While some argue that violent role playing games are a positive game to play, I feel that they have a negative impact on teens. In the article “High-Jinks: Shoot-out” by Guy Martin they did an experiment where students played a shooting game in school. Some teams were getting 13 kills in 4 days. This is so bitter that a high school students goal is to “kill” people. By teens doing this, it is teaching them that it is ok to kill someone. Pretending or not this may lead teens to be more capable of killing someone in real life.
This demonstrates an activity that can lead to an unhealthy behavior or an unhealthy life. If the school allows students to play this violent game, the students could start to think that this kind of negative behavior is okay. Those negative behaviors could carry over to their lives and adulthood. But, if they think doing these acts later in life is okay, because they were allowed to in high school they have another thing coming. These acts could get them fined or even worse time in jail. Some could argue, people might say this innocent acts only go on during the game, and they would never do it in real life. But as stated earlier, if you engage in violent simulated games you are prone to be more
Thousands of teens in the United States play violent video games everyday, for hours on end. Teens and children playing violent games are now accepted as a part of life. They sit in front of a screen and watch blood and gore, with no emotions and without cringing. The games become increasingly more violent, as the age that children begin to play these games drops, from twelve to ten to eight. Now, we have six or seven-year-old children playing games rated M, for 17 and older. Teens should not be allowed to play violent role-playing games because it teaches them that violence is acceptable, that it is fun to be violent, as well as desensitizing them to violence.
“According to data recently released by The NPD Group, in 2012, U.S. video game software sales reached $6.7 billion (174.8 million units) and computer game sales were $380 million (13.2 million units)” (Improving Economy). To many, the violent video game industry has turned all adolescents into mass murderers. However, they’re absolutely wrong. Very seldom do adolescents who play violent video games commit acts of violence, and the ones who do usually have a mental disorder. Instead of blaming the tragedies that occur on violent video games, the news media should explain to people that a large percentage of young males play violent video games, indicating that the two are uncorrelated. They should alternatively research other possible solutions to the crisis. In lieu of negatively affecting people’s lives, video games could potentially improve their lives!
Did you know that according to Dr. Bret Conrad, the majority of gamers believe that video game violence has few, if any harmful effects on them personally? Well, many people today play games with simulated violence ranging from games like “Killer” to games like Grand Theft Auto. One example, “Killer”, takes place in multiple New York City high schools at the end of the year. It consists of two teams, each student is assigned a person to shoot and they have to shoot them before they are shot. The students have to use water pistols to shoot their person. Once they are killed, their game is over. While some agree that games with simulated violence are perilous for teens, games with simulated violence are beneficial for teens because they help kids with problem solving skills, keep them busy and helps them help others.
Some people think kids shouldn’t play violent role playing games because they think it gets kids to stalk other kids, but i think it’s good because it promotes teamwork, strategy, and espionage, all three of which will help the student in the future. At St. Ann's high school a game lasts two and a half weeks and has built up a seventeen-point rule book, a map of the safe zones around the school, a judge, and an entry fee, all for a harmless water pistol game. In the end this was all just about Killer, a last-man-standing game of water-pistol ambush, just because people considered it a violent role playing game even though it teaches the kids a lot and is just a water pistol game and if you still disagree with me go out out and try it for yourselves
There has been a lot of disagreements on teenagers play violent role playing games. Some people say it’s distracting for teenagers to play violent role playing games and some say it helps them. The assassin is a popular game that was developed in 2003 by Warren Gerstacker. It is now a popular game that is also played in Brooklyn Private School. If you ask me, I say it is good. Nicholas Kilstein stated “Students either became creative or was already creative because of assassin.” First of all, violent role playing games helps students in the future for jobs and colleges. Second of all, violent role playing games motivate and encourage students to work together. Lastly, violent role playing games help students learn smarts that aren’t taught in school. Teenagers should be able to play violent role playing games because it builds creativity.
People have been playing video games since the late 1970s, but it wasn't until 1999 that we began to question the consequences and influences associated with younger players. Karen Sternheimer's article "Do Video Games Kill" is about the controversial idea that video games are responsible for mass school shootings.
Role-playing games are played by kids of all ages all of the time. But do these games start to cross the line when they become violent? Role-playing games with violence have many negative outcomes and they influence bad behavior.
As the level of violence in video games increases, so does the level of concern for those who play them. Some people are quick to blame school shootings on games just because the kid played a “violent” game. “The topic of videogames and violence can be compared to the chicken or the egg question, which came first, violent games or violent behavior”(Violence and Videogames). However most kids in mass shootings tend to have easy access to guns and are mentally unstable.
Games with simulated violence are perilous for teens, because the teens participating are going through other people’s personal information, attacking people in public, and, more generally, are more violent when they are older.
At St. Ann's private high school in Brooklyn Heights and in other schools around the country it is end-of-year tradition to play a game of “killer” school wide. The game includes “shooting” and “killing” your “prey” (other players) while trying to protect yourself. While some may state the game is motivating and entertaining for the high schoolers, it is argued that this game is being taken too far, consuming the kids and encouraging bad decisions.
Video games such as World of Worldcraft and Call of Duty, have become prevalent across America. These games allow the average American boy to act as if he was a fantasy character or allows him to feel as if he was a military personnel on a killing spree. World of Worldcraft and Call of Duty are extremely violent and addictive video games. It was said that the Columbine killers stated that they got their practice from playing video games. When there are games such as Gran Theft Auto where you get points for raping and pimping women, it numbs the mind to the despicable acts of the video game. When boys that regularly play violent video games are confronted, they have a much higher chance to become increasingly aggressive (Gentile, Lynch, Linder, and Walsh). The children who play video games also have a smaller chance of succeeding academically.
“I like video games, but they’re really violent. I’d like to play a videogame where you help the people who were shot in all other games. It’d be called Really Busy Hospital.”-Demitri Martin. Role playing games have been a source of fun and entertainment for children and adults. There are more safe and calm games such as Just Dance, and there are more Perilous games such as Call of Duty. Role playing games such as killer are perilous for school age children putting them in danger, teaching violence, and teaching reckless behavior.