Every story includes structural aspects or phases in fantasies, movies and legends. These stages arrange the hero’s special journey, which are the various phases that the hero has to go through to complete his task. In the beginning, the hero always starts off in the Ordinary World. To begin, The Ordinary Word is the hero’s safe haven, this stage allows the readers to get to know the hero’s distinctive characteristics. Furthermore, The Call To Adventure introduces a mission that must be done. In other words, this phase sets the hero’s new journey. On the other hand, the hero himself can also turn down the expedition due to distress and insecurities. This stage is called, Refusal of the call where the hero is not willing to make changes. Once …show more content…
Further into the journey the hero faces The Resurrection, their most threatening meeting with death. In this stage the hero is reborn or mutated with the attributes of himself in addition to the lessons from the characters that he has met along his journey. Moreover, The Return with the Elixir is the final reward earned on the hero’s journey and has earned the right to be accepted back into the Ordinary World. The Elixir will restore balance to the Ordinary World, and in most tales, the Return with the Elixir completes the cycle of this journey. In addition, Archetypes are like a character’s own mask that represents the character’s role play in the story. A single Archetypal mask can be transferred to one character to the next. The Shapeshifter mask confuses the hero by hiding a character’s actions and faithfulness. Furthermore, A shadow in a story can be symbolized as someone’s darkest desires and phobias. The hero’s enemies and villains often wear the Shadow mask as a demon lurking from within the characters. Additionally, a Trickster is also a mask that will most likely fool the hero. This mask is often worn by a mentor in a romantic
Watching a film, one can easily recognize plot, theme, characterization, etc., but not many realize what basic principle lies behind nearly every story conceived: the hero’s journey. This concept allows for a comprehensive, logical flow throughout a movie. Once the hero’s journey is thoroughly understood, anyone can pick out the elements in nearly every piece. The hero’s journey follows a simple outline. First the hero in question must have a disadvantaged childhood. Next the hero will find a mentor who wisely lays out his/her prophecy. Third the hero will go on a journey, either literal or figurative, to find him/herself. On this journey the hero will be discouraged and nearly quit his/her quest. Finally, the
Small or big, everything we do in life is part of our journey. Reg Harris’ “The Hero’s Journey” describes the voyage one takes throughout life to grow and change as a person. He breaks the journey down into eight steps leading to the return. It starts out as a goal that isn’t always easy to reach, one goes through hardship and personal doubts only to succeed and become a better person. An example of this journey can be found in the movie, Troy through the character Achilles. Achilles is a strong fearless warrior in the movie, Troy who goes through “The Hero’s Journey” and ends up with a change of heart.
In life, heroes are everywhere. They fight crime, save lives, and basically just do good deeds. Heroes follow their journey, which, when written, is actually very cliché. A hero follows a set of events in their journey that are rarely changed. In this essay, two hero’s are examined, Santiago from The Alchemist, and Dorothy from The Wizard of Oz. These two stories seem very different, but in the end, are actually very similar. When examined closely, one may find that their journeys are very similar, following the events of a hero’s journey. This seemingly simple set of events is found in almost every heroic story. First is the problem. The hero is in a not quite perfect way of life, and needs to fix it. Then there is the refusal, the hero is called up to fixed the problem, but refuses for whatever personal reason. Then they are forced to go, and meet a mentor. This mentor gives them the wisdom that they need to get through the journey. It may even be what the hero is striving to be. Then they cross the threshold from their ordinary world to the new special world. The fifth and sixth parts can be interchangeable. Trials and allies/enemies, either can come first. Then they reach what they have been striving for, the liar, the cave, the final destination as a normal person. Once the hero reaches this part, they will be forever changed. At some point in this final destination, they will be killed and reborn, whether it is metaphorical or literal. After this they will fight
When he was younger, Arn-Chorn was forced to wake up and work in the rice fields from 1 to 7 in the morning. He wasn’t allowed to sleep, he was only allowed a thirty minute break, with very little food. Arn and other kids his age were forced to work out in the fields under the blazing sun, wearing a black pajama. Working day and night, in order to survive, Arn started to steal food from the kitchen. The extra food allowed him and his “friends” to survive at least one more day. He had many opportunities to run away from his camp to find his family, but he stayed because he knew that he wouldn’t be able to survive a day out in the jungle. There are many other kids and families like Arn who are forced to face this situation. Some families are
Moreover, in the Ordeal the hero faces his greatest fear and dies. The hero may also face the death of someone close to him, from which the hero will have more reason to complete the journey. From this death the hero will come back stronger and even more prepared to defeat the villain. On to the Reward stage, the hero receives a reward or treasure because he finished the journey, but because of death he can lose it. On The Road Back the hero decides to leave the special world with the treasure that he has earned, now he must go home as a hero. When he is resurrected he is purified and is made stronger than he ever was before, this sacrifice that he made brought peace to the world and the villain was stopped. No longer will the villain return, and for now on the hero will be praised because he has earned it. Finally, in the Return With The Elixir Stage the hero proceeds with the journey or decides to return back home to the Ordinary World with the treasure that has the power to make the hero’s world how he pleases, at the end of the story the hero is now everything he set out to
So what makes a hero? What must a person have to be considered a hero? Is it his or her strength, powers, courage, morals, integrity, or knowledge? According to Joseph Campbell, a hero properly is someone who has given his or her life to something bigger than himself or other than himself. So with the help of Joseph Campbell’s Hero’s Journey theory, evidence will be given to prove why the Flash is a hero, and not a cold hearted villain like Captain Cold.
