1) Implement the class Image: The height, width and size data fields should be positive. The resize(Percentage: double) method should modify the height, width and the size of the Image as follow: the new height = old height * Percentage /100 the new width = old width * Percentage /100 the new size = old size * Percentage* Percentage /100 The DisplayInfo) method display a string that describes the Image. For example: Image_0123 , 23*53cm , 412KB , HD Or Image_0123 , 23*53cm , 412KB , NOT HD
1) Implement the class Image: The height, width and size data fields should be positive. The resize(Percentage: double) method should modify the height, width and the size of the Image as follow: the new height = old height * Percentage /100 the new width = old width * Percentage /100 the new size = old size * Percentage* Percentage /100 The DisplayInfo) method display a string that describes the Image. For example: Image_0123 , 23*53cm , 412KB , HD Or Image_0123 , 23*53cm , 412KB , NOT HD
Chapter15: Using Javafx And Scene Builder
Section: Chapter Questions
Problem 16RQ
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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