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The Power Of Enter The Sigils

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In the upheaval of the city of Caelondia, those with power rule. Even the people who hold the smallest of power will make every effort to ensure their legacy lives on. Enter the Sigils - items which grant their wielders the power to channel the elements and cast powerful magic. The Sigils have perpetuated a society of inequality between the power hungry guilds people known as the Camerata and the impoverished lower classes, the Unsung. A prolonged civil war, ignited by Unsung rebels who steal Sigils from the Camerata, has only entangled its deep roots of mistrust across the city since. One of Caelondia’s finest agents, Asher Kendrall, had been exiled for treason five years ago, but he is now summoned back to Caelondia to solve the mysterious kidnapping of the emissary Enzo …show more content…

They ranged from masks, gloves, hats, accessories to even swords or rapiers. The true purpose of it however, was to allow the wielder access to elemental affinity; of which there were four: fire, earth, water and air. None yet know of where these Sigils originated from but did not dare question it otherwise they would have their power revoked. Max and his group pushed forwards and was immediately greeted with a cacophony of “Run!” and the clang of metal as guards scrambled to intercept them. Their group however, severely outnumbered them and with ease, defeated the remaining guards. Though this was the case, they couldn’t help but notice some of the stragglers had escaped away and immediately went to pursue but was stopped by Max. “Dammit, they’ve gone too far!” Sybil shouted in frustration. “Forget it. There are more than enough Sigils here. Both of you take all you can and bring them to the troops.” Max told her. “I will tell Invidius. He should be done with-“ “Sybil…” Max said, exasperated. “What? Max, I’m not going anywhere, not before that bastard in charge is killed.” Sybil

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