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- Chapter 5. PC #17. Rock, Paper, Scissors Game (page 317) Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 1. Add the following two lines to the beginning of your main method. This will allow your computer choices match with the test cases here in HyperGrade. long seed = Long.parseLong(args[0]); Random random = new Random(seed); 2. When the program begins, a random number in the range of 0 through 2 is generated. If the number is 0, then the computer has chosen rock. If the number is 1, then the computer has chosen paper. If the number is 2, then the computer has chosen scissors. (Do not display the computer choice yet.) 3. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. You should use 1 for rock, 2 for paper, and 3 for scissors. Internally, you can store 0, 1, and 2 as the user choice, to match with the above schema. 4. Both user and computer choices…Chapter 5. PC #17. Rock, Paper, Scissors Game (page 317) Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 1. Add the following two lines to the beginning of your main method. This will allow your computer choices match with the test cases here in HyperGrade. long seed = Long.parseLong(args[0]); Random random = new Random(seed); 2. When the program begins, a random number in the range of 0 through 2 is generated. If the number is 0, then the computer has chosen rock. If the number is 1, then the computer has chosen paper. If the number is 2, then the computer has chosen scissors. (Do not display the computer choice yet.) 3. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. You should use 1 for rock, 2 for paper, and 3 for scissors. Internally, you can store 0, 1, and 2 as the user choice, to match with the above schema. 4. Both user and computer choices…Program63.javaWrite a program that estimates the cost of carpet for one or more rooms with rectangular floors. Begin by prompting for the price of carpet per square yard and the number of rooms needing this carpet. Use a loop to prompt for the floor dimensions of each room in feet. In this loop, call a value-returning method with the dimensions and carpet price as arguments. The method should return the carpet cost for each room to main, where it will be printed and accumulated. After all rooms have been processed, the program should display the total cost of the job.Sample Output (image below) Program64.javaWrite a program that demonstrates method overloading by defining and calling methods that return the area of a triangle, a rectangle, or a square.
- 1. For each call of the method below, display the value that is returned public int retVal(int a, int b) { int c; if (a > b) { c = a; } else if (b % a == 0) { c = b; } else { c = b + (a - (b % a)); } return c; } Read the following arguments from the keyboard and pass them to retVal()Arguments passed a. retVal(4, 2) b. retVal(5, 4) c. retVal(5, 13) d. retVal(x, y) e. retVal(m, n) Output a. 4 b. 5 c. 15 d. 20 e. 8 For d and e what values are passed to produce 20 and 8?Java Program Chapter 5. PC #17. Rock, Paper, Scissors Game (page 317) Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 1. Add the following two lines to the beginning of your main method. This will allow your computer choices match with the test cases here in HyperGrade. long seed = Long.parseLong(args[0]); Random random = new Random(seed); 2. When the program begins, a random number in the range of 0 through 2 is generated. If the number is 0, then the computer has chosen rock. If the number is 1, then the computer has chosen paper. If the number is 2, then the computer has chosen scissors. (Do not display the computer choice yet.) 3. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. You should use 1 for rock, 2 for paper, and 3 for scissors. Internally, you can store 0, 1, and 2 as the user choice, to match with the above schema. 4. Both user and…JAVA PROGRAM Chapter 5. PC #17. Rock, Paper, Scissors Game (page 317) Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 1. Add the following two lines to the beginning of your main method. This will allow your computer choices match with the test cases here in HyperGrade. long seed = Long.parseLong(args[0]); Random random = new Random(seed); 2. When the program begins, a random number in the range of 0 through 2 is generated. If the number is 0, then the computer has chosen rock. If the number is 1, then the computer has chosen paper. If the number is 2, then the computer has chosen scissors. (Do not display the computer choice yet.) 3. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. You should use 1 for rock, 2 for paper, and 3 for scissors. Internally, you can store 0, 1, and 2 as the user choice, to match with the above schema. 4. Both user and…