In 2014, I attended the Hero's journey summer program in hope to discover myself and to become a better man. My father who has attended the program many of times introduced me to the foundation and thought I should give it a try under the Young Men’s program with 8 other teens from around the world. Nervous but also excited about discovering who I truly was and what brotherhood really meant I found myself becoming the best of friends with these guys for 7 days. During the trip I learned that in relationships it is not only about how much you have in common, but that you trust each other and can work together as one. I could not tell you those guys last name or their favorite video game but I can tell you that I knew they had my back no matter what.
The “Hero’s Journey” as founded by Joseph Campbell, can be detected in numerous works of literature including Ernest Hemingway’s The Old Man and the Sea, and even in lives of the authors themselves. Ultimately, everyone’s lives are hero’s journeys, including Hemingway himself. Campbell’s “Hero’s Journey” is a way to categorize similar concepts in literature to help classify parts of the story. There are six main phases of the “Hero’s Journey”: the call to action, the answering of the call, the threshold guardians, the crossing of the threshold, the dragon battle and the master of two worlds. The call to action is the invitation the protagonist receives from someone or something to venture into the unknown. The protagonist likely
For some travelling can be a way to escape it all and even find love.
A Hero bypasses twelve stages while attending his Journey. The Hero’s journey begins in the Ordinary World, the Ordinary World's task is to allow the reader to distinguish the Hero. The reader sees the Hero’s journey exactly how the Hero experiences, the challenges, and emotion throughout the journey. The Call to Adventure introduces the very first challenges of the journey. During the Call the Hero might not be ready to accept the journey. In addition, the Refusal of the Call might make the Hero feel insecure like not willing to or able to accept the new world or maybe he is not ready for a change. By Meeting the Mentor the Hero will feel more secure about the new world because this mentor guides the Heros. The Mentor helps the Hero find
There may be a number of transitions into the danger zones within the story, each crossing some threshold and usually with a sense of not being able to go back.
All stories consists of some common structural elements. These elements are known as the twelve stages of a hero’s journey. The first stage is called the Ordinary World. The Ordinary World allows the reader to identify the hero’s background before the journey starts. The reader is able to relate to the hero through this stage. Every story has a central dramatic question that disrupts the Ordinary World. This lets the author contrast the Ordinary World with the Special World. Once the reader has identify with the hero in the Ordinary World, a new stage called The Call To Adventure sets the story in motion as it disrupts the comfort of the Ordinary World. This stage set the Ordinary World off balance as it establishes the stakes involved if
In the article “The stages of the Hero’s Journey” it talks about how all stories consist of something that is fake or real. In “the ordinary world” stage gives the hero a chance to find himself in the normal world that everyone is apart of. It also gives the hero the chance to answer his problems. In the “the call of adventure” is where the character gets called to face his challenge and find the answers that he’s looking for. The character needs to make the right decision in what he wants to do in this stage. The next stage is the “refusal of the call”, it's when the character rejects the call to face the challenge that he is supposed to do. “Meeting the mentor” is the stage where he/she meets someone that gives him reasons on why he should
There are twelve stages that make up the Hero's journey. The first stage of the Hero's journey is the Ordinary World. In the Ordinary World, the Hero's character is introduced and shows how they live their daily life from the beginning and shows their personality before the adventure starts. Next, the Call to Adventure stage arises. A disturbance disrupts the ordinary world and causes chaos. The Hero realizes that they have a duty to fulfill. After the Call to Adventure is the Refusal of the call. In this stage, the Hero will decline the offer of his/her quest because of multiple reasons. The Hero might not want change and is cowardly or he/she doesn't want to leave their family or other half behind. To overcome this, the Hero moves to the
Once the hero has committed to the quest, consciously or unconsciously, his or her guide and magical helper appears, or becomes known.