Persuade Essay Imagine it is 1990 and you just heard one of your friends got the new Super Mario World video game. It’s after school and your friend invites you over to play this new game with him. When you both sit down to play you become engulfed in the new colors, structures, and features of this new game. The only thing you can think about is the graphics being far better than any
game you own at home. Nowadays, the graphics of video games are of much higher quality than in the 1990’s, with three-dimensional design, high color schemes, an endless amount of architecture,
and all kinds of features. These games were created by some of the finest technology teams out there, giving them better quality engineering tools as the years go on. With this being said, video games should be considered a form of art.
Video games are highly designed with artistic expression in the digital world. There is a lot of controversy in the video game industry, but there are very few reasons to back up the disbelief about video games not being considered art. In the article by Nick Gillespie, Are Video Games Art? movie critic Roger Ebert has an opposing view on whether video games should be considered art. In 2010 Ebert stated, “Video games can never be art” (qdt. in Gillespie 46). It is obvious that he is not intrigued with the idea of video games being considered a form of art. While Ebert states,
Video games have become a massive icon that has spanned decades, technology and even cultural boundaries. Whether you play on a computer, tablet, phone, or console: at some point in your life, video games have been a part of what you do. Strike up a conversation about games and you can make lasting friendships or bitter enemies. Even if they might not know the specific game, everyone knows what the genre is, and because of this, video games have taken their lasting place in our pop
Although Ebert did not engage with the issue again and his view remains mired in controversy, the notion that video games are ineligible to be considered fine art due to their commercial appeal and structure as choice-driven narratives has proved persuasive for many including video game luminary Brian
The gaming industry has progressed the most in the past century, starting with silent ping-pong games and evolving into intense story plot and battle games liken to Final Fantasy. Games are becoming more and more realistic, characters can talk, blink, jump, wave and move individual body parts, mimicking human behavior. Parental advisory
The author says that, nowadays, a lot of people label video games as “violent, addictive, childish, and worthless.” On the one hand, these people are somewhat right that video games have a bad influence on the younger generation, but they miss “the big picture” in another way. As Wright says, “…watching someone play a game is a different experience than actually holding the controller and playing it yourself.”
Video games are a profound art form, incorporating trades and mediums that span the artistic spectrum and beyond. To refute this is to ignore decades of rich history, disregard hours of artful labor, and discredit the immeasurable devotion of many whom worked to perfect this art form. Although video games may not suit every individual’s tastes, one cannot claim with credibility they possess no artistic merit.
It is true that there have been many debates over this topic of video games but most people don’t really understand the world of video games and technology. In “Dream Machine” by Will Wright explains to us that many people only view video game as a negative and don’t think beyond that point. “Most people on the far side of the generational divide-elder-look at games and see a list of ills (They’re violent, addictive, childish, worthless).” (Wright 211). I believe that there are a few flaws in playing video games. There are a few games out there that have crude acts of violence, language, and also display sexual material. There are labels on them to help parents know what their children are playing. However, not a lot of people know that there are also a positive side of playing video games. Non-gamers need to understand that playing video games can enlighten the mind of people. It can help with creativity and imagination is one of the main benefits of playing video games. “They [videogames] will allow us to express ourselves, meet others, and create things that we can only dimly imagine.” (213) I strongly agree with what Wright is stating, it is amazing how people can play with each other around the world and also there are some games with good problem solving and also how to work as a team. Technology devices are also a big part of the argument, it can of prevent us from speaking face to face and it has a different way to communicate around the
People are entitled to their own opinions. And that’s a fact. Some think violent video games are poisoning the youth of our modern day. Although others severely disagree with this point. Two men, J. Ramirez and the other man anonymous, have stated their opinions in written articles. My adult education teacher, Mr. Michael Bittner is having us compare these articles to determine whose argument is supported by the words following their point.
Video games, they’ve been around for over forty years helping to keep people entertained, and in the last decade have seen an evolution in technology. As these games developed, so have their
Video games take years to develop but there has been an argument between thousands of
Video games have come a long way since Pong rid children of their quarters in 1972. In the past few years, a dramatic shift in the publics’ view of games has occured. What was once considered a kid’s toy capable of turning brains into mush is now enjoyed by the average age of 35 (Essential Facts). In recent times, another paradigm shift has begun for gaming: the road to becoming an art form. Today, museum curators from across the globe continue to accept video games into their collection, adding to its legitimacy. However, just as movies struggled to be considered art in the 1970s, the path for video games has not been smooth sailing. Many critics, such as the late Roger Ebert, have been increasingly vocal about their reasoning for why a
In an article titled Video Games Can Never be Art, the author, Roger Ebert, a famous film critic and well known journalist, shares his opinion that video games will never have the same status as other great works. To specify, he claims that ”no video gamer now living will survive long enough to experience the medium as an art form,” (Ebert). He then subsequently explains that the definition of art is “the creation of one artist,” (Ebert) meaning that a dance is an art because of the choreographer, and architecture is art because of the architect. (Ebert) Very early in the article Ebert makes his point exceedingly clear, he states that not only does he consider video games as something not worth his time, but that they will never (in this lifetime,) amount to the works of any great artist such as Michelangelo or Picasso. He then furthermore contrasts art mediums, including composing,
In the article written by Roger Ebert, “Video Games Can Never Be Art”, he discusses his view on why video games should not be considered art. In the beginning Ebert explains why he thinks today’s video games can not compare to modern art, furthermore they will not ever be close to poets or filmmakers work (Ebert). Ebert then brings up the Ted talk with Santiago where he states, “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets” (Ebert). What he is trying to say here is that when gamemakers are creating video games they will never equal up to their artistic ability of these different types of artist. Then he mentions how video games are not art because
A main idea created by Roger Ebert was that “art” is dependent on what a person can learn from another human being. However, there is also the suggesting that art can’t really be defined. In the article “Who Framed Roger Ebert”, Rich Stanton provides an opposing opinion that art is indefinable and the current “accepted” definitions of art in our society negatively affects the gaming genre. I concur with Stanton’s opposing opinion that art is indefinable because of many variations
Roger Ebert made a post on his blog on April 16, 2010 after Kellee's Ted talk. “She begins by saying video games already are art. Yet she concedes that I was correct when I wrote, "No one in or out
Many video games use visuals to mentally immerse gamers into a virtual world filled with seemingly living, breathing people, animals, or cities. According to Michael Samyn and Auriea Harvey, game designers for Tale of Tales, video games increasingly develop into a true medium of artistic expression (Lamb). In just forty years, video games transformed from an abuse of the new computer for entertainment purposes into a sophisticated form of popular art. The development of video games recently produced results that arguably equal other similar, representational arts. Video games share many qualities with other forms of art, but they are also artistically significant in their own way. “This seems to be something