Published in Computing and Systems Technology Division Communications, American Institute of Chemical Engineers, 18(2), 1995.
Low Cost Virtual Reality and its Application to Chemical Engineering - Part Two
John T. Bell & H. Scott Fogler University of Michigan June 1995
Introduction and Update from Part One This article has been broken up into two parts, the first of which presented an introduction to virtual reality and some discussion of what low-cost hardware and software options are available3. This second part will cover some applications of virtual reality, including areas where VR is being or could be applied to chemical engineering, and in particular the work being done at the University of Michigan’s department of Chemical
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The Windows 3.1 solution is still being sold, and is a popular product, but unfortunately the SPEA card is no longer available, which puts a damper ( at least temporarily ) on the DOS product. However, Sense8 now has an alternate product, using OpenGL and Windows NT. OpenGL is based upon the graphics language developed by Silicon Graphics for their high-end graphics supercomputers, and will be supported by the new Windows NT operating system. Because of the huge potential market for CAD applications and computer games, a number of companies have announced plans for OpenGL graphics accelerator cards, which will be initially expensive, but will rapidly drop in price as volume sales and competition develops. Some systems available now from InterGraph corporation rival high-performance SGI workstations in performance for a fraction of the cost, but the nice thing about it all is that Windows
14 NT will support OpenGL applications whether or not a graphics accelerator is present - they will just run faster with the special cards. Current Applications of Virtual Reality, Including Possible Future Applications, and Their Extension to Chemical Engineering Virtual reality has been applied to a wide
Virtual reality systems are used for simulating different real life situations on the computer which looks approximately same as the real world. In these tools, user need to wear some special cloths which has sensors attached, these sensors observe and record all the activities and responses of the user. These tools are very useful in training of many technologies like in pilot training of Boeing dreamliner, or some new technology etc.
GPU is still a moderately new idea. GPUs were at first utilized for rendering illustrations just; as innovation propelled, the vast number of centres in GPUs with respect to CPUs was abused by creating computational abilities for GPUs so they can handle many parallel surges of information at the same time, regardless of what that information might be. While GPUs can have hundreds or even a large number of stream processors, they every run slower than a CPU centre and have less components (regardless of the possibility that they are Turing finished and can be customized to run any program a CPU can run). Highlights missing from GPUs incorporate hinders and virtual memory, which are required to execute a present day working framework.
Although this specific program will likely not become available to average consumers, the same foundations for the simulation will be available on the marketplace while being affordable at the same time. In time, applied use of virtual reality such as the Oculus Rift will become mainstream and accepted in everyday life not only due its entertainment value, but also due to its affordability for consumers everywhere. Thoughts of virtual reality often resemble fantastical scenarios reminiscent of scenes in movies with similar themes like Gamer, The Matrix, Total Recall, and Inception. After one delves into the VR technology in products such as the Oculus Rift, one will begin to believe, and he or she will brace themselves for the tidal wave that is the paradigm shift of virtual reality.
1. What is inflation? Inflation is an increase in prices for goods and services (What is Inflation?).
I believe most of the general populations are aware of how rapidly technology evolves. I will start by giving a little bit of background into my own computer system. I purchased my Desktop computer system in late October 2008. At the time I was set to begin a journey into the world of higher education and needed a computer that could keep up with me. As I did my research into what was on the market that would fit not only my budget, but the needs I believe I needed. I quickly found I was not interested in anything that was on the market in stores, simply because of
Virtual reality(VR) is a relatively new frontier in the technology industry. So new in fact, that, at its current stage, what it is and its potentials are unfamiliar to the general public. VR originally started gaining momentum as a new platform to game on, but its potential must be analyzed broadly in more than just one vocation. Because of the immersion VR provides, it has an immense capacity to benefit the educational field. Everyone is unique in the way they learn best; some people learn best by reading, some people learn audibly better, and, some people learn visually.
Our goal is to make 3D worlds more realistic and immersive with the 3D MA platform. The 3D MA platform is designed to be compatible with VR equipment, such as the CAVE™ or head-mounted displays (HMD), turning virtual worlds into powerful real-life experiences. Our applications and domains described will be based with the augmentation which can take on a number of different forms. In all our applications the augmented reality presented to the user will enhances that person's performance in and perception of the virtual world. Our ultimate goal is to create a system such that the user cannot tell the difference between the real world and the virtual augmentation of it.
