Nate Valcourt
English 8B
December 1, 2017
Capstone First Draft
The Effects to Children Being Exposed to Mature Video Games
PRQ: What affects can video games have on the growth and development of young children I. 65% of E-rated video games have some sort of violence included in them. What affects can video games have on the growth and development of young children? Video games are very popular in first world countries, so it is not very uncommon today to see a young child playing a video game they really should not be. Video games are rated eC for early childhood, E for everyone, E +10 for everyone 10 and older, T for Teen, M for Mature, and Ao for Adult only. These ratings are to keep parents aware of the content in the video games they are buying for their children. But somehow there are still 6 year olds playing Call of Duty: Modern Warfare, and just buy the name you can tell that it is positively. But there is a whole industry for video games and many companies for video games. So plenty of jobs have been created for video games, like designers, artists/animators, music II. ESRB (The Entertainment Software Rating Board) is a company in America that provides information the contents in video games. ESRB tests all video games that come out and reach the US, and give them a rating. ESRB will give the video game ratings in three parts: Rating Categories, Content Descriptors, and Interactive Elements. Rating Categories suggest age appropriateness.
The Entertainment Software Rating Board (ESRB) is a self-governing entity, established by the Entertainment Software Association (ESA) in 1994, which is responsible for implementing and enforcing content ratings assigned to video games. Additionally, the guidelines imposed by the ESRB are not enforced by federal law and companies can chose to disregard the standards set forth by the organization without notice.
possibilities for movement in this space?" Video games contribute to the stimulation of the mind
Have you ever wondered why people enjoy playing video games? Players often find video games to be fun and exciting. But there’s a downside. Many adults assume that video games are harmful to the player, but that’s not necessarily true. Most people don’t understand that playing video games also comes with many benefits. We need to change how the world targets video games as always being “harmful”. Although, many people think video games are harmful, video games have positive effects on people in terms of perceptual tasks, having great educational potential, and improving problem-solving skills.
Everyone likes video games right? Well how do they actually affect you . My parents keep saying that videogames are bad for you. But I want to see for myself so I decided to do some research. I knew somethings about this topic I also like to play video games. I knew that there were different types of video games some more violent than others. Yet younger kids play the games that are made for older kids it has ratings placed on the game container. Its ratings are E for everyone 6 and up.E 10 for 10 and up T for teens for 13 and up M for mature 17 and up and AO is for strictly adults only. But kids that are 9 and 10 are playing games that are rated mature. In games like call of duty there is blood and lots of violence
“The ESRB is a self-regulatory body established in 1994 by the Interactive Digital Software Association (IDSA). The major video game manufacturers created this board after concerned groups applied pressure over the content of video games.” (Norcia, "The Impact of Video Games"). The ESRB tries to objectively describe their content and identify anything that is potentially offensive. Because of this review board everyone who buys, or plays video games can know what to expect from the content of the game by reading the game rating located on the game’s
Graphic and violent video game companies should strictly rate their video games that are being sold. When teenagers ages 13-18 play these violent video games that include killing, blood and terrorism, they have less physical activity. The more teenagers that play graphic and violent video games have more chances to be affected by the violence and mature content. Every time these games are played, the gamers will react more aggressively and violently toward students at school, siblings and parents. When violent and graphic video games are strictly rated and monitored the positive outcomes are less mature content, more physical activity and prevents teens from video game related violence.
It's ridiculous to punish a game rating company for the lack of attention being paid by the customer. It's clear that ESRB is doing their job when employees at gaming stores are stopping customers from buying games when asking how old they are. Parents want a different company to rate games, but not only will they not be as effective as ESRB, but one can almost guarantee that the new company would run into the same problems ESRB does. Providing quick glances at rating symbols and giving detailed lists, ESRB has given customers every opportunity to know what game they're
Since the 1950s, the effects of videogames have been debated on whether it is harmful to kids.(Carey) During the years, various videogames have developed more gruesome content and have been blamed for crimes such as school shootings. But in recent searches people have found that studies connecting videogames and violence are frequently flawed. Additionally, people have stated that it influences kids into immoral behaviors but, it actually can improve their behavior. It is also scientifically proven that videogames are beneficial in various ways.
