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Response To The Effect Of Videogames On Student Achievement

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A Response to “The Effect of Videogames on Student Achievement”
In Jonathan Craton’s article “The Effect of Videogames on Student Achievement” he shows the positive and negative effects video games have on present day students. He goes into detail on the benefits and shortfalls that video games could have on education and social skills of college students. Craton also mentions the psychological effects noted from video games including games with increased amounts of violence. Despite the negative effects Craton mentions in his article, video games should be used to assist in the learning process in classrooms around the world. Craton points out “most college students have played video games, many play them regularly, and a small percentage use them as a primary means of entertainment and leisure.” It’s true that younger people are more in tune with technology than older people. I personally spend a lot of times playing video games. The next generation seems like it will be even more technologically in tune than my generation. The number of students that use technology are significant now, and will only increase as more advanced technology is created. Craton then explains how violence in video games can lead to an increase in aggressive behavior. Video games may lead to violent and aggressive behavior, but no more than TV and movies do. …show more content…

It is obvious that the positives that can be gained from utilizing far outweigh the negatives. If schools make a more positive effort to implement video games into the education system, it will lead to an increase in student engagement and make learning more entertaining. Education can benefit from video games in the long run if utilized wisely. It is important for students to achieve a balance between education and gaming in order to achieve academic

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