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The Tits Have It: Sexual Objectification Of Women

Decent Essays

Women in Video Games
The video game industry thrives on its consumers, and creators are always trying to please their targeted audience. Because of this, audiences for many games are established and categorized by gender. Game creators then do whatever it takes to please their intended audience. This can lead to gender stereotyping, and often results in the sexual objectification of women. Many games portray female characters as highly sexualized objects, most likely to attract the attention of their intended male consumers. In order to decrease the ways women are objectified through such video games, the gaming industry needs to stop perpetuating gender stereotypes.
Women are sexually objectified through video games in several ways. Most of the time women are underrepresented in the gaming world, and when they are, they are represented in a very disrespectful manner. When female characters aren’t damsels in distress like Princess Peach from the Mario series, they’re battling for their …show more content…

It’s likely that most gamers know the intentions behind overly sexualized character design, but it isn’t very often that game developers speak up about the topic. In Layota Peterson’s article “The Tits Have It: Sexism, Character Design, and the Role of Women in Created Worlds,” she describes her experience at a comic convention in New York where she meets a panel of several art directors for various video games. Peterson reports that one of the panel members, Jonathan Jacques-Bellêtete, the Art Director of Final Fantasy XIII-2, made sexist comments regarding his inspiration for the appearance of female characters. “He went into a two-minute riff about ‘always trying to have very beautiful female characters,’ noting that these were characters he would want to sleep with” (Peterson). This goes to show that the female characters are created for the purpose of being sex

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