AS in Fine Arts Shalyra Alleyne 901234091 Bullock, Richard, and Goggin, Maureen D, and Weinberg, Francine, editors. The Norton Field Guide to writing with readings and handbook. W.W. Norton & Company, 2016. The argument essay “Should Gamers Be Prosecuted for Virtual Stealing” by Alex Weiss, starts off by him revealing the story of the Dutch Supreme Court that is convicting a 13-year old teenager of virtually stealing another players amulet and shield. Alex then proceeds to elucidate “disappointing teenage years” while participating in massively multiplayer online video games as a thief. He then starts to discuss the ethics and rules of frequent massive multiplayer online games and brings up evidence on how it is not against the policy of
Children seeing and being exposed to these violent actions committed on video games are more likely to be influenced by them and make wrong decision. These video games are giving children the misunderstanding that these actions are legally.Parents should intervene as much as possible to prevent their children from being influenced by these violent actions and letting these games take their children down the wrong path.Furthermore Rod also uses ethos to further persuade the reader in why they need to intervene.He talks about that
Alex Weiss wrote, “Should Gamers Be Prosecuted for Virtual Stealing” which compares virtual laws to real life laws. The thesis of his argument is “video games are not work or investments for which people should be compensated; they are escapism” (Weiss). He is saying that what happens in a video game should stay in a video game. It should have no correlation to the outside world. One an example he gives to support his thesis is,” These projects may seem foolish to those outside of the gaming world but they represent a great a deal to their creators. And these hopes and dreams can be destroyed rapidly by another player who just wan to be a jerk” (Weiss 732). He says right there that a player could spend months on making something when in just
Bunn, M. (2011). How to read like a writer: Readings on writing. Writing spaces (Vol. 2, pp.71-85). WAC Clearinghouse. http://wac.colostate.edu/books
Many college students find themselves struggling, while trying to write papers in their English classes. This book was written to help you though these struggles. They say/I say by Gerald Graff and Cathy Birkenstein is a book that was designed to help students be better writers. I think that this book is absolutely a huge help to anyone in need of becoming a much more confident and better writer. This book has helped me learn how to write more structured sentences and how to form them in ways that sound better and are also more grammatically correct than before. I have learned how to properly demonstrate and use many writing techniques such as making quotations, playing the believing game, how to write strong summaries, how to plant a “naysayer”, and incorporate “so what?” and “who cares?” into my writing. This book can be extremely helpful to anyone in need of assistance or for people interested in
In 2012, the Dutch Supreme Court convicted a teenager of “virtual theft.” The defendant stole two items within the then-popular game Runescape. Although the defendant’s attorney pointed out the neither items even existed or had any real economic value, the court ruled that the time spent by the victim in the acquisition of these items within the game actually gave them economic value. The author gives examples of similar behavior being not only allowed, but accepted within older, similar games. The author argues that gamers should not be prosecuted for theft within games, assuming the stolen “object” has no economic value, and that cases like this one “[make] no sense to [him].”
The art of writing is a complex and difficult process. Proper writing requires careful planning, revision, and proofreading. Throughout the past semester, the quality of my writing has evolved significantly. At first, I struggled with the separation of different types of paragraphs, and I found writing them laborious. Constant practice, however, has eliminated many of my original difficulties, and helped to inspire confidence in my skills. As a collegiate writer, my strength lies in my clear understanding of the fundamentals of writing, while my primary weakness is proofreading my own work.
While attending writing class, I learned about the 4 steps in writing, bases for revising, organizing, and connecting specific information, and I also learned about the different types of essays such as descriptive, narrative, process, cause and effect and argumentative essay. I have been a student at Milwaukee Area Technical College for 1 semester, and over the course of my enrollment I have grown and learned more that I knew prior to attending this writing course. Participating in this writing class has taught me so much more than stuff about literature and language, it has taught me another way of expressing myself. I have learned here how to write and express myself, how to think for myself, and how to find the answers to the things that I don 't know. Most importantly I have learned how important technique, outlines and organization are. My goal in this paper is to inform writers about how my writing skills have improved.
Many online gamers will pay for virtual items with real money. Some people want laws in effect for the real world to protect their rights to their belongings. Theft in the virtual world occurs quite often. In an article titled, “Should Gamers be Prosecuted for Virtual Stealing?” the author Alex Weiss calls out a young teenage boy who is being prosecuted for stealing in a video game. It seems to be a legal blunder that is very straight forward, but becomes a heated debate. It begins with the argument should we prosecute a gamer for stealing via the virtual world? Alex Weiss is correct in saying that prosecution for virtual
This is the second required general core course in collegelevel writing. Observing the conventions of
In their book They Say I Say, Gerald Graff, Cathy Birkenstein, and Russel Durst outline strategies writers can use to avoid common mistakes often seen in academic writing. The book thoroughly outlines the different components that make up academic writing, such as initially summarizing what others have said before, responding with original ideas, proving a purpose to the writing, and connecting the writing in a logical and eloquent manner.
Summary: In this article a situation involving two parties is broken down and explained. First there is the victim who claims he was stolen from on a virtual game called runescape. While the other party is the thief who is being charged with theft. The writer states his opinion throughout the piece and makes it very apparent that this is childish. However the victim felt it was enough to take to federal court. The victim claims that the thief stole a amulet and a sword from him in the game. The reason he feels he can take this 13 year old to court is because he invested money in the subscription and also time to obtain the virtual currency to buy these items. The big issue with this case however is the fact that the thief used violent actions with his virtual character to obtain the objects from the owner. The writer goes on to state that it is a virtual game and therefore no crime was committed. This case in the end concluded in court that the thief believes that it was a crime and sentences the 13 year old to 145 hours of community service.
For each of the questions below you should look at both the Center for Writing Excellence and the University of Phoenix Writing and Style Guidelines.
Most elements of writing (development, organization, and style) fit task, purpose, and audience. Some identifiable mismatches.
INTRODUCTION: Criminal justice is about the operation of the system that seeks to punish those who do wrong, but it is also about why some people engage in bad behavior. With the development of entire generations of computer users becoming comfortable with what these new technologies have to offer, it's not surprising that more researchers are questioning whether usage alone actually causes people to engage in inappropriate activity. A good deal of attention on this issue centers on topics such as violence within certain types of online games and even the propensity of some people (particularly young people) to spend a lot of time in this virtual environment. It is often assumed that there is in fact a direct relationship between certain user preferences and the likelihood that they may become more involved in aggressive, violent or other types of anti-social behaviors. Research on the topic of how video and online involvement impacts criminal activity is
Alex Weiss an ex -Video gamer believes that “Video games are not work or investments for which people should be compensated; they are escapism.” His rational is based on the decision of the Dutch court to charge a 13year old boy with stealing two virtual items during the playing of a game called RuneScape. Weiss uses different examples as to why he believes the 13-year-old had done nothing wrong. One reason being” the developers of the game RuneScape did not explicitly state that the thief couldn’t do what he did.” I agree that a 13-year-old should not be taken in to court because of a virtual game that should be the responsibility of his parents to monitor what kind of game and what the rules are that their child is playing.