There are certain technology programs that are emerging in the software industry that have key uses. These current technologies are those that surround the human-computer interface. As a software engineer, I will use this paper to describe the term “Haptic Feedback,” its key uses and why it is needed. In addition, I will compare the various types of human memory mentioning their impact on the human-computer interface. I will also give a detailed description of the potential outcomes of not making use of consistency in the human computer interface, summarize and explain the steps of user-centric design process and the role of human motion in the human computer interface.
Haptic Feedback Haptic can be defined as the science of applying the touch sensation as well as control to guide human interactions with the computer applications. This is done using the special devices such as data gloves and joysticks to enable users to receive computer application feedback in form of a felt body part sensation, especially the hand. In that regard, it can be deemed that Haptic Feedback is the feedback that users derive from the interaction with computer applications that is only felt, not heard or seen. The key uses of Haptic Feedback are in the image outlines delineated by the feel sensation in a way like object simulation in a location near the user. In this way, it can be used in the training of individuals to perform tasks that require hand and eye coordination, including space ship
If you ask people to name one of the most important technologies of the twentieth century, one of the answers would most certainly be the computer. A computer, however, is not a technology all to itself. Many other technologies went into the modern home computers of today, including the mouse. Douglas C. Engelbart, a worker at the SRI (Stanford Research Institute), invented the mouse in 1964. However, the process of the invention of the mouse was not instantaneous and without effect on the realm of computing and society. In this paper I will be examining the problems that had to be overcome and the technologies that had to be invented for the mouse to become a reality. It also
The design of feedback requires careful consideration. Major trends may be obscured by minor variations if the grain size of the feedback is too small. Alternatively, the patterning of feedback over time may be just too complex for the user to extract meaning from it. If the grain size is too big or large, people may not be able to map the information in the feedback onto specific behaviours amenable to self modifying.
Generally, there are two key forms of monitor interfaces that should be highly considered in the process of designing different computer applications namely the multi-touch screen interface and the mouse-driven interface. The controlling actions that are carried out by different computer users tend to have different preferences when it comes to the use of different computer applications uses (Dearden, 2008). As such, the application of the multi-touch screen gives computer users an opportunity to interact with the computer applications via a touch screen that will give them a chance to tap, swipe, long tap, and pinch the screens for purposes of performing their required
Tactile learners do best when they are in motion so when I’m in class and use a rubber band to flick. I will pay attention but will still be moving in some way. I will also get up and move around
As instructors, it is part of our duty to teach individuals about specific learning tasks. It is also part of our duty to relay information as best as we can to individuals so that they can understand the tasks. Therefore, providing feedback is significantly important to learners. It is critical that when individuals are learning that they receive the correct feedback so that they may be able to perform the task with the correct technique to reduce injury. There are two different types of feedback that clients may receive. One of the feedbacks is the task-intrinsic feedback and the other is augmented feedback. Task-intrinsic feedback is feedback that individuals receive through their own sensory-perceptual systems (Magill & Anderson, 2014).
Our Smartphones are touchscreen and we are used to touchscreen tablets so now is the time for touchscreen laptops. One advantage these laptops are having is the Keyboard on which most of the computer functions are dependent. The machine on which you can ‘Touch’ or ‘Type’.
The experiment took place in an isolated, dim-light and sound-attenuated room with video control. During task performances, participants were seated in front of a monitor at a viewing distance of approximately 40-60 cm. The stimuli were presented with Presentation (neurobehavioral systems), a stimulus delivery and experiment control program. Participants could give a response with joysticks that were placed at both arms of the chair. The research assistant remained in the same room as the participants, however, interaction took only place during the breaks. The length of the experiment varied due to the tracking paradigm (see 2.3.3 Experimental design and task) and length of breaks.
Kinesics talks about body location or position. Kinetics also refers to and body motions and gestures.
(2013) audiovisual feedback assists in reaching a movement goal and has the potential to motivate the learner to train longer than with a simple and abstract visualization. Additionally, Sigrist et al. (2013) address feedback strategies may also be classified according to the point in time at which feedback is provided: either during a motor task execution or by multimodal augmented feedback which includes visual and audio feedback.
Helicopter aircrew and test engineers at Air Force Special Operations Command conducted an operational assessment of a device intended to enhance the real time situational awareness of helicopter pilots. The evaluation team was unable to determine if the system would improve pilot performance, although the pilots believed it might provide some eventually benefit to situational awareness (Bell & Grant, 2011). Although this study is useful in the investigation of tactile devices to improve pilot performance, here is no evidence the evaluation team included behavior science or educational experts. There is also no reason to believe the evaluation was designed to test and scientific hypothesis related to effectiveness of training devices. The significant sensory inputs of a motion platform simulation raise the prospect for other complications. This study confirms some the conclusion of some augmented realty study, that coordinated sensory input during learning has a distinguishable affect on performance of some tasks. It is important the sensory inputs be coordinated, as uncoordinated stimuli can lead to unpleasant consequences.
Members of society understand, or at least have heard someone in their lives say, technology is becoming a distraction to the human population rather than an advancement. As technology has progressed, it has increasingly become a larger and more intergraded part of our everyday lives. Americans think that technology is huge today, but technology will be even more advanced in several decades. There are some clear positives to technology, such as the ease of long distances communication and the accessibility of entertainment. Despite those useful aspects and many others, there are many people that think technology has a negative effect on human interaction. The main concern many people are discussing is whether technology has negatively affected how humans socially interact. If those concerns are truly a problem, how can society fix them without stopping the advancement in technology.
Technology occurred before the human kind and it has improved people’s lives positively and negatively. The influence of technology is really great that it has absolutely changed our lifestyle. Computers, the Internet, Gadgets all these things have transformed our working system completely and our productivity has increased unbelievably. As everyone knows with every positive that have to be a negative, technology is really great, but it also has a huge affected every part of family life. We are spending more time indoors than we are outside. The time we spent on the computer, watching TV, and other electronics drive is about 8 hours a day. During this time, we are usually spent alone and not with the rest of the family. With all the electronics drive, we currently have, we don 't need to get out of the house anymore, you can do everything from the luxury of your home. Almost everything revolves around technology now. Don’t get me wrong, I love computer and all the technology we have now, with every new invention coming out I have them all, Apple Watch, iPhone7 Plus, iPad, new Apple TV, and new headphone, most of my product is around Apple because I love the company they produce a good product, good design, and it last for a long time. On June 29, 2007, about 9 years ago, when the first generation of the iPhone came out, people will wait outside the stores to buy it. The estimated sales of this first generation iPhone were around 250,000 and 700,000 units in the first weekend
Haptics was introduced in the twentieth century in the field of experimental psychology. Its main objective was the understanding and manipulation of the sense of touch. Psychophysical experiments were conducted to assist in the understanding of contact between human and machine. For example, advanced studies showed that the tactile qualities of environmental structures are much more complex than visual. Robotic systems meant an important step to unravel the puzzles on the sense of touch, such as teleoperation and telepresence. These two were the main precursors for the revolution in the study of haptics [2].
Touch screens have become common in public places with large displays appearing in hotels, hospitals, shopping malls, some traffic areas, and other populated places. Theses screens allow many users to interact at the same time without much instructions which encourages the spontaneous use of them. However, in return to this flexibility, the screens technology has sacrificed the haptic feedback to provide the physical control.
The development of technology during the twentieth and twenty first century recognizes our society sustained by a blind reliance on gadgets plus their various programs. Nowadays Software has determined for doing anything. For instance, from playing grope with a person or friend which lives in the other part of the glob to Architectural renders which means mapping out complex lighting algorithms.