Do you know someone who plays video games? At first it may seem like they’re fun, but later it will have them screaming on the top of their lungs when something does not go as planned. Video games have a negative effect on children and teenagers because it increases aggressive behavior, it is unhealthy, and causes addiction. Aggressive behavior is a common feature to children and teens who play video games. Till this day, it is still one of the biggest problems parents have. “The psychological group reports that more than 90% of children in the United States play video games. Among kids between the ages of 12 and 17, the number rises to 97%” (Scutti par.3). Many parents do not see or understand that video games are not all that good for them. Nowadays, many different videos games on the market have some type of violence (Scutti par.3). For example, Call of Duty, Counter-strike Global Offensive, Injustices, and Doom are some of the games that cause aggressive behavior. “With the rise in new technologies, such as tablets and new gaming platforms, children and adolescents increasingly are exposed to what is known as ‘virtual violence’” (American Academy of Pediatrics par.1). At the rate technology is going, there will be more violence and aggressive behavior in children and teens. Health problems is another common feature gamer’s face daily. Many people do not see that videos games can have really bad effects on someone’s health. “Childhood obesity in the United States has
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Prolonged scenes of massive violence, graphic sexual content, and animated blood are examples of statements that the Entertainment Software Rating Board uses to depict the content in over fifty- five percent of the video games rated yearly. The debate of whether the aggressive nature of these video games influences youth violence in our country has been heatedly battled for decades. Since the mid 1980’s, it has been suggested that high profile cases of violence are due to an aggressor’s excessive video game use. However, much like a cold case the type of connection between video game use and youth violence remains without a definite answer. Most believe that video game use negatively influences child aggression acts in our country. Others firmly declare that video games provide a realm of opportunity for child development. Ultimately, it is impossible to say that video game use affects every child the same way. New studies suggest that video games do not affect every child that plays a game. Although violent video games are innocuous for the majority of adolescents between the ages of twelve and eighteen, the effects of these games are aggravated in those with pre- existing antisocial or depressive traits.
Over the past few centuries,video games have become a great leisure and hobby among kids of all ages and cultures. With the advancement of technology, video games have advanced highly in its realism and genres. This high type of advancement brought the video game industry to a multi-billion dollar industry. However, with realism, comes negative effects as well. Ever since the creation of violent or “mature” video games, there has been a constant debate on whether it will increase violence in the player. Although, not all video games are violent, and just increase skills in a player such as hand-eye coordination. Nevertheless, there is research going on for the link between violent video games and youth violence. The question is which event happens first in the sequence, do violent video games aggravate a person’s violent behavior, or does a person get rid of their anger through playing violent video games? Either way, violent video games are not beneficial to our society.
While anchormen and angry parents point fingers at video games for the source of all aggression in youth, studies show that the amount aggression video games cause is actually quite low. Christofer Ferguson, an associate professor at Texas A&M, studied video game violence and aggression in youth. He discovered that the effects the games had were “generally very low” and people were “overestimating the influence of violent games on aggression.” ( Jayson 3.) Instead, the main source of aggression was among peers, natural personality traits, mental disorders and, of all places, the home. Family life plays a huge part in a child’s behavior and while a violent game may add to aggression, it is not the main source and should not be to blame. For most, video games are relaxing. Eric Beaudoin, a twenty five year old graduate student in psychology says that he plays to relax and forget about his “dissertation, practicum, and clients and shoot some monsters.” (Jayson 2.) Gaming, no matter how violent, relaxes him enough so that he may deal with the people he faces everyday. However, it can be agreed upon by both sides of the argument that certain games are not healthy for certain age groups. A seven year old should
Side effects of video games number just about as many types of video games that people play. In Lisa Weber’s article “Positive Effects of Video Games on Children,” she states several benefits that children obtain when they play video games. Some of these advantages include the areas of social development, education, and an emotional outlet. As a result, Lisa clearly displays her stance on the positive side of the opinions of video games. However, electronic gaming contains a voluminous amount of pernicious effects. When young adults and children partake in video games, they come across numerous experiences that could have a negative influence on their lives.
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
Most people think that video games are harmful and waste of time. As a result, the main question of the research is how video games can influence on children and many
Video games are a lighthearted pleasure most of the time. There are plenty of shapes and forms of games to choose from. Video games can be enjoying and a pleasure to play with family, but it can cause serious health problems to the human body. Video games are harmful for health because they cause seizures, obesity in some cases, and an increase in aggression.
By the year 1980, almost every house in America had a computer or a television. The issue of violence in these media products has been a highly-debated issue for the past few decades. Recently it has become extremely popular in the subject of violence in video games. It is rumored that games such as “Call of Duty, Mortal Kombat, Battlefield, Halo and many more have been the culprit behind a recent spike in childhood aggression. Many people have their own views on the subject, but it has been most commonly deduced that aggression is caused by the games, but violence does not always follow the aggression. Violence in video games has been proven to have a direct correlation with the aggression in children.
In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with the addictive power that video games can have on people, particularly children and adolescents. Today, concern has shifted from the addictive effects of video game playing to the possible effects that they have on players’ aggression levels. As defining aggression as any thoughts or behaviors related with the intention to cause harm. Many scholars have been researching videogames' effects on children. The most popular aspect of videogame research is whether or not games increase aggression.
“Video games are a ubiquitous part of almost all children 's and adolescents ' lives, with 97% playing for at least one hour per day in the United States.” (Granic, Lobel, & Engels, 2014). Video gaming is a billion dollar industry and its growing popularity with adolescents and young adults is becoming a part of everyday life for a majority of children in the modern era. Video games can have immense value and opportunity. They can be enjoyable and useful when used appropriately for entertaining or learning experiences. Society today seems to put an emphasis on the consequences of gaming. Gaming has even made national news when discussing the possibility that a violent video game can influence violent behavior. For the last decade, video game use has been researched more and more. With this new
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are
Video games are the national pastime and have a lot of influences on our children, youths, and young adults. The drive to become the best or beat the game can change the player's outlook on life. Violence in video games has been seen as the cause for aggressive and harmful behavior in young children. Many children become addicted to these video games when they are not monitored. The game child plays can be a good or a bad thing in his life. Some games teach children to develop problem-solving skills, enhance creativity, knowledge retention and literacy. However, the same case does not apply to violent video games. Many studies have shown that violent video games have negative effects on children. These video games have called for concern in our society regarding issues such as physical violence, such as biting, hitting, and kicking, yelling and screaming at someone and destroying properties. The effects of violent video games have varied, children becoming desensitized because these games reward their violent acts and let them view violence as acceptable conflict solver. It makes them resort to saying mean and hurtful towards others. The graphics on these video games cause children to lack empathy. They enjoy seeing another get hurt, see and view the world as a hostile place, and they are unable to relate to the emotions of the other. People have been blaming video games for school shooting and children behavior. But research, as shown that there are many positives effects violent video games, have on children.
Since the rise of video games in the last decade younger kids are spending a lot of their time on games. One problem with children having access to video games is the bloody and gory violence some games contain. With children growing up playing these violent games it raises a question that most parents wonder, do violent video games make children more aggressive towards others? There are results from studies and incidents in real life that prove violence in video games does influence certain children. Violent video games do increase aggression in children who are already aggressive in nature but do not have a negative effect on most children.
the surface as they did a decade or two ago, but the games have become