The following is an analysis of the idea of “video game obsession disorder”. This will bring to light three variations of video game obsession as well as whether or not it’s actually commonplace. Video game obsession can be somewhat related to that of drug addiction, with cases of withdrawal symptoms and/or dangerous actions to keep up on their “fix”, rather than giving it up, or of cases where video games have driven people to some pretty dark places. Now before we continue any further into the subject, I must note that my opinion of this is that a large proportion of the cases I will list will be of people who have severe psychological problems, not necessarily an average person who plays Candy Crush too much. As well as my passion for video …show more content…
This will relate to acts of violence because of video game interaction, or actions of psychological instability. The first of these instances is when a 17-year-old in China lost a schoolyard fight. Afterwards, he attacked his opponent, poured gasoline on him, and lit him on fire. In this he left into a psychological state of schizophrenia, where he believed he was in the World of Warcraft, as an Arcane Fire Mage. This can be diagnosed as schizophrenia because of the lack of sense of differentiating reality from fantasy. Another case of vile actions, is where a 36-year-old man attacked a 12-year-old boy for using annoying tactics in the game Call of Duty. This can be related to anger related frustrations, but again- Is not often. What would be a common psychological variation, which may or may not be dangerous depending on the situation, is a condition known as the Tetris Effect. It works like this- When you play a video game for a certain amount of time, your brain starts to work in calculations of actions you would do based off of the game you play most often, this is most commonly associated with …show more content…
Most if not all harmful actions contributing to the ideology of video game disorder are conducted by mentally unstable individuals, in which the reality of what happens is referred to as commonplace and does not contribute to video game obsession. Is there technically a diagnosis for it? Yes. Is it often used? No. Because most of the time unless proven otherwise, psychological conditions involving video games or other forms of mass media is usually dubbed as schizophrenia. The following cases were dubbed and are the minority of actual cases, and are entirely
The main argument of this article is that video games have a direct link to short term and long term aggression. The author presents this argument by providing studies from peer reviewed articles that all conclude that video games do cause an increase of aggression. The main point of this article is to answer the question, “Do violent video games lead to aggression.” The article is about the effects of violent video games leading to aggression. The author uses recent examples, like the Sandy Hook and Washington Navy Yard shooting. In both of these examples, the author cites that both shooters had a history with playing violent video games. The author uses a study which selected individuals to play violent video games for a certain period of time. The study would then compare the results to a group who played non-violent video games. The study concluded that violent video games cause a direct link in aggression due to humans reenacting the actions the characters within the video games perform.
School massacres have become more prevalent in this last decade. As part of the police investigation that concludes the shooting, they look for a motive. The first thing that people are frequently told from the news media is that the suspect’s motive was from playing a violent video game, not that they have a mental illness that may have caused them to execute their mass murder. Sane players of video games grasp the fact that they are playing a video game. “Their ability to distinguish between fantasy and reality prevents them from emulating video game violence in real life” (ProCon). Whereas people who have a mental
The videogame addiction may seem funny or ridiculous, but in reality it is a dangerous obsession that truly exposes several needs that have yet to be addressed within the afflicted. Addiction is a damaging problem, and the impact of varying sorts of addictions, such as illegal and
In today’s culture, people who regularly play video games have been stereotypically viewed as overweight, lazy, slobs, who can’t keep a job and never leave their homes. However, a majority of the population plays video games or owns a console. These stereotypes mostly apply to PC gamers, and MMO players in particular. While most people don’t develop such severe addictions to the game, there is a group of people who suffer. These people are usually imagined as overweight men in their parent’s basements, sporting acne and greasy hair. There are most definitely people that fit this profile, however, video game addiction can claim many different people from many different walks of life. It is most definitely a serious issue, but some people don’t see the degree to which it affects everyday life. Personally, I feel that I can elaborate on the matter with a different perspective, as I have been closeup and personal to video game addiction.
Video game addiction is not yet recognized by the American Medical Association as a diagnosable disorder, but addiction has become a very real problem for many video game players. An addiction is when the person needs more and more of a substance or behavior to keep them going, and if the person does not get more, they can become irritable and miserable. Compulsive gaming meets these criteria, and there have been many studied instances where severe withdrawal symptoms in game addicts are seen when parents take away the child’s electronic gaming system. According to chapter three of the book, a study in Singapore of 3,000 middle schoolers found that the
“Also hailing the designation is Amber Sherman, addiction treatment supervisor at Mayo Clinic Health System-Franciscan Healthcare, who said, “I think that is a big step forward in treatment. We see that type of addiction, and hopefully that will help.” (Carey 1). The evidence explains that the more the kids play these types of video games they are having the urge to shoot and kill real people and then they have to go to therapy. The video games are giving kids and teens maniac intentions. “After playing a violent video game, we found that people expect others to behave aggressively. That expectation may make them more defensive and more likely to respond with aggression themselves, as we saw in this study and in other studies we have conducted” (Nauert). The reason that this evidence is strong and relates this to the kids having maniac intentions is because the kids become more and more aggressive towards each other. The students will also say aggressive things to each other. Although the video games may be giving the kids and teens mental health, that does not mean that every kid is in that mind space to the point where they would act out such as the kids with a mental illness. This may be true, but the violent video games are the reason that the kids are getting the mental
Technology is an important aspect of change in our world. As time goes on, we are introduced to more and more technology every year, which includes media such as video games. The increase of technology has also increased and improved the world including ways of communicating and distribution of information. More often used outlets of media are those used for entertainment purposes, like television, internet and video games. The ones who are most likely to engage in these media outlets are millennials and the most recent generation Z, because they have been introduced to these outlets from a young age. In fact, a study found that children spend around 9 hours a week playing video games (Polman, de Castro, & van Aken, 2008). It is evident that video games are progressively becoming more violent in nature, and with children spending as much time as they do playing video games, there are questions that must be asked, is the violent nature of video games effecting today’s youth? And if so in what ways?