The media has a huge influence on the way we perceive different things. In fact, just about anything we see, touch, smell, and hear has a psychological influence on us. The impact of violent video games has been one of many controversial topics over the last few years. Activities such as playing violent video games have an impact on a child’s life from the minute he/she starts playing. Issues can arise such as desensitization and lack of self-control which only hurts a child as they continue to develop. It’s important to promote healthy activities for a child to develop and video games could very well be doing the exact opposite.
From Math Games for kids to blood and gore video games have a lot of different sides to them. Video games are decided on by the player. Saying that games cause violent behavior in kids is inaccurate. We as people decide who we are and what we will do with our lives. A digital screen and a controller can’t make us any more violent than we already are. Blaming violence on a simple sixty dollar piece of plastic is unfair. Games are rated early childhood to Adult only. This means that what we play is up to us and we are in control of what we choose to have around us. This also means that if you are a parent and you buy a rated M game for your seven years old it is your fault. Video games do not influence violent behavior in kids because there are multiple positive facts about video games that are proven while most negative data on video games aren’t proven and are just speculation, it reduces stress and the chances of the player bullying others.
Many video game supporters argue that videogames can be good for a developing child’s brain. The Interesting Neurology Of Gaming states that, “Gameplay involves repeated actions that strengthen the brain cell connections underlying memory and learning.” Kids who play video games regularly have been shown to be better at recalling things from memory and according to Linda Carroll, “Compared to children who didn’t play at all, those who games a few hours a week were better adjusted. They had fewer conduct problems. They were also more likely to care about others.” Many kids could benefit from gaming if it was in small doses and if the games were being monitored by parents to ensure that kids are playing games that are appropriate for their age.
What are video games? Video games are games programed by a computer programmer showing electronically made images on a television screen. There are different kinds of video games like action, fighting, action adventure, adventure, role playing, shooter, simulation, strategy, sport, survival horror, and fantasy. Video games can be purchased at many stores, for example Game stop, Walmart, Target, Best Buy, Amazon, Kmart, and Toys R Us. These games are so popular that some individuals choose to buy and play video games on the computer. The paper presents information on both sides, leading up to the proof that video games are more harmful to kids.
Parents often complain how video games are too violent for their children and that it could have a negative impact towards their behavior. That can be true if the child is given a game that is rated higher than its intended audience. Even if it sounds like an unwise choice to give a kid a violent game, it’s up to the parent to decide if their kids get a rated “E” for everyone game or a rated “M” for mature game. Children should defiantly not be given game titles that aren’t intended for them. It can affect them negatively if they are given a game not suitable for them.
“Life is a video game. No matter how good you get, you are always zapped in the end” (“Video Game Quotes” 1). Over time researchers, psychiatrists, and parents have often wondered how damaging violent video games can be to the youth in society. This is an important matter to people with children in their personal lives or work environment. These games have become a large risk factor for aggressive behavior in children. Researchers have been saying that video games do affect adults as well; however, they have even more effect on younger brains in early development. Video games have negative effects on childrens’ behavior. Some effects that video games have are reduced academic performance, aggression, obesity, and emotional disorder.
Ever since the release of the Atari 2600 in 1977, home video gaming consoles have become so much more popular. In the past forty years, home gaming has grown exponentially in the youth of America. This growth has caused both negative and positive influences on the future generation of America. Some games may improve attention and motor skills, whereas some games can be a platform for children to be abusive to others. Due to the availability of mature video games, many children under the age of seventeen can play games meant for an audience of seventeen or older. This can cause toxicity in the gaming community and opens a new avenue of abusive behavior.