1. Write a class named Triangle, containing: Three double data fields named side1, side2, and side3 with default values 1.0 to denote three sides of the triangle. A no-arg constructor that creates a default triangle. A constructor that creates a triangle with the specified side1, side2, and side3. A method named getArea() that returns the area of this triangle. A method named getPerimeter( that returns the perimeter of this triangle. A method named toString() that returns a string description for the triangle. The formula to compute the area of a triangle is shown below, s = (sidel+side2+ side3) / 2 area = Js(s- sidel)(s- side2)(s– side3) The toString() method is implemented as follows: return "Triangle: sidel sidel + " side2 = " + side2+ " side3 = " + side3; = " Write a test program named TestTriangle that creates a Triangle object with sides 1, 1.5, 1, an displays the area, perimeter, and the description for the triangle.
1. Write a class named Triangle, containing: Three double data fields named side1, side2, and side3 with default values 1.0 to denote three sides of the triangle. A no-arg constructor that creates a default triangle. A constructor that creates a triangle with the specified side1, side2, and side3. A method named getArea() that returns the area of this triangle. A method named getPerimeter( that returns the perimeter of this triangle. A method named toString() that returns a string description for the triangle. The formula to compute the area of a triangle is shown below, s = (sidel+side2+ side3) / 2 area = Js(s- sidel)(s- side2)(s– side3) The toString() method is implemented as follows: return "Triangle: sidel sidel + " side2 = " + side2+ " side3 = " + side3; = " Write a test program named TestTriangle that creates a Triangle object with sides 1, 1.5, 1, an displays the area, perimeter, and the description for the triangle.
Chapter4: More Object Concepts
Section: Chapter Questions
Problem 1PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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