Since the creation of Spacewar in spring of 1962, video games have dramatically improved along with technology. It has become the most popular way of entertainment in modern civilization, but it also has become a subject of public concern regarding to its negative effects on peoples psychological and physical problems, especially in children and teens. Video games are now recognized by a study as an addiction according to the journal Psychological Science: “Researchers used data on 1,200 children and teens taken from a survey. About 8.5% were addicted to video games and showed at least 6 of 11 signs of addictive behavior. For example, skipped schoolwork to play games or ‘escape’ bad feeling” (“Video Games Addiction Is Real”). Studies made in South Korea have concluded that video games are indeed a real problem for society and their government took action on the matter by passing a law known as “Gaming Shutdown Law” as reported by Sun Carolyn: “ Two big surveys--one by Seoul 's National Information Society Agency, the other by Korea 's Ministry of Gender Equality and Family--found that more than one in 10 Korean adolescents are at high risk for Internet addiction and that one in 20 are already seriously addicted.” Even though, the compulsive use of video games has caused adverse effects on people, being children and teens the more exposed to, there are some solutions that can help overcome this type of addiction.
A solution to the controversy of sexual stereotypes display
Video game effects are relatively new in modern society. Even though these games are often entertaining, the content of the game has been increasingly more and more violent as technology becomes more prevalent. The popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, violent video games do not cause an increase in aggression, in adolescents. The forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.
From the past till now, video game never loses its popularity, from Gameboy to Wii, and from NDS to LOL, millions and billions of people are obsessed with this imaginary world. Some of the video games are created for educational purpose, however, most are created for the people who wants to escape from reality. “In a national Harris Poll survey of 1,178 American youths (ages 8-18), ISU Assistant Professor of Psychology Douglas Gentile found nearly one in 10 of the gamers (8.5 percent) to be pathological players.” ("Figure 2f from: Irimia R, Gottschling M (2016) ") Not only the statistic shows the high rate of addiction towards video games, terrible consequences of the addictions are more than enough to be served. For example, an extreme case of an Chinese kid called Xioyi suicide because he lose in one of his game on December 27, 2004; where he left a note that said he wanted “to join the heroes of the game he worshiped.” Video game has the potential to ruin a person’s life, as well as their family, or even the
Video games have been a lasting influence on our youth and adults in today's society, games in the making throughout their time have came from a slow pace, pixely, more of a puzzle type of games. Nowadays games today are more real life making it feel like the game you're playing to be real life. They also are fast pace, not as much thinking involved, just run around shoot em up type of games that are in demand, stems the question are video games beneficial or hazardous? A Lot of people in today's society have the opinion that videogames are a waste of time, create antisocial behaviors, and have a negative influence on the person's physical and mental health, because they have a lot of violent content. In my opinion video games have a very positive impact on people today and they are beneficial by giving people a brain workout, it promotes social activity and teamwork, it also proven to improve your psychological well being.
An epidemic is beginning to sweep this nation. In this modern society, a majority of children, teens, and some adults are showing signs of what some experts refer to as video game addiction. Many professionals have differing opinions on the addictive nature of video games, but it does not take an expert to see that children are no longer playing outside, toddlers have learned how to operate pieces of technology that are challenging to some adults and cry when they are taken away from them, and some adults jeopardize their health every year by risking malnutrition and heart disease all in the attempts to play video games.
Although relaxing fun and addicting, do they damage the brain, affect your temper, or even damage your nerves effecting your ability to see or exercise? Many people have differing opinions on this subject. I personally think that video games can greatly impact your lives in a positive manner, but they can also destroy your lives. Videogames altering your intelligence making you less sophisticated, or time consuming making people over weight? The advantage of playing video games can be proven in its ability to enhance learning, hand-eye coordination, and can help to reduce feelings of stress and anger.
Violent video games are causally linked to untreated mental illness, as identified in recent mass murderers.
Throughout the world there have been incidents of violence and aggression that were attributed to, or subsequently associated with, video games. In this paper, I will determine the extent of influence that video games have had upon an individual’s decision to take such actions and what should be done to avoid such occurrences in the future.
