1.2 Billion, that's the number of people in the world who are involved in playing video games. Imagine this, the number is going to increase and increase to a great deal in the future years. Nevertheless, the amount is not the problem, but what is the problem is that since teens are playing these games, who knows what is to become of their future. More electronic games are being played and there are becoming more online games. With that said, game companies are making more violent video games as well. More and more mass killings have occurred in the past where the culprit was a gamer. What does this have to say about video games. Games with violence are awful for teens; because it can be distracting from what they really should be doing, it is teaching bad values and core lessons, and is very costly to the average person. To start, role-playing games/video games are distracting for teens and taking time out of their day. When students have free time they can either capitalize which means they can do something helpful or valuable, or use it to do pointless things like playing these games. As students get into higher grade levels the workload dramatically increases and that leads to more work and the game is diverting for kids from not doing their work. For example, in the article “High-Jinks: Shoot-Out” written by Guy Martin he writes, “Three of the four seniors, armed with Walgreens issue water pistols, staked out Cohen’s house in a blue Toyota Minivan.” As seniors or
Does playing video games increase aggressive behavior in children? Both the American Psychological Association and the American Academy of Pediatrics, according to Susan Scutti, take a firm stance against children and teens playing violent video games. Violent video game playing and aggressive behavior are correlated, but not causational. With the use of scientific experiment and random sampling, one can conclude that violent video games do have a significant effect on aggression, but not in the way that we think.
Since video games have been introduced, video games have been accused of contributing too many atrocities, and acts of violence. News outlets paint video games as being a source of which some acts of violence happen. Yes, violent video games have become more popular, meanwhile becoming controversial, but still there exist no links between aggression and video games. The University of Bologna says that “owning videogames does not in fact seem to have negative effects on aggressive human behavior” (Koffler par.7). Meanwhile, news outlets keep on missing the point on how beneficial video games are. Video games do not contribute to violence, can be educational, and they can improve us in different ways.
Video games already have a bad reputation when it comes to the teenage generation. The video games that are being released in the past ten years have caused some speculation if they are suitable for kids to play. Some states have even tried getting involved with the issue by banning the distribution of offensive video games to minors. First-person shooting games have increased in popularity, and some experts say it is also increases violent behavior in the adolescents that are playing it. The increase of games that are more realistic, engaging, and increasingly violent will lead to more violent behavior in teenagers in the upcoming years.
Violent video games and many games in general also rob kids and adults of living life. Instead of going outside hiking, biking, or hanging out with friends at a coffee shop, young adults stay inside in their own virtual reality. If young adults stay inside playing games, they won’t be able to go out into the world and grow. Kids won’t learn how to properly communicate with people and learn social skills. Video games are ultimately a distraction for kids. Kids won’t focus on school or any responsibilities they might have all they can think about is their game.
To start, role-playing games have a negative impact on teens because they are a waste of time. Often times these games have a prize or motive that draws teens into participating. The negative part of this comes when so many teens are
In 2008 an eight year-old intentionally, living in slaughter louisiana,shot his grandmother in the head right after playing grand theft auto IV. In America the rate of mass shootings and obesity each year. Video Games also teach antisocial behavior. Video games are responsible for increase of violence in schools, desensitizing American youth, and prompting unhealthy behaviors.
Video games have been around for over fifty years and have become quite popular over the past four decades. In fact, they are so popular that a certain subset of them have recently come into scrutiny and are a topic of hot debate. This subset contains video games that are violent in nature, which, many people loathe. Those people try to use many fallacious tactics to persuade others to join their cause. Take the article ‘Violent Video Games Can Desensitize Players and Increase Aggression’ for example, firstly it hooks an audience with its hasty generalization that violent video games create mass murderers, secondly it uses cum hoc ergo propter hoc to provide evidence that video games contribute to and enforce desensitization and aggression, and thirdly it uses appeals to anonymous authorities to provide accreditation for the content it discusses.