To discuss Lanier’s keen views and anticipations regarding Virtual Reality back in the mid 1980s, it would be useful to first cover exactly how far Virtual Reality has progressed up until today. This essay will begin by discussing the history of Virtual Reality and the usage trends. That discussion will then be used to preface a discussion about Lanier’s views that were expressed in A Vintage Virtual Reality Interview. The essay will then finish off by looking at particularly interesting views held by some of today’s futurists and these views will be related back to Lanier’s original exuberant view of Virtual
This subject was suggested as a possible topic from the course outline. As it is an area of much interest and controversy was chosen as the direction of study for the paper. Previous research into Virtual Reality (VR), coupled with a particular interest in its architectural application also proved motivating. However, although the direction of the initial research appeared straightforward, after further investigation it became obvious that there were in fact two distinctly different interpretations that could be drawn from the area of Virtualism in Architecture. This division was between whether VR was used FOR architecture (VR used as a tool to aid in architectural design). Or whether it was used AS
There are different influences that cause inflation such as energy, food, commodities, and other goods and services. The entire economy is affected by rise of the cost of living. It also affects the cost of operating a business, borrowing money, mortgages, corporate and government bond yields, and every other aspect of the economy. There are several advantages of inflation in the economy. Some include moderate rates of inflation which allows prices to adjust. This is considered a sign of a healthy economy. With economic growth available we usually get a generous amount of inflation. Also moderate inflation rate reduces the actual value of debt. If there is a reduction, the real value of debt increase leads to a squeeze on usuable income.
(376) Some people would argue that VR began in 1838 with the Stereoscope by Charles Wheatstone, this device was made by 'two images photographed representing the view seen by each eye '[ http://jaredjared.com/wp-content/uploads/2011/10/Bendis-Stereoscopy.pdf] placed inside a 3D headset giving the viewer depth and immersion. The first mention of VR in science fiction was in a 1930s short story called Pygmalion 's Spectacles written by Stanley G. Weinbaum, he describes a goggle based system projecting a holographic image which activates certain senses such as sound and touch[ http://www.gutenberg.org/files/22893/22893-h/22893-h.htm]. In the 1950s with Morton Heilig created The Sensorama, a machine creating sound, smells, and even wind to accompany the visuals completely mechanically. VR became more popular in theatre such as Tron (1982) and The Lawnmower Man
It is now a familiar, but true, cliché to observe that the power and capability of computing machinery is increasing at a tremendous rate. In addition, a wide variety of techniques for producing more convincing VR are currently being researched. It is reasonable to expect, therefore, that in this crucial respect VR
Furthermore, according to Shaojing Fan, Yongping Zhang, Jianbo Fan, Zhongkun He and Yu Chen (2010), virtual reality is an emerging technology with a variety of potential benefits for many aspects of education, medical treatment, and scientific research. One of advantages of Virtual Reality is people can immerse themselves in an environment that would generally be unavailable due to cost, safety or perception restriction. Research by Abulrub, Attridge and Williams (2011) suggested that a new generation of engineering students is entering higher education level with their own worth computing knowledge and skills. They also have high expectations that their institutes will introduce them to suitable technologies for their successful transformation into industry. Technological requirements encounter academic institutions to adopt appropriate and suitable strategies in order to meet all of educational demand. Hence, virtual reality is one of the best solutions as its solution and advancement in immersive and interactive technologies can give visible and noticeable effects on different style and learning. Moreover, virtual reality known as technology that is attractive to students.
I Poonam Pillai hereby declare that the term paper report titled study on Inflation in India that I have submitted is original. I was in regular contact with nominated guide and contacting him for discussing the project.
Seeing is believing, these words are the best combination to understand the meaning of Virtual Reality (VR). VR is one of the best asset and aspect of our future. No other technology has seen such a revolution like VR has. It is practically in use in almost every field such as entertainment, gaming, defense, robotics, medical, healthcare, military, education, fashion, heritage, business, engineering and many more fields. VR sometimes called Virtual Environment has drawn much attention in the last two decade. Extensive media coverage causes the much more rapid increase in the interest of the masses. Very few people, however, really know what VR is and what are its open problems are. In this report a historical overview of virtual reality is presented, basic terminology as an introduction are listed, followed by applications of this technology in science, work, and entertainment areas. Its present developments are thoroughly discussed in this report. Finally, the future of VR is considered in two aspects: technological and social. New research directions, technological frontiers and potential applications are pointed out. The possible positive and negative influence of VR on life of average people is speculated.