These are some of the things in first person shooter games. A first-person shooter game can be any game or simulator where you there, where you are in first person mode shooting and throwing bombs. If people do this for months or even years at a time it can cause damage mentally and even physically. First, off '"Screen violence, particularly when it is real but even if it is virtual, is quite traumatic for children regardless of age," said Dr. Dimitri Christakis' (Jacqueline Howard, CNN). This can change the mindset of children and adults; one day you can be playing Call of duty and then a year and a half later, after playing for a very extended period of time every day, you could want to go out and kill some people. The physical part of this is you can be more violent (ex. punching, fighting, arguing) and this can change your personality, what friends you have, and how people think of you as a person. Violence can also, in some cases, give you nightmares and increased general anxiety. '"It is not uncommon to see increases in nightmares, sleep disturbances and increased general anxiety in the wake of these events. While it is true that the horrific events of this past week can happen at any time, the real risk to individuals remains low,"' (Jacqueline Howard,
From the past till now, video game never loses its popularity, from Gameboy to Wii, and from NDS to LOL, millions and billions of people are obsessed with this imaginary world. Some of the video games are created for educational purpose, however, most are created for the people who wants to escape from reality. “In a national Harris Poll survey of 1,178 American youths (ages 8-18), ISU Assistant Professor of Psychology Douglas Gentile found nearly one in 10 of the gamers (8.5 percent) to be pathological players.” ("Figure 2f from: Irimia R, Gottschling M (2016) ") Not only the statistic shows the high rate of addiction towards video games, terrible consequences of the addictions are more than enough to be served. For example, an extreme case of an Chinese kid called Xioyi suicide because he lose in one of his game on December 27, 2004; where he left a note that said he wanted “to join the heroes of the game he worshiped.” Video game has the potential to ruin a person’s life, as well as their family, or even the
Advances in technology have forever changed the way that children play, communicate, and view the world. Have you ever told your child that it was time to turn the video game off, or to put away the cell phone? Of course you have. Did they become upset, aggressive, or even depressed? These are warning signs indicating a potentially dangerous addiction. Addiction is characterized by the intense need for a substance and the experience of withdrawal symptoms when that substance is taken away (Rauh). Video games fill the player with strong feelings of pleasure and fulfillment. When considering the effects that video games have on your social, academic, and financial life; when do these fun technologies morph into a dangerous addiction?
Video games have created controversy in the United States and around the globe since they first arrived. Some games depict acts of violence, such as gunfights, fistfights, and even show acts of terrorism. People say that these violent video games cause violent tendencies and put vicious thoughts in the heads of mass shooters, but the research shows otherwise. Experts have studied the effect of video games on violent thoughts in teens, and controversy surrounds the topic. However, upon analyzing the data, the information becomes clear. Video games do not cause violent tendencies and have no part in mass shootings.
Risky behavior by children and young adults can include violence against others or lack of remorse for consequences. The type of faulty thinking creates stressors in children which can lead to the onset of many symptoms. Children who partake in video game violence are more likely to have increased feelings of hostility, decreased emotional response to the portrayal of violence, and injury that lead to violent behavior through imitation. A new study employing state-of-the-art brain-scanning technology says that violent video games can cause an individual to become violent. Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal and a corresponding decrease of activity in brain areas involved in self-control, inhibition, and attention. In short, when playing a violent game, an individual’s brain processes the game playing as “fictional”, but later can project some of the unknown effects as violence or aggression.
The controversial topic of video game addiction is what I have decided to focus my multi-genre research project on. Although a multitude of people do not even know of the existence of such a problem in today's society, I can assure you that this is becoming an increasingly greater problem effecting people around the world of all ages. Through my multi-genre project, I intend on proving the uselessness and detrimental qualities of playing video games, and I am going to explore some healthy alternatives to such a problematic habit.
Violent games are often played by kids, and kids are the main group of people who have desire to win. So, this mentality causes them get more and more angry, which may directly led to crimes. It is easy to have a casual effect after losing a game. That could makes people want to play another round, until they addicted into games. Children are still growing, and they start another game because they lose the last game, and this cycle will make the children more addictive. If games play more, they will feel immersive, it will give people a fake impression, and will affect the children 's growth. Also it influencing people’s time, this may cause children have less time to feel our planet, the outside world. Some of them are limited by violent video games, because they already addicted by those games. Secondly, violent behavior in reality is often caused by violent video games. People who likes to play violent video games are easy to get confused about reality and virtual. People are very focus when they play games, games could let people feels they are the character in the game. It could make people get angry, and once they finished their game, back to reality, they also may still think about the game, and want to have a chance to experience it, whether the result is as same as the game or not, and this could lead them to have a strong violent behavior in reality. Violent video games may change
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are