A significantly large portion of the video games created within the past 5 to 10 years contain some form of violence. On top of that, some of the most popular video games out in the market today are extremely violent and warrant an “M” rating for mature. Video game developers are well aware of this trend and continue to produce more graphic, interactive, and realistic content. Therefore, there is a concern that the vast amount of violence in video games is changing how youth develop and what they perceive as normal. Many researchers believe that there is a link between video games and increased aggression in the people who play them.
Throughout the history of video games, one of the most important parts of having a video game is the controller. For years ever since video game consoles have been invented it has had a controller to operate all of its features.Without the controller you would not be able to operate the video game console because the controller is like a beacon to the console,it does whatever the controller operates it to do. The controller structure is a very unique design and model. It is built into a way that it can be held and it fits the grooves of your hands so that you can manage to operate all the buttons on the controller to perform the actions that transfer to the game system which shows up on the television. Although due to failures in the video game, the controller becomes the most frustrating aspect of the game.
First of all, playing video games puts violence into the minds of the players and the players begin to get used to the terrorism in these electronic games. If this continues, adolescents may begin to think that online killing is okay which could eventually lead to violence in the real worlds being ok. And its possible that they could act rashly and hurt others by all the exposure to videogames. In the article “shooting in the dark” by benedict Carrie, the text says, “It was as if that exposure to computerized violence gave them an idea to go on a rampage- or at least fuel their urges.” (1) By playing violent video games, you are receiving these violent things into your mind that may be potentially dangerous to you and the people around you.
Since the 1950s, the effects of videogames have been debated on whether it is harmful to kids.(Carey) During the years, various videogames have developed more gruesome content and have been blamed for crimes such as school shootings. But in recent searches people have found that studies connecting videogames and violence are frequently flawed. Additionally, people have stated that it influences kids into immoral behaviors but, it actually can improve their behavior. It is also scientifically proven that videogames are beneficial in various ways.
Parents and other adults have begun to become more concerned about violent video games due to the increased reality in the games. However, society may not realize how children and teens are affected by these games. In modern times, children and young adults are affected by violent games in a negative way by causing changes in their behavior. The average American child watches 28 hours of television a week and by the age of eighteen will have seen 16,000 murders and 200,000 violent acts (Gallagher). People who defend violent games like to point out that playing the games does not mean all players will go out and commit acts of violence, and that millions of people who play do not demonstrate violent behavior(Hicks). Although that is true,
Playing violent video games is not directly responsible for all violence, and criminal activity. However, the question remains whether or not playing certain games can lead to higher levels of aggression. Parents often ponder this very question when their children beg for one of these games that are rated M for mature. This very well may be where the problems occur since these games that were designed for ages 17 and up are now in the hands of underage adolescents. The reason problems can occur in such scenarios is because while even though the people who are old enough to buy and play these games usually understand that the actions depicted in the games are unethical. While those who are younger and need their parents to buy the game for them might see the same actions as cool and fun. When gamers lose sight of reality and become incased in certain games they can also lose track of their morality. This means that violent video games are in theory capable of placing dark thoughts into the hearts and minds of all the players. Therefore, this paper will discuss if thoughts formulated while playing violent video games can be reasonably linked to an increase of aggression.
Excessive video game playing has been a problem with today’s youth they have had more influences over the youth than ever before. That brings to my attention a question, how do video games affect the youth of our society? Excessive video game playing, especially violent video games, can lead to youth violence, a decrease in academic success and many other negative things. I realize that some parents believe that they can be good for children, I agree but I also disagree in some cases. Some parents allow their children to play video games to keep a social life and to learn how to use strategies. This is true in some cases but not in all cases. For instance, other children that play video games alone and are in their rooms constantly can
Most of us have certainly pondered on the thought if video games truly create violent citizens, I personally believe that video games do not what so ever. One must distinguish this topic accurately and consider learning to differentiate and not have a biased or radical opinion. There have been many attempts from a number of different people who have tried to give a bad name to video games due to the simulations and realness and say that video games will create a negative environment for anyone who plays them, especially in children. Enthusiasts of video games have spent decades asserting that there is no underlying link between playing violent titles and engaging in the violent real-world behavior. Brand-new data confirms their contentions.