Monsters Inc. Animation Analysis Essay examples

1220 WordsApr 1, 20135 Pages
In 2001, Walt Disney Pictures released the American computer-animated comedy film and the fourth film produced by Pixar Animation Studios, Monsters Inc. Within this film stars two monsters that are employed at a company named Monsters Inc. These fellow monsters go by the names of James P. Sullivan —known as “Sulley” —and his one-eyed best friend and partner in crime, Mike Wazowski. Within this company, monsters generate their existing city’s energy by the act of scaring children, but believe that if they are exposed to these children, they will be contaminated. In Monsters Inc., the characters are created in a way to appear realistic, at least in the sense of how monsters would be depicted and imagined by young children. The development…show more content…
Filmmakers of course want to create something that is going to be appealing to a majority of potential viewers and if they can relate to it, I believe it conceivable can be more interesting. The idea for Monsters Inc., was actually visualized during a lunch in the brainstorming session while in the production of Toy Story. The director, Pete Docter claimed that he wanted to “tap into a child-like notion” that was similar to the one of Toy Story. He explains, “I knew monsters were coming out of my closet when I was a kid, so I said, “Hey, let’s do a film about monsters.” Although monsters coming out of the closet as Monsters Inc. so impressively illustrates is something that is particularly geared more towards children, in essence, each of us can reflect and relate to it from some point in time or another that relays back to our childhood that make it more admirable. The way protagonists and antagonists are used in animated productions over the years are generally similar in the sense that there are always main characters and the opponents fighting or striving for something. With the addition of other arising situations that hinder the continuation of the battle, along with said opponents that get in the way, these situations are the core of making the journey as pleasing as it appears when we are faced with, the end. At the Monsters Inc. factory, the “Scarers” venture into children’s bedrooms to collect their screams using the varying

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