Jiang Zhiyi 228093 Pre-DY Ranjani Ramesh Violent video games bring negative effect to teenagers Now video games are getting more and more popular, and teenagers like to play them. However, many parents are worry about that some types of game are not suitable for teenagers, like violent video games, they believe it will bring some negative effect to teenagers. Although parents believe that violent video games are harmful, it cannot be banned. Therefore, the parents should supervise their children play the violent video games. In many people’s view, violent video game possible bring negative effect to teenagers in three ways, psychological, morality and aggressive behavior. As people know, adolescents are immature, and their psychological are easily affected. So, it is easy to understand that violent video games can influence teenager’s psychological. In the articles, the authors also show this view. Firstly, teenagers have more conflict. Teenagers are irrational, so they are impulsive. For example, when they argue with other people, they are easily imitating the violent video games, and harm other people. In the article, the author shows that teenagers have more negative emotion (Kirsh, 2003, p381). Secondly, teenagers are easy controlled by their negative emotion. This is because of the hormone in adolescents (Kirsh, 2003, p382). For instance, the teenagers are easy feel unhappy all day, and they easy have depression. Therefore, let teenagers play violent games is
Video Game Violence has been a big controversial topic for many years, going back to the most simple classic video games like Ms. Pac-Man, Centipede and Space Invaders,which eventually turned into more modern games like Destiny and Grand theft Auto. This research expands and analyzes the idea of how video game violence is always accused and put to blame for aggressive events and how the research of this is faulty . The way most people look at video games and how people try to connect them to violence could needs to be corrected. Within this research we will be looking very closely at how these studies and tests were done on violent video
“According to data recently released by The NPD Group, in 2012, U.S. video game software sales reached $6.7 billion (174.8 million units) and computer game sales were $380 million (13.2 million units)” (Improving Economy). To many, the violent video game industry has turned all adolescents into mass murderers. However, they’re absolutely wrong. Very seldom do adolescents who play violent video games commit acts of violence, and the ones who do usually have a mental disorder. Instead of blaming the tragedies that occur on violent video games, the news media should explain to people that a large percentage of young males play violent video games, indicating that the two are uncorrelated. They should alternatively research other possible solutions to the crisis. In lieu of negatively affecting people’s lives, video games could potentially improve their lives!
It is debated around the world that videogames have a great influence on violence in the youth, more specifically in adolescents. It is a controversial topic because of the fact that in the past five years there have been many severe acts of violence with an adolescent in the middle of it. Although this true, I disagree with this statement. There may be a correlation between the two, but I do not think that video games make kids violent. In this essay I will voice my opinion on the worldwide debate of whether or not video games are the direct cause of violence in young adults.
While violent video games have increased as a form of entertainment, an issue has begun to form on whether violent video games have a negative impact on children and adolescents. Steven F. Gruel (2010) formed an argument about the negative impacts of violent video games on children. The purpose of this paper is to critique Gruel’s argument by finding flaws and strengths using the methods of claims without data, overgeneralization, failing to cite sources, and considering alternative explanations.
Video game effects are relatively new in modern society. Even though these games are often entertaining, the content of the game has been increasingly more and more violent as technology becomes more prevalent. The popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, violent video games do not cause an increase in aggression, in adolescents. The forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.
Since violent video games, like Mortal Kombat, were created, adolescents who play these games become more aggressive than before. To me, playing violent video games is unsafe for these people since they have the negative influence on these people. I believe that researching on that topic would help us get the sense of what problems to avoid. I wish to know what are the possible effects of violent video games on adolescents’ aggression. The independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer
Along with the rapid development of the internet in recent years, game and violence game have become companions of young people. We could not deny the fact that video game already has strong attraction for many people. Especially in today’s society, when work pressure is growing, gaming is an effective solution to relieve tension, dispel feeling of fatigue, anxiety. Playing the normal video game, which it not include any violence scenes, plus regulatory reasonable playing time can help players relaxed and balanced in terms of psychological after hours of studying, and working hard. But a lot of current game players do not like the game that bring the gently feeling, they want to experience a new kind of game, which make up a stronger feeling, and be able to do thing that they would not be able to do in the real world. This is one major reason that make people who enjoy to play violence video game have increase, and difficult to abandon this kind of game. A lot of people think that when you often playing violent video game, you will easy be haunted by the feeling of the spectacle going on in the game, and this will lead to the violation of real life. There is also an argument that violent video game did not affect the players because it is just a game, and it not real. The players should be able to tell what is real and what is virtual. In my opinion, playing violent video game did not affect to people behavior. Instead of that, playing violent video game is a benefit to
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
There has been a considerable concern about video games causing harm to the mental well-being of teenagers, not only due to the actual number of teenagers playing video games but also because the topic is relatively new and unexplored. The problem of aggression has a big influence on a social psychology, due to its conceptualization as a problem in interaction between individuals (Krahe 2013, 2). Due to the number of different opinions that people have, it is necessary to understand what is right and what is wrong. The data shows that, on average, a teenager spends 9 hours a week on playing games. Also, 90% of all children ages from 2 to 17 in the United States play video games (Carnagey, n.d., 882). However, the actual problem lies deeper. The main concern about video games is actually whether they cause the level of aggression to rise or not. In this research paper, there will be a thorough analysis of both sides that will shed more light on the topic and further recommendations will be given.
More methods for playing violent games are made every year. Being so excessive in playing video games can have numerous consequences for teenagers. They need to start limiting their gameplay which may have various beneficial outcomes.
As video game images become increasingly more realistic and graphic. Therefore, is there any link between the violence depicted in those games and violence in real life? Students are the main group people who played violent video games very often. Also, losing a game causes many people to have a negative impact. Last, the attitudes on violent game and antisocial. Games are everywhere around us, such as cellphones, televisions, or computers, but violent games are the most popular type of game. The scene inside the game may lead to real things happen, especially for children, who are eager to experience it. Therefore, violent games may cause many impact, such as crimes, antisocial, and negative effects.
Thesis: The research to be presented in this paper clearly and objectively indicates that adolescent boys that play violent video games frequently do in fact act out physically aggressive behaviors later in their lives.
The second reason violent video games can cause problems psychologically in kids is. According to observation video games with violence can makes kids habitual and puts their attention away from their concentration from school studies. Which can result in poor school performance. "The amount of time spent playing video games has a negative correlation with academic performance" (Gentile, D. 2004). kids can also pick up abusive language and violent actions from these violent video games which can also disrupt a child's psychological state. The content of the video game plays important role in the
Originally, the purpose of violent video games is to entertain. However, its content encourages violence and invites to enjoy cruelty. When playing video games, kids are required to kill a human being to get a perfect score. If kids are left to spend plenty of time playing violent video games, they will be obsessed with brutality. As a result they will have difficulty to tell apart fantasy from reality and start dreaming about killing and scoring in real life. As it can be addictive, it also isolates them from human contact, which leads to lack of sympathy. That’s why most school shooters are great video gamers. I will support my thesis with evidences and quotes from expertise.
This essay will discussed by two reasons for violent video game should be banned and two reasons against that violent video games are benefit for society. Firstly, violent video game have positive points which may help children develop problem---solving skills. Besides, video game are very useful contribution to society--- especially the violent ones. However, violent video game also have the negative part. One of the original purposes reason about why it should be banned is violence may change the violent video game player’s brain function.