Mechanics: The Stanley Parable has very limited set of control mechanics. The player is given W,A,S, and D along with left the mouse and left mouse button. As for color schemes The game goes from very sterile and warm colored environments, to messy and colorless places. In some of the environments there are weenies in the form of light that help guide the player along potential paths that they can make. Dynamics: I felt very at home with the controls in The Stanley parable. It was pretty much the
affected by control, and in turn, how this influences the reader’s decisions. The hypertext narrative I have chosen to analyse a game called The Stanley Parable; written by Davey Wreden. The game involves you playing as a man named Stanley who one day believes all his co-workers are gone. It is narrated by a voice-over who gives you instructions on what path to take. I’ve chosen this as it deals with hypertext control in an intriguing way; as well as following the narrator’s instructions, you can
With the thorough investigation of “The Stanley Parable” this week, I find myself not only questioning the game in ways I hadn't previously considered, but I also find myself questioning other games in the same way. When I had first heard of “The Stanley Parable” I was simply under the impression that it was an open ended game with multiple endings and a hilarious narrator to carry the show along. With this in mind, I was thrilled to play it because I love comedy in any format, especially that found
The Stanley Parable (2013) was a game released to widespread acclaim about a man named Stanley, whose coworkers mysteriously disappear from the office and whose actions and choices are subsequently voiced by a narrator. While at first the game might seem simple and ordinary, the longer spent in the game the more complex the narrative is revealed to be. The game satirizes a lot of conventions and narrative tropes used throughout the games industry, as well as commenting on other facets tied heavily
back to what the game you are playing. In this essay, we will critically reflect which of either story or goal has more of an impact on the players of the game and how the superior or equal one has actually accomplished this task. Two games that have been identified in this report and will show viewpoints are The Stanley Parable (2011, 2013) and Coffee Rush. Each of these games have been chosen as
books. Games offer us the opportunity to make choices regarding morals and certain games can leave us thinking about the decisions we’ve made. The Stanley Parable is a narrative game all about choices. I choose this game because it’s a game about deciding whether to follow instructions or defy them. This game is interesting because Stanley created the parable to experience freedom, choice, and
addressed by the narrator as the player, it is understood that almost all the actions in the game are controlled by the player. Due to this, the most common interaction in the game is between narrator and the player. Initially, the player is controlling Stanley and that is the extent of the player’s involvement to the story. That is, until the game changes this relationship and the narrator starts to reference the player themselves. The
his people.’ The parables speak of hidden treasure in a field and the discovery of a fine pearl and
I’ve always had fun using a computer and learning new things about video game technology and just random stuff. I would really like to expand my knowledge on the subject about computers or something involving computers. I also enjoy graphic design and love to draw. Soon I will even get my own drawing tablet to create new drawings on a computer instead of using pencil and paper. Something I like to also do is learn about different places and cultures. Once I go to community college and transfer to
Some of these issues can also be seen with The Stanley Parable. It is an interactive one-player game where one needs to either follow the instructions given by the narrator or not follow them and play through the nineteen different endings. Although this game delves into very existential topics like freedom, bravery, and power, its purpose is also very definite, which is to entertain the audience by playing through the game. The game is able to employ specialized language by using the narrator’s