Motion graphic is consist of two words. Motion is the action or process of moving or of changing place or position; movement. power of movement, as of a living body. A bodily movement or change of posture; gesture. ("the definition of motion," n.d.). Graphics is the art of drawing, Movies, Television. the titles, credits, subtitles, announcements, etc., shown on the screen before, or as part of, a film or television program. ("the definition of graphic," n.d.)
The term “motion graphics” was first posed by John Withney, the well-known animator, in 1960. Saul Bass was the first one who outstandingly took advantage of motion graphics in his works (Yu, Li, 2008).
But, there is no universally accepted definition of the term Motion Graphics. It generally refers to the movement or animation of words, letters, shapes, or artistic elements, sometimes within three-dimensional space.
II.1.3.1 Principle of Motion Graphic
There are 12 basic principles in motion graphic based on The Illusion of Life: Disney Animation book (Thomas, F., & Johnston, O. 1995), which are fellows :
Squash and Stretch
Defining the rigidity and mass of an object by distorting its shape during an action. (Thomas & Johnston, 1981; Lasseter, 1987). Basic principle that used to display the effects of gravity, weight, mass and flexibility.
Anticipation
The preparation for an
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Index card match is one of the fun strategies that will invite students to be active in the learning process. Index card match is one of the instructional techniques of active learning included in strategic reviewing (repetition strategy). This type of index card match is related to the ways of learning so that students remember the lesson material learned well by the technique of looking for a card partner which is the answer or question while learning about a concept or topic in a fun atmosphere (Silberman, 2006,
Defining Motions: in this task, we assign the needed elements such as sounds, lights, and the used cameras as well. Besides, in motion task, we can define the positions and the movement of these elements. For example, the lights can move from site to site to follow the characters. [5]
3. Imagery- descriptive language used to make the audience think of a picture in their mind; words to help visualize.
a two-dimensional object with real or implied lines that create the sense of direction and movement:
The dramatic element of movement was manipulated by the actors in order to transform the characters into realistic, three dimensional beings. An example from the
Animation is a quick display of a sequence of 2-D images that give the illusion of
The “Eight Heads” created in 1922, by Escher would be an example of this. There are, of course eight heads, four facing to the north and four facing to the south. Another used in his work was reflection. Reflection meaning a translation that creates a mirrored image, its like looking into the mirror, put your hand on your right should its going to appear in the mirror as if it was on your left. The “ Wild West” created in 1920 is an example, people are facing another as if they were being reflected. Another being rotation, a figure that is turned about a fixed point. It can be in the process or in the act of turning, or even circling around a fixed point. “Lizard” created in 1942, Escher used several colors to show change and movement in this painting. The are moving from at least and 90 degree fixed pointed a 180 degree fixed point. Last but not least, Dilation. Is a the same figure as the original, but a different size, if the dilation creates a larger image then it is known as a enlargement. “Thinking Outside the Box” is a perfect example. In the image a man is holding a larger dox while the floor is based pattern is smaller box.
Some short animations also known as "artistic short animation" (experimental animation which is discussed in this article contains art short animation, is a relatively broad concept) because of a strong artistic.
To investigate and observe how the acceleration of a mass depends on the resultant forces acting on it, along with its mass, and to furthermore define the relationship between acceleration, net force, and mass as a single equation.
Digital graphics are in their own way an art form, digitally constructed to create phenomenal images. However, you need to have some sort of artistic ability combined with a suitable computer system before you can design the perfect graphic.
Stop motion animation is when you take a picture of something, move it ever so slightly (depending on how smooth you want the sequence to be) then take another picture and so on and so on. The sequence of pictures will create an illusion of a moving image. When creating a stop motion animation it can either be done traditionally or a computer can be used to generate the background sets.
Aside from basic two dimensional art, I have always been fascinated with the unique stories told through film. The way that a picture is painted through film is something that one cannot find in just any art form. Film is unique and fascinating, so I sought to find a way to unite the two worlds of film and the 2D art that I enjoy so much. My findings were that digital animation combined the artistic style that I love and the storytelling of film in a way that intrigued me beyond any other career I had researched.
Motion pictures are not really motion at all. They are a series of still shots, put together at a rate that is beyond the capacity of our visual system to separate. Older movies seem choppy to us because their speed is too slow and we can still detect the ‘stillness’ of the shots. Once movies were shot at the rate of 24 frames per second, they went beyond out range. The result is that the visual display seems to be in motion (p. 26). Doesn’t this idea seem to be eerily similar to Zeno’s paradox of the flying arrow? Basically the paradox, from Socratic times, states that “it is impossible for a thing to be moving during a period of time, because it is impossible for it to be moving at an indivisible instant” (Mazur, 2007, p.4). What if all motion we perceive, not just motion pictures, is because the still shots are stacked too closely to each other for us to be able to resolve them visually? Is reality really nothing more that a series of moments, moving (perhaps vibrating) too quickly for us to make the distinction? If so, is time really the 4th dimension? Perhaps its motion and the passage of time is the illusion that results from
As any cliché artist would say, “I started drawing a lot when I was younger;” but not me –I can’t remember when I started to enjoy the arts. I have always been driven to create and express myself. I painted scenery to calm my nerves, draw intricate objects to focus on details, and draw dynamic poses to allow development of my eye. The mountain of used sketchbooks fills its’ own bookcase, dating back to early elementary years when I would create little stories much like a comic book. Despite my deep love for the arts, I always loved animation much more. Animation is the perfect blend of drawing and creating visual aid, while elaborately designing a storyline and plot to engage the audience –animation lets the average audience member to feel
Animation; an art form with the ability to tell a story and convey a multitude of emotions along with information. Animation can be found almost everywhere in media from commercials, to movies, to games. Every single animation need an animator or a team of animators to create it. There are many kinds of animation: 2D, 3D, motion graphics, visual effects. Each of these categories may have multiple people working on them using their own special skills to produce the final product. The reason for researching this occupation is because of my fascination and respect for the craft. I admire the art of storytelling immensely and the creativity that goes into it.
In 2015 Advanced Micro Devices (AMD) was in a difficult position. The once formidable competitor in multiple facets of the personal computer market had seen its strong profits turn negative and its debt totals rise. The company was finding it difficult to compete across multiple markets due to a number of factors. The most important of which was a series of weak product offerings, which created a larger gap in the quality of AMD’s products when compared with the competition.