Nowadays there are many more people playing video games, and some consider it a waste of time, but that is very possibly the opposite what is happening. It is possible that gamers are more likely to bring their problem-solving skills into the real world. Some reasons that this outcome might happen include intrinsic—or natural rewards, subconsciously having extra think time, and transferring the skills to real life.
Video games have been the subject of objections, controversies and censorship because of depictions of violence, sexual themes, alcohol, tobacco, drugs, propaganda, profanity and advertisements. Critics of video games include parents ' groups, politicians, religious groups, scientists and other advocacy groups. Sarah Smith, author of Children, Cinema and Censorship : From Dracula to the Dead End Kids, claims that comic books, rock music, computers and video games, all have been cited as threats to children’s safety, health, morality, and literacy, and have been blamed for increases in juvenile delinquency (Smith 2). Because of these groups video games have developed a negative stigma in today 's society that scapegoats them as the reason behind acts of violence and tragedy as well as antisocial tendencies among young adults and preteens. Despite the work of detractors, advocates of video games have emphasized their use as an expressive medium, arguing for their protection as an educational tool and for helping children develop cognitive skills.
Video Games often receive a lot of bad press; this is because they are so easy to blame for the wrong doings by many individuals; but do video games really negatively impact society?
In the video games, for example, we found a series of steps we must take, no real ambiguity with which we have to face in life to many of our decisions. Metaphors, which form of knowledge that helps us to live in the paradoxical nature of life, are outside the transfer of continuous images you see on television and other media. Essential to produce universes of meaning, we cannot escape the need for us to continue it and relate to the world. It may be that the neurological system is enriched with certain aspects of electronic popular culture, but how works in our consciousness? Video games can be dangerous if prolonged long exposure to them. Reflecting the extreme violence causes aggressive players, because the brain reacts as if these violent video games were real, creating repeating patterns in everyday life. Can the brain differentiate reality from fiction or only does our conscience, that appendix that physically is not yet fully determined? Do you develop electronics our capacity for judgment or, conversely, the sleep?
Technology is a large part of modern society, especially in industrial society. Depending on who you ask, people are either in favour of the advancement in technology or some are against its progression arguing that people have become too reliant. Cellphones are one of the main forms of technology that people talk about most, questioning whether they are a good thing or bad. Many people are also concerned with the advancement in video games, worrying that video games are the cause of crime and violence. What hasn’t been talked about much is the progression in cloning and the growing of human organs in pigs, whether this technology could be considered positive or negative is debatable but there are also ethical concerns to consider. Finally
Everyone has their outlet, whether it’s reading, working out, or just hanging out with a friend for a bit; life is crazy and having a way to let out stress is a healthy way of living. Although this is true, one outlet of stress that is becoming larger and larger throughout the years is video games. It was an obvious theme throughout Ready Player One that the world they were living in was so corrupt, that an alternate world was a better option to live in than reality. The world we live in now is nothing like the corrupt world of Ready Player One, yet video games are taking over many teens’ lives. There are countless negative effects these video games have on teenagers including an increase in violence, a negative effect on grades, and anti-social and depressed feelings. If teens continue this obsession with basically living in an alternate world, their reality is going to get very challenging.
Over the years, video gaming has become more and more popular and has started to become something integrated in with society instead of being cast out of it. It has breached the generational gap, joining the ranks of sports, movies, and other activities that people of all ages can enjoy. Speaking of sports, gaming has spread its wings there as well, officially being dubbed esports or electronic sports, gathering players from all over the globe and competing for trophies and cash prizes. Two of the most popular esports are League of Legends, League for short, and Smite. However, being similar games, many people claim that there is no difference between them, stating that one ripped of the other and that the other is inferior in some way. However, just like football and rugby, while they may look identical to anyone looking in from the outside, anyone who has participated in both games for a decent time will tell you that they are drastically different in gameplay, game feel, and design aspects.
As any child whose dream it was to play video games as their future career, most parents would say that, playing games won’t pay the bills or put food on the table. Instead of having dreams of playing video games for the rest of their lives, they should aspire to become a scientist, a teacher, some kind of engineer, or the all time favorite a doctor, the only people who make money off video games are the lucky ones who can make them not just play them. But how much of this statement is true? If only these parents knew that there are people making six figure incomes by playing video games, they might change their minds before telling their child that their dream is just that and no, it is not only the lucky one or two people in the world