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The Cause Of Violent Video Games

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David G. Myers mentioned that the cause of violent video game became an issue for public debate after teenagers in more than a dozen places seemed mimic the carnage in the shooter games they had so often played (Anderson, 2004, 2013). Based on the studies done for violent video games correspond with individuals having violent acts. On the journal article “An update on the effects of playing violent video games," Craig A. Anderson stated that violence video games first emerged with school shootings by avid players of such games which is in contrast to the Meyer’s Social Psychology article that a didn’t mention the connection or the issue with school shooting. Anderson took a more critical and specific approach in his research by mentioning the effects towards school shootings. The Journal of Adolescence focuses on the exposure to violent video games which significantly linked to increases in aggressive behavior, aggressive cognition, aggressive effect, and cardiovascular arousal, and to decreases in helping in helping behavior. Also, young adolescents reveal that those who play a lot of violent video games become more aggressive and see the world as more hostile. Individual’s that play violent video games will have the misconception of thinking that playing those type of games is good and acceptable. This connects to how men tend to watch aggressive pornography and use that aggressiveness towards women. The article also revealed that this act would be a coincidence or a cause of playing violent videos. Additionally, researchers believe that the more active participation and rewarded violence of game play, violent video games have even greater effects on aggressive behavior and cognition than do violent TV shows and movies. The Journal of Adolescence tested the used for modern meta-analytic techniques to combine the results of empirical studies of violent video game effects on five types of outcome variables: aggressive behavior, aggressive cognition, aggressive affect, helping behavior, and physiological arousal. Meyers research was mainly statistics which contrasts with the journal article. For the journal article, Anderson found significant effects of violent video games on each of these five variables.

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