- a.Write the method that finds the first 4 numbers out of 100 randomly generated numbers. After the numbers are generated in main, they should be sent to the method given as an example below and the smallest four numbers should be found. Write the numbers found on the console screen in the main method.(will be coded in java) Method name: public static int[] smallestFindFirstFourth(int[] array) Note: Sorting algorithms or ready-made functions will never be used. b.In the attached city list.txt file, the names of the provinces in Turkey are given in a single line according to the format given in Figure 1. In the application you will write, write the city names read from this file into the license plate list.txt file in the format shown in Figure 2. In more descriptive terms, citylist.txt is a file given to you. license plate list.txt is the file you will get with your code. city list: Adana, Adıyaman, Afyon, Ağrı, Amasya, Ankara, Antalya, Artvin, Aydın, Balıkesir, Bilecik, Bingöl, Bitlis,…6.17 LAB: Max magnitude Write a method maxMagnitude() with two integer input parameters that returns the largest magnitude value. Use the method in a program that takes two integer inputs, and outputs the largest magnitude value. Ex: If the inputs are: 5 7 the method returns: 7 Ex: If the inputs are: -8 -2 the method returns: -8 Note: The method does not just return the largest value, which for -8 -2 would be -2. Though not necessary, you may use the absolute-value built-in math method. Your program must define and call a method:public static int maxMagnitude(int userVal1, int userVal2) tested with 5,7 -8,-2, 25,-50 import java.util.Scanner; public class LabProgram { public static void main(String[] args) { Scanner input = new…6. Write a method that reads three strings from the keyboard. Although the strings are in no particular order, display the string that would be second if they were arranged lexicographically. 7. Write a method that reads a one-line sentence as input and then displays the following response: If the sentence ends with a question mark (?) and the input contains an even number of characters, display the word Yes. If the sentence ends with a question mark and the input contains an odd number of characters, display the word No. If the sentence ends with an exclamation point (!), display the word Wow. In all other cases, display the words You always say followed by the input string enclosed in quotes. Your output should all be on one line. Be sure to note that in the last case, your output must include quotation marks around the echoed input string. In all other cases, there are no quotes in the output. Your program does not have to check the input to see that the user has entered a…
- Create a class named Problem1, and create a main method, inside the main method prompt the user to enter a positive integer n. The program (Java) must error check (keep prompting and reading integers until you get a positive integer n). The program then will create an integer array arr of size n, and fill up that array with random integers between 1 and 500. - Create a method named getMax, which takes an integer array arr and returns an integer, the method should find the maximum value in the integer array arr. - Create a method named getMin, which takes an integer array arr and returns an integer, the method should find the minimum value in the integer array arr. - Create a method named sumValues, which takes an integer array arr and returns an integer, the method should find the sum of all values in the integer array arr. - Create a method named getAverage, which takes an integer array arr and returns a double, the method should find the average of all values in the integer array…6.25 LAB: Step counter IN JAVA ** A pedometer treats walking 1 step as walking 2.5 feet. Define a method named feetToSteps that takes a double as a parameter, representing the number of feet walked, and returns an integer that represents the number of steps walked. Then, write a main program that reads the number of feet walked as an input, calls method feetToSteps() with the input as an argument, and outputs the number of steps. Use floating-point arithmetic to perform the conversion. Ex: If the input is: 150.5 the output is: 60 The program must define and call a method:public static int feetToSteps(double userFeet) import java.util.Scanner; public class LabProgram { /* Define your method here */ public static void main(String[] args) { /* Type your code here. */ }}Question P Print person1's kids, call the incNumKids() method, and print again, outputting text as below. End each line with a newline. Sample output for below program with input 3: Kids: 3 New baby, kids now: 4 // ===== Code from file PersonInfo.java =====public class PersonInfo {private int numKids; public void setNumKids(int setPersonsKids) {numKids = setPersonsKids;} public void incNumKids() {numKids = numKids + 1;} public int getNumKids() {return numKids;}}// ===== end ===== // ===== Code from file CallPersonInfo.java =====import java.util.Scanner; public class CallPersonInfo {public static void main(String [] args) {Scanner scnr = new Scanner(System.in);PersonInfo person1 = new PersonInfo();int personsKid; personsKid = scnr.nextInt(); person1.setNumKids(personsKid); /* Your solution goes here */ }}// ===== end ===== Full explain this question and text typing work only We should answer our question within 2 hours takes more time then we will reduce Rating Dont ignore this…