molded its culture into a very unique society today. Of course their customs have influenced their entertainment, especially television and movies. In a day and age where information is free to all through the internet and reliable postal systems these television shows, movies, toys, and comics have made their way all over the world. The reception of
This article examines influence of cultural globalization within the United States in the 1970s and 1980s based on its popularity. The first half focuses on Animes from that time period, describing characteristics that was both Japanese and contained Western racial and gender hierarchies, letting it be accepted
This book, Japanamerica focuses on how the Japanese popular culture influencing the American culture. The author, Roland Kelts take a neutral prospective in order to create this book, which is done by interviewing many significant individual who took part in establishing the popular culture in both Japan and America. Kelts investigates why the phenomenon of Japanophilia, or the “outsider’s infatuation with Japan’s cultural character” (pg.5), is occurring especially in the United States. Even though Japanophilia phenomenon arose before the twentieth century, it is increasing in number because of the anime, manga, videogames, and other medium of popular culture.
Anime and manga have been around for many centuries and originated in Japan. Though anime and manga were not once considered as just comics or cartoon shows, but rather as scrolls that shared a message or even paintings that depicted salacious activities that were for adults. Nowadays anime and manga are loved for the flashy and dramatic action scenes that take place within the story, and even the characters of the story. People love anime and manga because they can find the characters relatable and can share a good laugh or even cry, which can inspire others and make people happy. The creator of the first anime took inspiration from Walt Disney because he was inspired by the characters and themes that Disney had created.
Fandoms are among the so-called ‘fabrics of culture’ that comprise our lives, regardless of our age, gender, nationality, and whatever differences that we may have. Fanfiction Terminology defines a fandom as “the fan-based community dedicated to a particular TV show or other cult-inducing medium, including movies, books, comics, and other source material” (Common Fandom Terms 1). Someone may be invested in collecting Beatles albums, and another person may have memorized every character in the Marvel universe. Many people may be caught up in lamenting over episodes of Doctor Who, while some may be disturbed yet thrilled by the storyline of Death Note. When these people aggregate to enjoy particular media together, fandoms begin to expand.
For example, fans from other countries traveled to Japan to see and experience the music, food, urban lifestyle, fashion and other key attractions by themselves.[ Iwabuchi, K(2004), Feeling Asian Modernities, Hong Kong: Hong Kong University Press. pp 12.] However, not all of Japanese values were accepted by the other countries’ audience, and then Iwabuchi explains it with the concept of cultural distance in media practice. Singaporean women thought depiction of sexuality in the Japanese TV drama was unrealistic; Korean and Taiwanese people criticized the Japanese cultural flow into their countries as a cultural invasion.[ “Iwabuchi”,pp17] Therefore, the other Asian countries began producing their own TV drama on youth love affair and urban lifestyle for their way of representing Asian modernity and national identification.
I plan to compare and contrast the dynamic interaction between East Asian countries and the western world via anime and SF trade, information networks or imagination, Techno-Orientalism, fetishization of anime, Western imperialism, and the travel of transnational elites.
Introduction Manga and anime are now part of the cultural habits of different generations of French readers, and they are a major cultural space where images and meanings about Japan and Asia circulate. From the end of the 1970’s, intercultural relations with Japan developed mainly through this Japanese media culture1. The success of manga and anime contributed to a strong interest in different aspects of Japanese culture, but there are still few studies of this successful intercultural
The author’s main idea is that “The challenge to the industry in Japan is finding enough young people willing and able to create and export Japan’s products of popular culture, while the challenger in America is creating an audience that will continue to consume those products as it ages.” When he saw his friend tried to make her daughter stop crying with Totoro, he thought there is something. He also realized that many of his American friends have a copy of Miyzaki films in their living room after that. But two questions occurred. “Why Japan? And why now?” So he decided to take interviews to many people.